mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -29,8 +29,8 @@ void LootItemStorage::LoadStorageFromDB()
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 stored items!");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 stored items!");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -46,8 +46,8 @@ void LootItemStorage::LoadStorageFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %d stored items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %d stored items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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void LootItemStorage::RemoveEntryFromDB(ObjectGuid containerGUID, uint32 itemid, uint32 count)
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@@ -160,7 +160,7 @@ uint32 LootStore::LoadLootTable()
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if (lootmode == 0)
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{
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LOG_ERROR("server", "Table '%s' Entry %d Item %d: LootMode is equal to 0, item will never drop - setting mode 1", GetName(), entry, item);
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LOG_ERROR("sql.sql", "Table '%s' Entry %d Item %d: LootMode is equal to 0, item will never drop - setting mode 1", GetName(), entry, item);
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lootmode = 1;
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}
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@@ -1647,7 +1647,7 @@ bool LootTemplate::addConditionItem(Condition* cond)
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{
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if (!cond || !cond->isLoaded())//should never happen, checked at loading
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{
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LOG_ERROR("server", "LootTemplate::addConditionItem: condition is null");
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LOG_ERROR("condition", "LootTemplate::addConditionItem: condition is null");
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return false;
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}
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@@ -1712,7 +1712,7 @@ bool LootTemplate::isReference(uint32 id) const
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void LoadLootTemplates_Creature()
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{
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LOG_INFO("server", "Loading creature loot templates...");
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LOG_INFO("server.loading", "Loading creature loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1739,16 +1739,16 @@ void LoadLootTemplates_Creature()
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LootTemplates_Creature.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Disenchant()
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{
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LOG_INFO("server", "Loading disenchanting loot templates...");
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LOG_INFO("server.loading", "Loading disenchanting loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1774,15 +1774,15 @@ void LoadLootTemplates_Disenchant()
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LootTemplates_Disenchant.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Fishing()
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{
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LOG_INFO("server", "Loading fishing loot templates...");
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LOG_INFO("server.loading", "Loading fishing loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1799,16 +1799,16 @@ void LoadLootTemplates_Fishing()
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LootTemplates_Fishing.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Gameobject()
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{
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LOG_INFO("server", "Loading gameobject loot templates...");
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LOG_INFO("server.loading", "Loading gameobject loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1835,16 +1835,16 @@ void LoadLootTemplates_Gameobject()
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LootTemplates_Gameobject.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Item()
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{
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LOG_INFO("server", "Loading item loot templates...");
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LOG_INFO("server.loading", "Loading item loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1861,16 +1861,16 @@ void LoadLootTemplates_Item()
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LootTemplates_Item.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Milling()
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{
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LOG_INFO("server", "Loading milling loot templates...");
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LOG_INFO("server.loading", "Loading milling loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1892,16 +1892,16 @@ void LoadLootTemplates_Milling()
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LootTemplates_Milling.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Pickpocketing()
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{
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LOG_INFO("server", "Loading pickpocketing loot templates...");
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LOG_INFO("server.loading", "Loading pickpocketing loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1928,16 +1928,16 @@ void LoadLootTemplates_Pickpocketing()
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LootTemplates_Pickpocketing.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Prospecting()
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{
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LOG_INFO("server", "Loading prospecting loot templates...");
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LOG_INFO("server.loading", "Loading prospecting loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1959,16 +1959,16 @@ void LoadLootTemplates_Prospecting()
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LootTemplates_Prospecting.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Mail()
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{
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LOG_INFO("server", "Loading mail loot templates...");
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LOG_INFO("server.loading", "Loading mail loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -1985,16 +1985,16 @@ void LoadLootTemplates_Mail()
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LootTemplates_Mail.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Skinning()
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{
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LOG_INFO("server", "Loading skinning loot templates...");
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LOG_INFO("server.loading", "Loading skinning loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -2021,16 +2021,16 @@ void LoadLootTemplates_Skinning()
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LootTemplates_Skinning.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Spell()
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{
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LOG_INFO("server", "Loading spell loot templates...");
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LOG_INFO("server.loading", "Loading spell loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -2065,15 +2065,15 @@ void LoadLootTemplates_Spell()
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LootTemplates_Spell.ReportUnusedIds(lootIdSet);
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if (count)
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LOG_INFO("server", ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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LOG_ERROR("sql.sql", ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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}
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void LoadLootTemplates_Reference()
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{
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LOG_INFO("server", "Loading reference loot templates...");
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LOG_INFO("server.loading", "Loading reference loot templates...");
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uint32 oldMSTime = getMSTime();
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@@ -2096,6 +2096,6 @@ void LoadLootTemplates_Reference()
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// output error for any still listed ids (not referenced from any loot table)
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LootTemplates_Reference.ReportUnusedIds(lootIdSet);
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LOG_INFO("server", ">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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