mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 10:00:28 +00:00
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -194,7 +194,7 @@ public:
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static bool HandleReloadBattlegroundTemplate(ChatHandler* handler, char const* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Battleground Templates...");
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LOG_INFO("server.loading", "Re-Loading Battleground Templates...");
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sBattlegroundMgr->CreateInitialBattlegrounds();
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handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
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return true;
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@@ -218,7 +218,7 @@ public:
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static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables...");
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LOG_INFO("server.loading", "Re-Loading Loot Tables...");
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LoadLootTables();
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handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
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sConditionMgr->LoadConditions(true);
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@@ -241,7 +241,7 @@ public:
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HandleReloadQuestPOICommand(handler, "a");
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HandleReloadQuestTemplateCommand(handler, "a");
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LOG_INFO("server", "Re-Loading Quests Relations...");
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LOG_INFO("server.loading", "Re-Loading Quests Relations...");
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sObjectMgr->LoadQuestStartersAndEnders();
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handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
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return true;
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@@ -256,7 +256,7 @@ public:
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return false;
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}
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LOG_INFO("server", "Re-Loading Scripts...");
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LOG_INFO("server.loading", "Re-Loading Scripts...");
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HandleReloadEventScriptsCommand(handler, "a");
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HandleReloadSpellScriptsCommand(handler, "a");
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handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
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@@ -318,7 +318,7 @@ public:
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static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading config settings...");
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LOG_INFO("server.loading", "Re-Loading config settings...");
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sWorld->LoadConfigSettings(true);
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sMapMgr->InitializeVisibilityDistanceInfo();
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handler->SendGlobalGMSysMessage("World config settings reloaded.");
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@@ -327,7 +327,7 @@ public:
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static bool HandleReloadDungeonAccessCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Dungeon Access Requirement definitions...");
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LOG_INFO("server.loading", "Re-Loading Dungeon Access Requirement definitions...");
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sObjectMgr->LoadAccessRequirements();
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handler->SendGlobalGMSysMessage("DB tables `dungeon_access_template` AND `dungeon_access_requirements` reloaded.");
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return true;
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@@ -335,7 +335,7 @@ public:
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static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Additional Achievement Criteria Data...");
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LOG_INFO("server.loading", "Re-Loading Additional Achievement Criteria Data...");
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sAchievementMgr->LoadAchievementCriteriaData();
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handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
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return true;
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@@ -343,7 +343,7 @@ public:
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static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Achievement Reward Data...");
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LOG_INFO("server.loading", "Re-Loading Achievement Reward Data...");
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sAchievementMgr->LoadRewards();
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handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
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return true;
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@@ -351,7 +351,7 @@ public:
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static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Tavern Area Triggers...");
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LOG_INFO("server.loading", "Re-Loading Tavern Area Triggers...");
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sObjectMgr->LoadTavernAreaTriggers();
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handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
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return true;
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@@ -359,7 +359,7 @@ public:
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static bool HandleReloadAreaTriggerCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Area Trigger definitions...");
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LOG_INFO("server.loading", "Re-Loading Area Trigger definitions...");
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sObjectMgr->LoadAreaTriggers();
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handler->SendGlobalGMSysMessage("DB table `areatrigger` reloaded.");
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return true;
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@@ -367,7 +367,7 @@ public:
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static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Area Trigger teleport definitions...");
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LOG_INFO("server.loading", "Re-Loading Area Trigger teleport definitions...");
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sObjectMgr->LoadAreaTriggerTeleports();
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handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
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return true;
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@@ -375,7 +375,7 @@ public:
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static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Autobroadcasts...");
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LOG_INFO("server.loading", "Re-Loading Autobroadcasts...");
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sWorld->LoadAutobroadcasts();
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handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
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return true;
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@@ -383,7 +383,7 @@ public:
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static bool HandleReloadBroadcastTextCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Broadcast texts...");
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LOG_INFO("server.loading", "Re-Loading Broadcast texts...");
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sObjectMgr->LoadBroadcastTexts();
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sObjectMgr->LoadBroadcastTextLocales();
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handler->SendGlobalGMSysMessage("DB table `broadcast_text` reloaded.");
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@@ -399,7 +399,7 @@ public:
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static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading creature award reputation definitions...");
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LOG_INFO("server.loading", "Re-Loading creature award reputation definitions...");
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sObjectMgr->LoadReputationOnKill();
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handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
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return true;
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@@ -433,7 +433,7 @@ public:
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continue;
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}
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LOG_INFO("server", "Reloading creature template entry %u", entry);
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LOG_INFO("server.loading", "Reloading creature template entry %u", entry);
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Field* fields = result->Fetch();
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@@ -447,7 +447,7 @@ public:
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static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Loading Quests Relations... (`creature_queststarter`)");
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LOG_INFO("server.loading", "Loading Quests Relations... (`creature_queststarter`)");
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sObjectMgr->LoadCreatureQuestStarters();
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handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
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return true;
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@@ -455,7 +455,7 @@ public:
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static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Loading Linked Respawns... (`creature_linked_respawn`)");
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LOG_INFO("server.loading", "Loading Linked Respawns... (`creature_linked_respawn`)");
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sObjectMgr->LoadLinkedRespawn();
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handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
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return true;
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@@ -463,7 +463,7 @@ public:
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static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Loading Quests Relations... (`creature_questender`)");
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LOG_INFO("server.loading", "Loading Quests Relations... (`creature_questender`)");
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sObjectMgr->LoadCreatureQuestEnders();
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handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
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return true;
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@@ -471,7 +471,7 @@ public:
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static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading `gossip_menu` Table!");
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LOG_INFO("server.loading", "Re-Loading `gossip_menu` Table!");
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sObjectMgr->LoadGossipMenu();
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handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
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sConditionMgr->LoadConditions(true);
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@@ -480,7 +480,7 @@ public:
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static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading `gossip_menu_option` Table!");
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LOG_INFO("server.loading", "Re-Loading `gossip_menu_option` Table!");
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sObjectMgr->LoadGossipMenuItems();
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handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
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sConditionMgr->LoadConditions(true);
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@@ -489,7 +489,7 @@ public:
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static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Loading Quests Relations... (`gameobject_queststarter`)");
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LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_queststarter`)");
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sObjectMgr->LoadGameobjectQuestStarters();
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handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
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return true;
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@@ -497,7 +497,7 @@ public:
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static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Loading Quests Relations... (`gameobject_questender`)");
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LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_questender`)");
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sObjectMgr->LoadGameobjectQuestEnders();
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handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
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return true;
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@@ -505,7 +505,7 @@ public:
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static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Quest Area Triggers...");
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LOG_INFO("server.loading", "Re-Loading Quest Area Triggers...");
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sObjectMgr->LoadQuestAreaTriggers();
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handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
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return true;
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@@ -513,12 +513,12 @@ public:
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static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Quest Templates...");
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LOG_INFO("server.loading", "Re-Loading Quest Templates...");
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sObjectMgr->LoadQuests();
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handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
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/// dependent also from `gameobject` but this table not reloaded anyway
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LOG_INFO("server", "Re-Loading GameObjects for quests...");
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LOG_INFO("server.loading", "Re-Loading GameObjects for quests...");
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sObjectMgr->LoadGameObjectForQuests();
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handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
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return true;
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@@ -526,7 +526,7 @@ public:
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static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`creature_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`creature_loot_template`)");
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LoadLootTemplates_Creature();
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LootTemplates_Creature.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
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@@ -536,7 +536,7 @@ public:
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static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
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LoadLootTemplates_Disenchant();
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LootTemplates_Disenchant.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
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@@ -546,7 +546,7 @@ public:
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static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`fishing_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`fishing_loot_template`)");
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LoadLootTemplates_Fishing();
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LootTemplates_Fishing.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
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@@ -556,7 +556,7 @@ public:
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static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
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LoadLootTemplates_Gameobject();
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LootTemplates_Gameobject.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
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@@ -566,7 +566,7 @@ public:
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static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`item_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`item_loot_template`)");
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LoadLootTemplates_Item();
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LootTemplates_Item.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
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@@ -576,7 +576,7 @@ public:
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static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`milling_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`milling_loot_template`)");
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LoadLootTemplates_Milling();
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LootTemplates_Milling.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
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@@ -586,7 +586,7 @@ public:
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static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
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LoadLootTemplates_Pickpocketing();
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LootTemplates_Pickpocketing.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
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@@ -596,7 +596,7 @@ public:
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static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
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LoadLootTemplates_Prospecting();
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LootTemplates_Prospecting.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
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@@ -606,7 +606,7 @@ public:
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static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`mail_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`mail_loot_template`)");
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LoadLootTemplates_Mail();
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LootTemplates_Mail.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
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@@ -616,7 +616,7 @@ public:
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static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`reference_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`reference_loot_template`)");
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LoadLootTemplates_Reference();
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handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
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sConditionMgr->LoadConditions(true);
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@@ -625,7 +625,7 @@ public:
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static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`skinning_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`skinning_loot_template`)");
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LoadLootTemplates_Skinning();
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LootTemplates_Skinning.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
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@@ -635,7 +635,7 @@ public:
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static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading Loot Tables... (`spell_loot_template`)");
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LOG_INFO("server.loading", "Re-Loading Loot Tables... (`spell_loot_template`)");
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LoadLootTemplates_Spell();
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LootTemplates_Spell.CheckLootRefs();
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handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
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@@ -645,7 +645,7 @@ public:
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static bool HandleReloadAcoreStringCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading acore_string Table!");
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LOG_INFO("server.loading", "Re-Loading acore_string Table!");
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sObjectMgr->LoadAcoreStrings();
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handler->SendGlobalGMSysMessage("DB table `acore_string` reloaded.");
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return true;
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@@ -660,7 +660,7 @@ public:
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return false;
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}
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LOG_INFO("server", "Re-Loading warden_action Table!");
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LOG_INFO("server.loading", "Re-Loading warden_action Table!");
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sWardenCheckMgr->LoadWardenOverrides();
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handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
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return true;
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@@ -668,7 +668,7 @@ public:
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static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading `npc_trainer` Table!");
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LOG_INFO("server.loading", "Re-Loading `npc_trainer` Table!");
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sObjectMgr->LoadTrainerSpell();
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handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
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return true;
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@@ -676,7 +676,7 @@ public:
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static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
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{
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LOG_INFO("server", "Re-Loading `npc_vendor` Table!");
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LOG_INFO("server.loading", "Re-Loading `npc_vendor` Table!");
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sObjectMgr->LoadVendors();
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handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
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return true;
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@@ -684,7 +684,7 @@ public:
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||||
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static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
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||||
{
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||||
LOG_INFO("server", "Re-Loading `points_of_interest` Table!");
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||||
LOG_INFO("server.loading", "Re-Loading `points_of_interest` Table!");
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||||
sObjectMgr->LoadPointsOfInterest();
|
||||
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
|
||||
return true;
|
||||
@@ -692,7 +692,7 @@ public:
|
||||
|
||||
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Quest POI ..." );
|
||||
LOG_INFO("server.loading", "Re-Loading Quest POI ..." );
|
||||
sObjectMgr->LoadQuestPOI();
|
||||
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
|
||||
return true;
|
||||
@@ -700,7 +700,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading `npc_spellclick_spells` Table!");
|
||||
LOG_INFO("server.loading", "Re-Loading `npc_spellclick_spells` Table!");
|
||||
sObjectMgr->LoadNPCSpellClickSpells();
|
||||
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
|
||||
return true;
|
||||
@@ -708,7 +708,7 @@ public:
|
||||
|
||||
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Loading ReservedNames... (`reserved_name`)");
|
||||
LOG_INFO("server.loading", "Loading ReservedNames... (`reserved_name`)");
|
||||
sObjectMgr->LoadReservedPlayersNames();
|
||||
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
|
||||
return true;
|
||||
@@ -716,7 +716,7 @@ public:
|
||||
|
||||
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading `reputation_reward_rate` Table!" );
|
||||
LOG_INFO("server.loading", "Re-Loading `reputation_reward_rate` Table!" );
|
||||
sObjectMgr->LoadReputationRewardRate();
|
||||
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
|
||||
return true;
|
||||
@@ -724,7 +724,7 @@ public:
|
||||
|
||||
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading `reputation_spillover_template` Table!" );
|
||||
LOG_INFO("server.loading", "Re-Loading `reputation_spillover_template` Table!" );
|
||||
sObjectMgr->LoadReputationSpilloverTemplate();
|
||||
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
|
||||
return true;
|
||||
@@ -732,7 +732,7 @@ public:
|
||||
|
||||
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Skill Discovery Table...");
|
||||
LOG_INFO("server.loading", "Re-Loading Skill Discovery Table...");
|
||||
LoadSkillDiscoveryTable();
|
||||
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
|
||||
return true;
|
||||
@@ -741,7 +741,7 @@ public:
|
||||
static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
// latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
|
||||
LOG_INFO("server", "Re-Loading Skill Perfection Data Table...");
|
||||
LOG_INFO("server.loading", "Re-Loading Skill Perfection Data Table...");
|
||||
LoadSkillPerfectItemTable();
|
||||
handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
|
||||
return true;
|
||||
@@ -749,7 +749,7 @@ public:
|
||||
|
||||
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Skill Extra Item Table...");
|
||||
LOG_INFO("server.loading", "Re-Loading Skill Extra Item Table...");
|
||||
LoadSkillExtraItemTable();
|
||||
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
|
||||
return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
|
||||
@@ -757,7 +757,7 @@ public:
|
||||
|
||||
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Skill Fishing base level requirements...");
|
||||
LOG_INFO("server.loading", "Re-Loading Skill Fishing base level requirements...");
|
||||
sObjectMgr->LoadFishingBaseSkillLevel();
|
||||
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
|
||||
return true;
|
||||
@@ -765,7 +765,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading SpellArea Data...");
|
||||
LOG_INFO("server.loading", "Re-Loading SpellArea Data...");
|
||||
sSpellMgr->LoadSpellAreas();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
|
||||
return true;
|
||||
@@ -773,7 +773,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Required Data... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Required Data... ");
|
||||
sSpellMgr->LoadSpellRequired();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
|
||||
return true;
|
||||
@@ -781,7 +781,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Groups...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Groups...");
|
||||
sSpellMgr->LoadSpellGroups();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
|
||||
return true;
|
||||
@@ -789,7 +789,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Linked Spells...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Linked Spells...");
|
||||
sSpellMgr->LoadSpellLinked();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
|
||||
return true;
|
||||
@@ -797,7 +797,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Proc Event conditions...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Proc Event conditions...");
|
||||
sSpellMgr->LoadSpellProcEvents();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
|
||||
return true;
|
||||
@@ -805,7 +805,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellProcsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Proc conditions and data...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Proc conditions and data...");
|
||||
sSpellMgr->LoadSpellProcs();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
|
||||
return true;
|
||||
@@ -813,7 +813,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Bonus Data...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
|
||||
sSpellMgr->LoadSpellBonusess();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
|
||||
return true;
|
||||
@@ -821,7 +821,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell target coordinates...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell target coordinates...");
|
||||
sSpellMgr->LoadSpellTargetPositions();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
|
||||
return true;
|
||||
@@ -829,7 +829,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Aggro Spells Definitions...");
|
||||
LOG_INFO("server.loading", "Re-Loading Aggro Spells Definitions...");
|
||||
sSpellMgr->LoadSpellThreats();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
|
||||
return true;
|
||||
@@ -837,7 +837,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell Group Stack Rules...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Group Stack Rules...");
|
||||
sSpellMgr->LoadSpellGroupStackRules();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
|
||||
return true;
|
||||
@@ -845,7 +845,7 @@ public:
|
||||
|
||||
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Spell pet auras...");
|
||||
LOG_INFO("server.loading", "Re-Loading Spell pet auras...");
|
||||
sSpellMgr->LoadSpellPetAuras();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
|
||||
return true;
|
||||
@@ -853,7 +853,7 @@ public:
|
||||
|
||||
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Page Texts...");
|
||||
LOG_INFO("server.loading", "Re-Loading Page Texts...");
|
||||
sObjectMgr->LoadPageTexts();
|
||||
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
|
||||
handler->GetSession()->SendNotification("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
|
||||
@@ -862,7 +862,7 @@ public:
|
||||
|
||||
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Item Random Enchantments Table...");
|
||||
LOG_INFO("server.loading", "Re-Loading Item Random Enchantments Table...");
|
||||
LoadRandomEnchantmentsTable();
|
||||
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
|
||||
return true;
|
||||
@@ -870,7 +870,7 @@ public:
|
||||
|
||||
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Item set names...");
|
||||
LOG_INFO("server.loading", "Re-Loading Item set names...");
|
||||
sObjectMgr->LoadItemSetNames();
|
||||
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
|
||||
return true;
|
||||
@@ -886,7 +886,7 @@ public:
|
||||
}
|
||||
|
||||
if (*args != 'a')
|
||||
LOG_INFO("server", "Re-Loading Scripts from `event_scripts`...");
|
||||
LOG_INFO("server.loading", "Re-Loading Scripts from `event_scripts`...");
|
||||
|
||||
sObjectMgr->LoadEventScripts();
|
||||
|
||||
@@ -906,7 +906,7 @@ public:
|
||||
}
|
||||
|
||||
if (*args != 'a')
|
||||
LOG_INFO("server", "Re-Loading Scripts from `waypoint_scripts`...");
|
||||
LOG_INFO("server.loading", "Re-Loading Scripts from `waypoint_scripts`...");
|
||||
|
||||
sObjectMgr->LoadWaypointScripts();
|
||||
|
||||
@@ -919,7 +919,7 @@ public:
|
||||
static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (*args != 'a')
|
||||
LOG_INFO("server", "Re-Loading Waypoints data from 'waypoints_data'");
|
||||
LOG_INFO("server.loading", "Re-Loading Waypoints data from 'waypoints_data'");
|
||||
|
||||
sWaypointMgr->Load();
|
||||
|
||||
@@ -939,7 +939,7 @@ public:
|
||||
}
|
||||
|
||||
if (*args != 'a')
|
||||
LOG_INFO("server", "Re-Loading Scripts from `spell_scripts`...");
|
||||
LOG_INFO("server.loading", "Re-Loading Scripts from `spell_scripts`...");
|
||||
|
||||
sObjectMgr->LoadSpellScripts();
|
||||
|
||||
@@ -951,7 +951,7 @@ public:
|
||||
|
||||
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Graveyard-zone links...");
|
||||
LOG_INFO("server.loading", "Re-Loading Graveyard-zone links...");
|
||||
|
||||
sGraveyard->LoadGraveyardZones();
|
||||
|
||||
@@ -962,7 +962,7 @@ public:
|
||||
|
||||
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Game Tele coordinates...");
|
||||
LOG_INFO("server.loading", "Re-Loading Game Tele coordinates...");
|
||||
|
||||
sObjectMgr->LoadGameTele();
|
||||
|
||||
@@ -973,9 +973,9 @@ public:
|
||||
|
||||
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading disables table...");
|
||||
LOG_INFO("server.loading", "Re-Loading disables table...");
|
||||
DisableMgr::LoadDisables();
|
||||
LOG_INFO("server", "Checking quest disables...");
|
||||
LOG_INFO("server.loading", "Checking quest disables...");
|
||||
DisableMgr::CheckQuestDisables();
|
||||
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
|
||||
return true;
|
||||
@@ -983,7 +983,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Achievement Reward Data Locale...");
|
||||
LOG_INFO("server.loading", "Re-Loading Achievement Reward Data Locale...");
|
||||
sAchievementMgr->LoadRewardLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
|
||||
return true;
|
||||
@@ -991,7 +991,7 @@ public:
|
||||
|
||||
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading lfg dungeon rewards...");
|
||||
LOG_INFO("server.loading", "Re-Loading lfg dungeon rewards...");
|
||||
sLFGMgr->LoadRewards();
|
||||
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
|
||||
return true;
|
||||
@@ -999,7 +999,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Creature Template Locale...");
|
||||
LOG_INFO("server.loading", "Re-Loading Creature Template Locale...");
|
||||
sObjectMgr->LoadCreatureLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `creature_template_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1007,7 +1007,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Creature Texts Locale...");
|
||||
LOG_INFO("server.loading", "Re-Loading Creature Texts Locale...");
|
||||
sCreatureTextMgr->LoadCreatureTextLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1015,7 +1015,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Gameobject Template Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Gameobject Template Locale ... ");
|
||||
sObjectMgr->LoadGameObjectLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1023,7 +1023,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Gossip Menu Option Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Gossip Menu Option Locale ... ");
|
||||
sObjectMgr->LoadGossipMenuItemsLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1031,7 +1031,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Item Template Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Item Template Locale ... ");
|
||||
sObjectMgr->LoadItemLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `item_template_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1039,7 +1039,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Item set name Locale... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Item set name Locale... ");
|
||||
sObjectMgr->LoadItemSetNameLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `item_set_name_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1047,7 +1047,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading NPC Text Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading NPC Text Locale ... ");
|
||||
sObjectMgr->LoadNpcTextLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `npc_text_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1055,7 +1055,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Page Text Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Page Text Locale ... ");
|
||||
sObjectMgr->LoadPageTextLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
|
||||
handler->GetSession()->SendNotification("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
|
||||
@@ -1064,7 +1064,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Points Of Interest Locale ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Points Of Interest Locale ... ");
|
||||
sObjectMgr->LoadPointOfInterestLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1072,7 +1072,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Locales Quest ... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Locales Quest ... ");
|
||||
sObjectMgr->LoadQuestLocales();
|
||||
handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1080,7 +1080,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesQuestOfferRewardCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Quest Offer Reward Locale... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Quest Offer Reward Locale... ");
|
||||
sObjectMgr->LoadQuestOfferRewardLocale();
|
||||
handler->SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1088,7 +1088,7 @@ public:
|
||||
|
||||
static bool HandleReloadLocalesQuestRequestItemsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Quest Request Item Locale... ");
|
||||
LOG_INFO("server.loading", "Re-Loading Quest Request Item Locale... ");
|
||||
sObjectMgr->LoadQuestRequestItemsLocale();
|
||||
handler->SendGlobalGMSysMessage("DB table `quest_request_item_locale` reloaded.");
|
||||
return true;
|
||||
@@ -1096,7 +1096,7 @@ public:
|
||||
|
||||
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Player level dependent mail rewards...");
|
||||
LOG_INFO("server.loading", "Re-Loading Player level dependent mail rewards...");
|
||||
sObjectMgr->LoadMailLevelRewards();
|
||||
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
|
||||
return true;
|
||||
@@ -1105,7 +1105,7 @@ public:
|
||||
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
///- Reload dynamic data tables from the database
|
||||
LOG_INFO("server", "Re-Loading Auctions...");
|
||||
LOG_INFO("server.loading", "Re-Loading Auctions...");
|
||||
sAuctionMgr->LoadAuctionItems();
|
||||
sAuctionMgr->LoadAuctions();
|
||||
handler->SendGlobalGMSysMessage("Auctions reloaded.");
|
||||
@@ -1114,7 +1114,7 @@ public:
|
||||
|
||||
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Conditions...");
|
||||
LOG_INFO("server.loading", "Re-Loading Conditions...");
|
||||
sConditionMgr->LoadConditions(true);
|
||||
handler->SendGlobalGMSysMessage("Conditions reloaded.");
|
||||
return true;
|
||||
@@ -1122,7 +1122,7 @@ public:
|
||||
|
||||
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Creature Texts...");
|
||||
LOG_INFO("server.loading", "Re-Loading Creature Texts...");
|
||||
sCreatureTextMgr->LoadCreatureTexts();
|
||||
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
|
||||
return true;
|
||||
@@ -1130,7 +1130,7 @@ public:
|
||||
|
||||
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Re-Loading Smart Scripts...");
|
||||
LOG_INFO("server.loading", "Re-Loading Smart Scripts...");
|
||||
sSmartScriptMgr->LoadSmartAIFromDB();
|
||||
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
|
||||
return true;
|
||||
@@ -1138,7 +1138,7 @@ public:
|
||||
|
||||
static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Reloading vehicle_accessory table...");
|
||||
LOG_INFO("server.loading", "Reloading vehicle_accessory table...");
|
||||
sObjectMgr->LoadVehicleAccessories();
|
||||
handler->SendGlobalGMSysMessage("Vehicle accessories reloaded.");
|
||||
return true;
|
||||
@@ -1146,7 +1146,7 @@ public:
|
||||
|
||||
static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Reloading vehicle_template_accessory table...");
|
||||
LOG_INFO("server.loading", "Reloading vehicle_template_accessory table...");
|
||||
sObjectMgr->LoadVehicleTemplateAccessories();
|
||||
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
|
||||
return true;
|
||||
@@ -1154,7 +1154,7 @@ public:
|
||||
|
||||
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
LOG_INFO("server", "Reloading game_graveyard table...");
|
||||
LOG_INFO("server.loading", "Reloading game_graveyard table...");
|
||||
sGraveyard->LoadGraveyardFromDB();
|
||||
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user