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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -75,14 +75,14 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
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FILE* pf = fopen(tmp, "rb");
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if (!pf)
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LOG_ERROR("server", "Map file '%s': does not exist!", tmp);
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LOG_ERROR("maps", "Map file '%s': does not exist!", tmp);
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else
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{
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map_fileheader header;
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if (fread(&header, sizeof(header), 1, pf) == 1)
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{
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if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic.asUInt)
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LOG_ERROR("server", "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
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LOG_ERROR("maps", "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
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else
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ret = true;
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}
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@@ -102,7 +102,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
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if (!exists)
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{
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std::string name = vmgr->getDirFileName(mapid, gx, gy);
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LOG_ERROR("server", "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath() + "vmaps/" + name).c_str());
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LOG_ERROR("maps", "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath() + "vmaps/" + name).c_str());
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return false;
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}
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}
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@@ -120,19 +120,13 @@ void Map::LoadMMap(int gx, int gy)
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switch (mmapLoadResult)
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{
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case MMAP::MMAP_LOAD_RESULT_OK:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case MMAP::MMAP_LOAD_RESULT_ERROR:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case MMAP::MMAP_LOAD_RESULT_IGNORED:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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}
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}
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@@ -144,19 +138,13 @@ void Map::LoadVMap(int gx, int gy)
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switch (vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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LOG_DEBUG("maps", "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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}
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}
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@@ -181,9 +169,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if (GridMaps[gx][gy])
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Unloading previously loaded map %u before reloading.", GetId());
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#endif
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LOG_DEBUG("maps", "Unloading previously loaded map %u before reloading.", GetId());
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sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
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delete (GridMaps[gx][gy]);
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@@ -195,14 +181,12 @@ void Map::LoadMap(int gx, int gy, bool reload)
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int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
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tmp = new char[len];
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snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Loading map %s", tmp);
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#endif
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LOG_DEBUG("maps", "Loading map %s", tmp);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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{
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LOG_ERROR("server", "Error loading map file: \n %s\n", tmp);
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LOG_ERROR("maps", "Error loading map file: \n %s\n", tmp);
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}
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delete [] tmp;
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@@ -333,7 +317,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
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CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
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if (!p.IsCoordValid())
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{
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LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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@@ -342,9 +326,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
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if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps", "Switch object %s from grid[%u, %u] %d", obj->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY(), on);
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#endif
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NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(ngrid != nullptr);
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@@ -373,7 +355,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
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CellCoord p = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
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if (!p.IsCoordValid())
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{
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LOG_ERROR("server", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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@@ -463,9 +445,7 @@ bool Map::EnsureGridLoaded(const Cell& cell)
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{
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//if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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//{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps", "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
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#endif
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setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
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@@ -497,7 +477,7 @@ bool Map::AddPlayerToMap(Player* player)
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CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
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if (!cellCoord.IsCoordValid())
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{
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LOG_ERROR("server", "Map::Add: Player (%s) has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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LOG_ERROR("maps", "Map::Add: Player (%s) has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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player->GetGUID().ToString().c_str(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
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return false;
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}
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@@ -560,7 +540,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
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ASSERT(cellCoord.IsCoordValid());
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if (!cellCoord.IsCoordValid())
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{
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LOG_ERROR("server", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
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return false; //Should delete object
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}
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@@ -609,7 +589,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
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CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
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if (!cellCoord.IsCoordValid())
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{
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LOG_ERROR("server", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]",
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obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
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return false; //Should delete object
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}
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@@ -1235,9 +1215,7 @@ bool Map::UnloadGrid(NGridType& ngrid)
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GridMaps[gx][gy] = nullptr;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
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#endif
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LOG_DEBUG("maps", "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
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return true;
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}
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@@ -1251,7 +1229,7 @@ void Map::RemoveAllPlayers()
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if (!player->IsBeingTeleportedFar())
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{
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// this is happening for bg
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LOG_ERROR("server", "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
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LOG_ERROR("maps", "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
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}
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}
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@@ -1357,28 +1335,28 @@ bool GridMap::loadData(char* filename)
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// loadup area data
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if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
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{
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LOG_ERROR("server", "Error loading map area data\n");
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LOG_ERROR("maps", "Error loading map area data\n");
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fclose(in);
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return false;
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}
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// loadup height data
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if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
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{
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LOG_ERROR("server", "Error loading map height data\n");
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LOG_ERROR("maps", "Error loading map height data\n");
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fclose(in);
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return false;
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}
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// loadup liquid data
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if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
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{
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LOG_ERROR("server", "Error loading map liquids data\n");
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LOG_ERROR("maps", "Error loading map liquids data\n");
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fclose(in);
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return false;
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}
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fclose(in);
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return true;
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}
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LOG_ERROR("server", "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
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LOG_ERROR("maps", "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
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fclose(in);
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return false;
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}
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@@ -2088,9 +2066,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
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WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if (wmoEntry)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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#endif
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LOG_DEBUG("maps", "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
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}
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return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
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@@ -2194,9 +2170,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
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uint32 liquid_type = 0;
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if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps", "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
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#endif
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// Check water level and ground level
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if (liquid_level > ground_level && z > ground_level - 2)
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{
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@@ -2346,9 +2320,7 @@ char const* Map::GetMapName() const
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void Map::SendInitSelf(Player* player)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Creating player data for himself %s", player->GetGUID().ToString().c_str());
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#endif
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LOG_DEBUG("maps", "Creating player data for himself %s", player->GetGUID().ToString().c_str());
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UpdateData data;
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@@ -2412,7 +2384,7 @@ inline void Map::setNGrid(NGridType* grid, uint32 x, uint32 y)
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{
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if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
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{
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LOG_ERROR("server", "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
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LOG_ERROR("maps", "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
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ABORT();
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}
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i_grids[x][y] = grid;
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@@ -2522,7 +2494,7 @@ void Map::RemoveAllObjectsInRemoveList()
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{
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Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
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if (!corpse)
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LOG_ERROR("server", "Tried to delete corpse/bones %s that is not in map.", obj->GetGUID().ToString().c_str());
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LOG_ERROR("maps", "Tried to delete corpse/bones %s that is not in map.", obj->GetGUID().ToString().c_str());
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else
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RemoveFromMap(corpse, true);
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break;
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@@ -2543,7 +2515,7 @@ void Map::RemoveAllObjectsInRemoveList()
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RemoveFromMap(obj->ToCreature(), true);
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break;
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default:
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LOG_ERROR("server", "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
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LOG_ERROR("maps", "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
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break;
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}
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}
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@@ -2688,7 +2660,7 @@ bool InstanceMap::CanEnter(Player* player, bool loginCheck)
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{
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if (!loginCheck && player->GetMapRef().getTarget() == this)
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{
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LOG_ERROR("server", "InstanceMap::CanEnter - player %s (%s) already in map %d, %d, %d!",
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LOG_ERROR("maps", "InstanceMap::CanEnter - player %s (%s) already in map %d, %d, %d!",
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player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetId(), GetInstanceId(), GetSpawnMode());
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ABORT();
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return false;
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@@ -2702,9 +2674,7 @@ bool InstanceMap::CanEnter(Player* player, bool loginCheck)
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uint32 maxPlayers = GetMaxPlayers();
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if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
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#endif
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LOG_DEBUG("maps", "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
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player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
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return false;
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}
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@@ -2769,7 +2739,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
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if (!mapSave)
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{
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LOG_ERROR("server", "InstanceMap::Add: InstanceSave does not exist for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
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LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
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return false;
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}
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@@ -2779,7 +2749,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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{
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if (playerBind->save != mapSave)
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{
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LOG_ERROR("server", "InstanceMap::Add: player %s (%s) is permanently bound to instance %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d",
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LOG_ERROR("maps", "InstanceMap::Add: player %s (%s) is permanently bound to instance %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d",
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player->GetName().c_str(), player->GetGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
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playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
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return false;
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@@ -2952,7 +2922,7 @@ void InstanceMap::PermBindAllPlayers()
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InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
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if (!save)
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{
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LOG_ERROR("server", "Cannot bind players because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", GetMapName(), GetId(), GetInstanceId());
|
||||
LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", GetMapName(), GetId(), GetInstanceId());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3053,7 +3023,7 @@ bool BattlegroundMap::CanEnter(Player* player, bool loginCheck)
|
||||
{
|
||||
if (!loginCheck && player->GetMapRef().getTarget() == this)
|
||||
{
|
||||
LOG_ERROR("server", "BGMap::CanEnter - player %s is already in map!", player->GetGUID().ToString().c_str());
|
||||
LOG_ERROR("maps", "BGMap::CanEnter - player %s is already in map!", player->GetGUID().ToString().c_str());
|
||||
ABORT();
|
||||
return false;
|
||||
}
|
||||
@@ -3695,7 +3665,7 @@ bool Map::CheckCollisionAndGetValidCoords(const WorldObject* source, float start
|
||||
// Prevent invalid coordinates here, position is unchanged
|
||||
if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
|
||||
{
|
||||
LOG_FATAL("server", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: %f, startY: %f, startZ: %f, destX: %f, destY: %f, destZ: %f", startX, startY, startZ, destX, destY, destZ);
|
||||
LOG_FATAL("maps", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: %f, startY: %f, startZ: %f, destX: %f, destY: %f, destZ: %f", startX, startY, startZ, destX, destY, destZ);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3799,7 +3769,7 @@ void Map::LoadCorpseData()
|
||||
uint32 guid = fields[16].GetUInt32();
|
||||
if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
|
||||
{
|
||||
LOG_ERROR("server", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
|
||||
LOG_ERROR("maps", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user