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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -23,8 +23,8 @@ void Graveyard::LoadGraveyardFromDB()
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QueryResult result = WorldDatabase.Query("SELECT ID, Map, x, y, z, Comment FROM game_graveyard");
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 graveyard. Table `game_graveyard` is empty!");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 graveyard. Table `game_graveyard` is empty!");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -56,8 +56,8 @@ void Graveyard::LoadGraveyardFromDB()
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++Count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %i graveyard in %u ms", Count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %i graveyard in %u ms", Count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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GraveyardStruct const* Graveyard::GetGraveyard(uint32 ID) const
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@@ -89,7 +89,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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{
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if (z > -500)
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{
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LOG_ERROR("server", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
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LOG_ERROR("sql.sql", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
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return GetDefaultGraveyard(teamId);
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}
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}
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@@ -249,7 +249,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
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GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
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if (range.first == range.second)
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{
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LOG_ERROR("server", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
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return;
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}
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@@ -304,8 +304,8 @@ void Graveyard::LoadGraveyardZones()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -352,8 +352,8 @@ void Graveyard::LoadGraveyardZones()
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LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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GraveyardStruct const* Graveyard::GetGraveyard(const std::string& name) const
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