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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -429,9 +429,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
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#endif
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questMap->insert(QuestRelations::value_type(itr->second, itr->first));
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}
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@@ -440,9 +438,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
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#endif
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questMap->insert(QuestRelations::value_type(itr->second, itr->first));
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}
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}
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@@ -450,9 +446,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
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template <>
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void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("pool", "PoolGroup<Quest>: Spawning pool %u", poolId);
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#endif
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// load state from db
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if (!triggerFrom)
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{
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@@ -576,8 +570,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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mPoolTemplate.clear();
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LOG_INFO("server", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -594,13 +588,13 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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// Creatures
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LOG_INFO("server", "Loading Creatures Pooling Data...");
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LOG_INFO("server.loading", "Loading Creatures Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -609,8 +603,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -651,14 +645,14 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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// Gameobjects
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LOG_INFO("server", "Loading Gameobject Pooling Data...");
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LOG_INFO("server.loading", "Loading Gameobject Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -667,8 +661,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -721,14 +715,14 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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// Pool of pools
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LOG_INFO("server", "Loading Mother Pooling Data...");
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LOG_INFO("server.loading", "Loading Mother Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -737,8 +731,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 pools in pools");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 pools in pools");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -813,12 +807,12 @@ void PoolMgr::LoadFromDB()
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}
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}
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LOG_INFO("server", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Quest Pooling Data...");
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LOG_INFO("server.loading", "Loading Quest Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -827,8 +821,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 quests in pools");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 quests in pools");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -903,13 +897,13 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
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LOG_INFO("server", "Starting objects pooling system...");
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LOG_INFO("server.loading", "Starting objects pooling system...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -919,8 +913,8 @@ void PoolMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Pool handling system initialized, 0 pools spawned.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Pool handling system initialized, 0 pools spawned.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -950,8 +944,8 @@ void PoolMgr::LoadFromDB()
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}
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} while (result->NextRow());
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LOG_INFO("server", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("pool", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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}
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