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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -368,7 +368,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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// this is probably an error state, but we'll leave it
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// and hopefully recover on the next Update
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// we still need to copy our preffix
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: Path Build failed %s", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: Path Build failed %s", _source->GetGUID().ToString().c_str());
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}
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// new path = prefix + suffix - overlap
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@@ -469,7 +469,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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if (!_polyLength || dtStatusFailed(dtResult))
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{
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// only happens if we passed bad data to findPath(), or navmesh is messed up
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@@ -478,7 +478,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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if (!_polyLength)
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{
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@@ -508,7 +508,7 @@ void PathGenerator::BuildPointPath(const float* startPoint, const float* endPoin
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if (_useRaycast)
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{
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// _straightLine uses raycast and it currently doesn't support building a point path, only a 2-point path with start and hitpoint/end is returned
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LOG_ERROR("server", "PathGenerator::BuildPointPath() called with _useRaycast for unit %s", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPointPath() called with _useRaycast for unit %s", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@@ -1040,7 +1040,7 @@ void PathGenerator::ShortenPathUntilDist(G3D::Vector3 const& target, float dist)
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{
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if (GetPathType() == PATHFIND_BLANK || _pathPoints.size() < 2)
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{
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LOG_ERROR("server", "PathGenerator::ReducePathLengthByDist called before path was successfully built");
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LOG_ERROR("movement", "PathGenerator::ReducePathLengthByDist called before path was successfully built");
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return;
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}
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@@ -65,10 +65,8 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
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if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.",
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i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID().ToString().c_str());
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#endif
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creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
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creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, nullptr);
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}
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@@ -442,9 +440,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
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{
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if (uint32 eventid = departure ? node->departureEventID : node->arrivalEventID)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node->index, node->path, player->GetName().c_str());
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#endif
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player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player);
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}
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}
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@@ -480,15 +476,11 @@ void FlightPathMovementGenerator::PreloadEndGrid()
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// Load the grid
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if (endMap)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
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#endif
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LOG_DEBUG("movement", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
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endMap->LoadGrid(_endGridX, _endGridY);
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}
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else
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Unable to determine map to preload flightmaster grid");
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#endif
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LOG_DEBUG("movement", "Unable to determine map to preload flightmaster grid");
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}
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}
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