feat(Scripting/Hooks): Implement OnGameEventCheck() hook (#10761)

This commit is contained in:
Skjalf
2022-02-20 17:39:08 -03:00
committed by GitHub
parent 2dc40d1a7d
commit 57b9b296d8
3 changed files with 15 additions and 0 deletions

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@@ -1136,6 +1136,9 @@ uint32 GameEventMgr::Update() // return the next e
// must do the activating first, and after that the deactivating
// so first queue it
//LOG_ERROR("sql.sql", "Checking event {}", itr);
sScriptMgr->OnGameEventCheck(itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so