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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -48,8 +48,8 @@ void LoadSkillPerfectItemTable()
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if (!result)
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{
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LOG_ERROR("sql.sql", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -63,28 +63,28 @@ void LoadSkillPerfectItemTable()
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if (!sSpellMgr->GetSpellInfo(spellId))
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{
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LOG_ERROR("server", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
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continue;
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}
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uint32 requiredSpecialization = fields[1].GetUInt32();
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if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
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{
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LOG_ERROR("server", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
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continue;
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}
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float perfectCreateChance = fields[2].GetFloat();
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if (perfectCreateChance <= 0.0f)
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{
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LOG_ERROR("server", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
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continue;
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}
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uint32 perfectItemType = fields[3].GetUInt32();
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if (!sObjectMgr->GetItemTemplate(perfectItemType))
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{
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LOG_ERROR("server", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
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LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
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continue;
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}
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@@ -97,8 +97,8 @@ void LoadSkillPerfectItemTable()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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struct SkillExtraItemEntry
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@@ -134,8 +134,8 @@ void LoadSkillExtraItemTable()
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if (!result)
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{
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LOG_ERROR("sql.sql", ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -149,28 +149,28 @@ void LoadSkillExtraItemTable()
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if (!sSpellMgr->GetSpellInfo(spellId))
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{
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LOG_ERROR("server", "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
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continue;
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}
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uint32 requiredSpecialization = fields[1].GetUInt32();
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if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
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{
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LOG_ERROR("server", "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
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LOG_ERROR("sql.sql", "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
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continue;
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}
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float additionalCreateChance = fields[2].GetFloat();
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if (additionalCreateChance <= 0.0f)
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{
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LOG_ERROR("server", "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
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continue;
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}
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int32 newMaxOrEntry = fields[3].GetInt32();
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if (!newMaxOrEntry)
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{
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LOG_ERROR("server", "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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LOG_ERROR("sql.sql", "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
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continue;
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}
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@@ -183,8 +183,8 @@ void LoadSkillExtraItemTable()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType)
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