chore(Core/Logging): replace most server loggers (#5726)

* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Kargatum
2021-06-21 08:07:12 +07:00
committed by GitHub
parent 9f80a592bb
commit 5787d00d54
199 changed files with 2312 additions and 4487 deletions

View File

@@ -194,7 +194,7 @@ public:
static bool HandleReloadBattlegroundTemplate(ChatHandler* handler, char const* /*args*/)
{
LOG_INFO("server", "Re-Loading Battleground Templates...");
LOG_INFO("server.loading", "Re-Loading Battleground Templates...");
sBattlegroundMgr->CreateInitialBattlegrounds();
handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
return true;
@@ -218,7 +218,7 @@ public:
static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables...");
LOG_INFO("server.loading", "Re-Loading Loot Tables...");
LoadLootTables();
handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -241,7 +241,7 @@ public:
HandleReloadQuestPOICommand(handler, "a");
HandleReloadQuestTemplateCommand(handler, "a");
LOG_INFO("server", "Re-Loading Quests Relations...");
LOG_INFO("server.loading", "Re-Loading Quests Relations...");
sObjectMgr->LoadQuestStartersAndEnders();
handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
return true;
@@ -256,7 +256,7 @@ public:
return false;
}
LOG_INFO("server", "Re-Loading Scripts...");
LOG_INFO("server.loading", "Re-Loading Scripts...");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
@@ -318,7 +318,7 @@ public:
static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading config settings...");
LOG_INFO("server.loading", "Re-Loading config settings...");
sWorld->LoadConfigSettings(true);
sMapMgr->InitializeVisibilityDistanceInfo();
handler->SendGlobalGMSysMessage("World config settings reloaded.");
@@ -327,7 +327,7 @@ public:
static bool HandleReloadDungeonAccessCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Dungeon Access Requirement definitions...");
LOG_INFO("server.loading", "Re-Loading Dungeon Access Requirement definitions...");
sObjectMgr->LoadAccessRequirements();
handler->SendGlobalGMSysMessage("DB tables `dungeon_access_template` AND `dungeon_access_requirements` reloaded.");
return true;
@@ -335,7 +335,7 @@ public:
static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Additional Achievement Criteria Data...");
LOG_INFO("server.loading", "Re-Loading Additional Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
return true;
@@ -343,7 +343,7 @@ public:
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Achievement Reward Data...");
LOG_INFO("server.loading", "Re-Loading Achievement Reward Data...");
sAchievementMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
return true;
@@ -351,7 +351,7 @@ public:
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Tavern Area Triggers...");
LOG_INFO("server.loading", "Re-Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
return true;
@@ -359,7 +359,7 @@ public:
static bool HandleReloadAreaTriggerCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Area Trigger definitions...");
LOG_INFO("server.loading", "Re-Loading Area Trigger definitions...");
sObjectMgr->LoadAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger` reloaded.");
return true;
@@ -367,7 +367,7 @@ public:
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Area Trigger teleport definitions...");
LOG_INFO("server.loading", "Re-Loading Area Trigger teleport definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
return true;
@@ -375,7 +375,7 @@ public:
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Autobroadcasts...");
LOG_INFO("server.loading", "Re-Loading Autobroadcasts...");
sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
@@ -383,7 +383,7 @@ public:
static bool HandleReloadBroadcastTextCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Broadcast texts...");
LOG_INFO("server.loading", "Re-Loading Broadcast texts...");
sObjectMgr->LoadBroadcastTexts();
sObjectMgr->LoadBroadcastTextLocales();
handler->SendGlobalGMSysMessage("DB table `broadcast_text` reloaded.");
@@ -399,7 +399,7 @@ public:
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading creature award reputation definitions...");
LOG_INFO("server.loading", "Re-Loading creature award reputation definitions...");
sObjectMgr->LoadReputationOnKill();
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
return true;
@@ -433,7 +433,7 @@ public:
continue;
}
LOG_INFO("server", "Reloading creature template entry %u", entry);
LOG_INFO("server.loading", "Reloading creature template entry %u", entry);
Field* fields = result->Fetch();
@@ -447,7 +447,7 @@ public:
static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading Quests Relations... (`creature_queststarter`)");
LOG_INFO("server.loading", "Loading Quests Relations... (`creature_queststarter`)");
sObjectMgr->LoadCreatureQuestStarters();
handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
return true;
@@ -455,7 +455,7 @@ public:
static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading Linked Respawns... (`creature_linked_respawn`)");
LOG_INFO("server.loading", "Loading Linked Respawns... (`creature_linked_respawn`)");
sObjectMgr->LoadLinkedRespawn();
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
return true;
@@ -463,7 +463,7 @@ public:
static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading Quests Relations... (`creature_questender`)");
LOG_INFO("server.loading", "Loading Quests Relations... (`creature_questender`)");
sObjectMgr->LoadCreatureQuestEnders();
handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
return true;
@@ -471,7 +471,7 @@ public:
static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `gossip_menu` Table!");
LOG_INFO("server.loading", "Re-Loading `gossip_menu` Table!");
sObjectMgr->LoadGossipMenu();
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -480,7 +480,7 @@ public:
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `gossip_menu_option` Table!");
LOG_INFO("server.loading", "Re-Loading `gossip_menu_option` Table!");
sObjectMgr->LoadGossipMenuItems();
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -489,7 +489,7 @@ public:
static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading Quests Relations... (`gameobject_queststarter`)");
LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_queststarter`)");
sObjectMgr->LoadGameobjectQuestStarters();
handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
return true;
@@ -497,7 +497,7 @@ public:
static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading Quests Relations... (`gameobject_questender`)");
LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_questender`)");
sObjectMgr->LoadGameobjectQuestEnders();
handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
return true;
@@ -505,7 +505,7 @@ public:
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Quest Area Triggers...");
LOG_INFO("server.loading", "Re-Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
return true;
@@ -513,12 +513,12 @@ public:
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Quest Templates...");
LOG_INFO("server.loading", "Re-Loading Quest Templates...");
sObjectMgr->LoadQuests();
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
/// dependent also from `gameobject` but this table not reloaded anyway
LOG_INFO("server", "Re-Loading GameObjects for quests...");
LOG_INFO("server.loading", "Re-Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
return true;
@@ -526,7 +526,7 @@ public:
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`creature_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`creature_loot_template`)");
LoadLootTemplates_Creature();
LootTemplates_Creature.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
@@ -536,7 +536,7 @@ public:
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
LoadLootTemplates_Disenchant();
LootTemplates_Disenchant.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
@@ -546,7 +546,7 @@ public:
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`fishing_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`fishing_loot_template`)");
LoadLootTemplates_Fishing();
LootTemplates_Fishing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
@@ -556,7 +556,7 @@ public:
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
LoadLootTemplates_Gameobject();
LootTemplates_Gameobject.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
@@ -566,7 +566,7 @@ public:
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`item_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`item_loot_template`)");
LoadLootTemplates_Item();
LootTemplates_Item.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
@@ -576,7 +576,7 @@ public:
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`milling_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`milling_loot_template`)");
LoadLootTemplates_Milling();
LootTemplates_Milling.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
@@ -586,7 +586,7 @@ public:
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LoadLootTemplates_Pickpocketing();
LootTemplates_Pickpocketing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
@@ -596,7 +596,7 @@ public:
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
LoadLootTemplates_Prospecting();
LootTemplates_Prospecting.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
@@ -606,7 +606,7 @@ public:
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`mail_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
@@ -616,7 +616,7 @@ public:
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`reference_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`reference_loot_template`)");
LoadLootTemplates_Reference();
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -625,7 +625,7 @@ public:
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`skinning_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`skinning_loot_template`)");
LoadLootTemplates_Skinning();
LootTemplates_Skinning.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
@@ -635,7 +635,7 @@ public:
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Loot Tables... (`spell_loot_template`)");
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`spell_loot_template`)");
LoadLootTemplates_Spell();
LootTemplates_Spell.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
@@ -645,7 +645,7 @@ public:
static bool HandleReloadAcoreStringCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading acore_string Table!");
LOG_INFO("server.loading", "Re-Loading acore_string Table!");
sObjectMgr->LoadAcoreStrings();
handler->SendGlobalGMSysMessage("DB table `acore_string` reloaded.");
return true;
@@ -660,7 +660,7 @@ public:
return false;
}
LOG_INFO("server", "Re-Loading warden_action Table!");
LOG_INFO("server.loading", "Re-Loading warden_action Table!");
sWardenCheckMgr->LoadWardenOverrides();
handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
return true;
@@ -668,7 +668,7 @@ public:
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `npc_trainer` Table!");
LOG_INFO("server.loading", "Re-Loading `npc_trainer` Table!");
sObjectMgr->LoadTrainerSpell();
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
return true;
@@ -676,7 +676,7 @@ public:
static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `npc_vendor` Table!");
LOG_INFO("server.loading", "Re-Loading `npc_vendor` Table!");
sObjectMgr->LoadVendors();
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
return true;
@@ -684,7 +684,7 @@ public:
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `points_of_interest` Table!");
LOG_INFO("server.loading", "Re-Loading `points_of_interest` Table!");
sObjectMgr->LoadPointsOfInterest();
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
return true;
@@ -692,7 +692,7 @@ public:
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Quest POI ..." );
LOG_INFO("server.loading", "Re-Loading Quest POI ..." );
sObjectMgr->LoadQuestPOI();
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
return true;
@@ -700,7 +700,7 @@ public:
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `npc_spellclick_spells` Table!");
LOG_INFO("server.loading", "Re-Loading `npc_spellclick_spells` Table!");
sObjectMgr->LoadNPCSpellClickSpells();
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
@@ -708,7 +708,7 @@ public:
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Loading ReservedNames... (`reserved_name`)");
LOG_INFO("server.loading", "Loading ReservedNames... (`reserved_name`)");
sObjectMgr->LoadReservedPlayersNames();
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
return true;
@@ -716,7 +716,7 @@ public:
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `reputation_reward_rate` Table!" );
LOG_INFO("server.loading", "Re-Loading `reputation_reward_rate` Table!" );
sObjectMgr->LoadReputationRewardRate();
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
return true;
@@ -724,7 +724,7 @@ public:
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading `reputation_spillover_template` Table!" );
LOG_INFO("server.loading", "Re-Loading `reputation_spillover_template` Table!" );
sObjectMgr->LoadReputationSpilloverTemplate();
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
return true;
@@ -732,7 +732,7 @@ public:
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Skill Discovery Table...");
LOG_INFO("server.loading", "Re-Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
return true;
@@ -741,7 +741,7 @@ public:
static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
// latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
LOG_INFO("server", "Re-Loading Skill Perfection Data Table...");
LOG_INFO("server.loading", "Re-Loading Skill Perfection Data Table...");
LoadSkillPerfectItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
return true;
@@ -749,7 +749,7 @@ public:
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
{
LOG_INFO("server", "Re-Loading Skill Extra Item Table...");
LOG_INFO("server.loading", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
@@ -757,7 +757,7 @@ public:
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Skill Fishing base level requirements...");
LOG_INFO("server.loading", "Re-Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
return true;
@@ -765,7 +765,7 @@ public:
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading SpellArea Data...");
LOG_INFO("server.loading", "Re-Loading SpellArea Data...");
sSpellMgr->LoadSpellAreas();
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
return true;
@@ -773,7 +773,7 @@ public:
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Required Data... ");
LOG_INFO("server.loading", "Re-Loading Spell Required Data... ");
sSpellMgr->LoadSpellRequired();
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
return true;
@@ -781,7 +781,7 @@ public:
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Groups...");
LOG_INFO("server.loading", "Re-Loading Spell Groups...");
sSpellMgr->LoadSpellGroups();
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
return true;
@@ -789,7 +789,7 @@ public:
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Linked Spells...");
LOG_INFO("server.loading", "Re-Loading Spell Linked Spells...");
sSpellMgr->LoadSpellLinked();
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
return true;
@@ -797,7 +797,7 @@ public:
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Proc Event conditions...");
LOG_INFO("server.loading", "Re-Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
@@ -805,7 +805,7 @@ public:
static bool HandleReloadSpellProcsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Proc conditions and data...");
LOG_INFO("server.loading", "Re-Loading Spell Proc conditions and data...");
sSpellMgr->LoadSpellProcs();
handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
return true;
@@ -813,7 +813,7 @@ public:
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Bonus Data...");
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
return true;
@@ -821,7 +821,7 @@ public:
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell target coordinates...");
LOG_INFO("server.loading", "Re-Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
return true;
@@ -829,7 +829,7 @@ public:
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Aggro Spells Definitions...");
LOG_INFO("server.loading", "Re-Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
return true;
@@ -837,7 +837,7 @@ public:
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell Group Stack Rules...");
LOG_INFO("server.loading", "Re-Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
return true;
@@ -845,7 +845,7 @@ public:
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Spell pet auras...");
LOG_INFO("server.loading", "Re-Loading Spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
return true;
@@ -853,7 +853,7 @@ public:
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Page Texts...");
LOG_INFO("server.loading", "Re-Loading Page Texts...");
sObjectMgr->LoadPageTexts();
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
handler->GetSession()->SendNotification("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
@@ -862,7 +862,7 @@ public:
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Item Random Enchantments Table...");
LOG_INFO("server.loading", "Re-Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
return true;
@@ -870,7 +870,7 @@ public:
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Item set names...");
LOG_INFO("server.loading", "Re-Loading Item set names...");
sObjectMgr->LoadItemSetNames();
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
@@ -886,7 +886,7 @@ public:
}
if (*args != 'a')
LOG_INFO("server", "Re-Loading Scripts from `event_scripts`...");
LOG_INFO("server.loading", "Re-Loading Scripts from `event_scripts`...");
sObjectMgr->LoadEventScripts();
@@ -906,7 +906,7 @@ public:
}
if (*args != 'a')
LOG_INFO("server", "Re-Loading Scripts from `waypoint_scripts`...");
LOG_INFO("server.loading", "Re-Loading Scripts from `waypoint_scripts`...");
sObjectMgr->LoadWaypointScripts();
@@ -919,7 +919,7 @@ public:
static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
{
if (*args != 'a')
LOG_INFO("server", "Re-Loading Waypoints data from 'waypoints_data'");
LOG_INFO("server.loading", "Re-Loading Waypoints data from 'waypoints_data'");
sWaypointMgr->Load();
@@ -939,7 +939,7 @@ public:
}
if (*args != 'a')
LOG_INFO("server", "Re-Loading Scripts from `spell_scripts`...");
LOG_INFO("server.loading", "Re-Loading Scripts from `spell_scripts`...");
sObjectMgr->LoadSpellScripts();
@@ -951,7 +951,7 @@ public:
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Graveyard-zone links...");
LOG_INFO("server.loading", "Re-Loading Graveyard-zone links...");
sGraveyard->LoadGraveyardZones();
@@ -962,7 +962,7 @@ public:
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Game Tele coordinates...");
LOG_INFO("server.loading", "Re-Loading Game Tele coordinates...");
sObjectMgr->LoadGameTele();
@@ -973,9 +973,9 @@ public:
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading disables table...");
LOG_INFO("server.loading", "Re-Loading disables table...");
DisableMgr::LoadDisables();
LOG_INFO("server", "Checking quest disables...");
LOG_INFO("server.loading", "Checking quest disables...");
DisableMgr::CheckQuestDisables();
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
return true;
@@ -983,7 +983,7 @@ public:
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Achievement Reward Data Locale...");
LOG_INFO("server.loading", "Re-Loading Achievement Reward Data Locale...");
sAchievementMgr->LoadRewardLocales();
handler->SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
return true;
@@ -991,7 +991,7 @@ public:
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading lfg dungeon rewards...");
LOG_INFO("server.loading", "Re-Loading lfg dungeon rewards...");
sLFGMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
return true;
@@ -999,7 +999,7 @@ public:
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Creature Template Locale...");
LOG_INFO("server.loading", "Re-Loading Creature Template Locale...");
sObjectMgr->LoadCreatureLocales();
handler->SendGlobalGMSysMessage("DB table `creature_template_locale` reloaded.");
return true;
@@ -1007,7 +1007,7 @@ public:
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Creature Texts Locale...");
LOG_INFO("server.loading", "Re-Loading Creature Texts Locale...");
sCreatureTextMgr->LoadCreatureTextLocales();
handler->SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
return true;
@@ -1015,7 +1015,7 @@ public:
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Gameobject Template Locale ... ");
LOG_INFO("server.loading", "Re-Loading Gameobject Template Locale ... ");
sObjectMgr->LoadGameObjectLocales();
handler->SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
return true;
@@ -1023,7 +1023,7 @@ public:
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Gossip Menu Option Locale ... ");
LOG_INFO("server.loading", "Re-Loading Gossip Menu Option Locale ... ");
sObjectMgr->LoadGossipMenuItemsLocales();
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
return true;
@@ -1031,7 +1031,7 @@ public:
static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Item Template Locale ... ");
LOG_INFO("server.loading", "Re-Loading Item Template Locale ... ");
sObjectMgr->LoadItemLocales();
handler->SendGlobalGMSysMessage("DB table `item_template_locale` reloaded.");
return true;
@@ -1039,7 +1039,7 @@ public:
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Item set name Locale... ");
LOG_INFO("server.loading", "Re-Loading Item set name Locale... ");
sObjectMgr->LoadItemSetNameLocales();
handler->SendGlobalGMSysMessage("DB table `item_set_name_locale` reloaded.");
return true;
@@ -1047,7 +1047,7 @@ public:
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading NPC Text Locale ... ");
LOG_INFO("server.loading", "Re-Loading NPC Text Locale ... ");
sObjectMgr->LoadNpcTextLocales();
handler->SendGlobalGMSysMessage("DB table `npc_text_locale` reloaded.");
return true;
@@ -1055,7 +1055,7 @@ public:
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Page Text Locale ... ");
LOG_INFO("server.loading", "Re-Loading Page Text Locale ... ");
sObjectMgr->LoadPageTextLocales();
handler->SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
handler->GetSession()->SendNotification("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
@@ -1064,7 +1064,7 @@ public:
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Points Of Interest Locale ... ");
LOG_INFO("server.loading", "Re-Loading Points Of Interest Locale ... ");
sObjectMgr->LoadPointOfInterestLocales();
handler->SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
return true;
@@ -1072,7 +1072,7 @@ public:
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Locales Quest ... ");
LOG_INFO("server.loading", "Re-Loading Locales Quest ... ");
sObjectMgr->LoadQuestLocales();
handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
return true;
@@ -1080,7 +1080,7 @@ public:
static bool HandleReloadLocalesQuestOfferRewardCommand(ChatHandler* handler, char const* /*args*/)
{
LOG_INFO("server", "Re-Loading Quest Offer Reward Locale... ");
LOG_INFO("server.loading", "Re-Loading Quest Offer Reward Locale... ");
sObjectMgr->LoadQuestOfferRewardLocale();
handler->SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
return true;
@@ -1088,7 +1088,7 @@ public:
static bool HandleReloadLocalesQuestRequestItemsCommand(ChatHandler* handler, char const* /*args*/)
{
LOG_INFO("server", "Re-Loading Quest Request Item Locale... ");
LOG_INFO("server.loading", "Re-Loading Quest Request Item Locale... ");
sObjectMgr->LoadQuestRequestItemsLocale();
handler->SendGlobalGMSysMessage("DB table `quest_request_item_locale` reloaded.");
return true;
@@ -1096,7 +1096,7 @@ public:
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Player level dependent mail rewards...");
LOG_INFO("server.loading", "Re-Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
return true;
@@ -1105,7 +1105,7 @@ public:
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
{
///- Reload dynamic data tables from the database
LOG_INFO("server", "Re-Loading Auctions...");
LOG_INFO("server.loading", "Re-Loading Auctions...");
sAuctionMgr->LoadAuctionItems();
sAuctionMgr->LoadAuctions();
handler->SendGlobalGMSysMessage("Auctions reloaded.");
@@ -1114,7 +1114,7 @@ public:
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Conditions...");
LOG_INFO("server.loading", "Re-Loading Conditions...");
sConditionMgr->LoadConditions(true);
handler->SendGlobalGMSysMessage("Conditions reloaded.");
return true;
@@ -1122,7 +1122,7 @@ public:
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Creature Texts...");
LOG_INFO("server.loading", "Re-Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
return true;
@@ -1130,7 +1130,7 @@ public:
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Re-Loading Smart Scripts...");
LOG_INFO("server.loading", "Re-Loading Smart Scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
return true;
@@ -1138,7 +1138,7 @@ public:
static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Reloading vehicle_accessory table...");
LOG_INFO("server.loading", "Reloading vehicle_accessory table...");
sObjectMgr->LoadVehicleAccessories();
handler->SendGlobalGMSysMessage("Vehicle accessories reloaded.");
return true;
@@ -1146,7 +1146,7 @@ public:
static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Reloading vehicle_template_accessory table...");
LOG_INFO("server.loading", "Reloading vehicle_template_accessory table...");
sObjectMgr->LoadVehicleTemplateAccessories();
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
return true;
@@ -1154,7 +1154,7 @@ public:
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("server", "Reloading game_graveyard table...");
LOG_INFO("server.loading", "Reloading game_graveyard table...");
sGraveyard->LoadGraveyardFromDB();
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
return true;