mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 11:55:43 +00:00
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -223,7 +223,7 @@ void GameEventMgr::LoadFromDB()
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{
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mGameEvent.clear();
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LOG_ERROR("sql.sql", ">> Loaded 0 game events. DB table `game_event` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -276,11 +276,11 @@ void GameEventMgr::LoadFromDB()
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}
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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LOG_INFO("server", "Loading Game Event Saves Data...");
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LOG_INFO("server.loading", "Loading Game Event Saves Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -289,8 +289,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -321,12 +321,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Prerequisite Data...");
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LOG_INFO("server.loading", "Loading Game Event Prerequisite Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -334,8 +334,8 @@ void GameEventMgr::LoadFromDB()
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -371,12 +371,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Creature Data...");
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LOG_INFO("server.loading", "Loading Game Event Creature Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -386,8 +386,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -413,12 +413,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event GO Data...");
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LOG_INFO("server.loading", "Loading Game Event GO Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -428,8 +428,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -455,12 +455,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Model/Equipment Change Data...");
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LOG_INFO("server.loading", "Loading Game Event Model/Equipment Change Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -470,8 +470,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -513,12 +513,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Quest Data...");
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LOG_INFO("server.loading", "Loading Game Event Quest Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -527,8 +527,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -553,12 +553,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event GO Quest Data...");
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LOG_INFO("server.loading", "Loading Game Event GO Quest Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -567,8 +567,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -593,12 +593,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Quest Condition Data...");
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LOG_INFO("server.loading", "Loading Game Event Quest Condition Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -607,8 +607,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -635,12 +635,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Condition Data...");
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LOG_INFO("server.loading", "Loading Game Event Condition Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -649,8 +649,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -676,12 +676,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Condition Save Data...");
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LOG_INFO("server.loading", "Loading Game Event Condition Save Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -690,8 +690,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -723,12 +723,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event NPCflag Data...");
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LOG_INFO("server.loading", "Loading Game Event NPCflag Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -737,8 +737,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -762,12 +762,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Seasonal Quest Relations...");
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LOG_INFO("server.loading", "Loading Game Event Seasonal Quest Relations...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -776,8 +776,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -807,12 +807,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Vendor Additions Data...");
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LOG_INFO("server.loading", "Loading Game Event Vendor Additions Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -821,8 +821,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -872,12 +872,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Battleground Data...");
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LOG_INFO("server.loading", "Loading Game Event Battleground Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -886,8 +886,8 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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{
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@@ -909,12 +909,12 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server", ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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LOG_INFO("server", "Loading Game Event Pool Data...");
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LOG_INFO("server.loading", "Loading Game Event Pool Data...");
|
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{
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uint32 oldMSTime = getMSTime();
|
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@@ -924,8 +924,8 @@ void GameEventMgr::LoadFromDB()
|
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|
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if (!result)
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{
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LOG_INFO("server", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
|
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{
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@@ -957,8 +957,8 @@ void GameEventMgr::LoadFromDB()
|
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++count;
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} while (result->NextRow());
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|
||||
LOG_INFO("server", ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server", " ");
|
||||
LOG_INFO("server.loading", ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -972,7 +972,7 @@ void GameEventMgr::LoadHolidayDates()
|
||||
|
||||
if (!result)
|
||||
{
|
||||
LOG_INFO("server", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
|
||||
LOG_INFO("server.loading", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1009,7 +1009,7 @@ void GameEventMgr::LoadHolidayDates()
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
LOG_INFO("server", ">> Loaded %u holiday dates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", ">> Loaded %u holiday dates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
uint32 GameEventMgr::GetNPCFlag(Creature* cr)
|
||||
@@ -1067,7 +1067,7 @@ void GameEventMgr::StartArenaSeason()
|
||||
|
||||
if (!result)
|
||||
{
|
||||
LOG_ERROR("server", "ArenaSeason (%u) must be an existant Arena Season", season);
|
||||
LOG_ERROR("gameevent", "ArenaSeason (%u) must be an existant Arena Season", season);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1076,13 +1076,13 @@ void GameEventMgr::StartArenaSeason()
|
||||
|
||||
if (eventId >= mGameEvent.size())
|
||||
{
|
||||
LOG_ERROR("server", "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
|
||||
LOG_ERROR("gameevent", "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
|
||||
return;
|
||||
}
|
||||
|
||||
StartEvent(eventId, true);
|
||||
LOG_INFO("server", "Arena Season %u started...", season);
|
||||
LOG_INFO("server", " ");
|
||||
LOG_INFO("server.loading", "Arena Season %u started...", season);
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
uint32 GameEventMgr::Update() // return the next event delay in ms
|
||||
@@ -1154,17 +1154,13 @@ uint32 GameEventMgr::Update() // return the next e
|
||||
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
|
||||
StopEvent(*itr);
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("server", "Next game event check in %u seconds.", nextEventDelay + 1);
|
||||
#endif
|
||||
LOG_DEBUG("gameevent", "Next game event check in %u seconds.", nextEventDelay + 1);
|
||||
return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
|
||||
}
|
||||
|
||||
void GameEventMgr::UnApplyEvent(uint16 event_id)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("server", "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
|
||||
#endif
|
||||
LOG_DEBUG("gameevent", "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
|
||||
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
|
||||
RunSmartAIScripts(event_id, false);
|
||||
// un-spawn positive event tagged objects
|
||||
@@ -1193,9 +1189,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
|
||||
if (announce == 1 || (announce == 2 && sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE)))
|
||||
sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("server", "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
|
||||
#endif
|
||||
LOG_DEBUG("gameevent", "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
|
||||
|
||||
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
|
||||
RunSmartAIScripts(event_id, true);
|
||||
@@ -1278,7 +1272,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
|
||||
|
||||
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
|
||||
internal_event_id, mGameEventCreatureGuids.size());
|
||||
return;
|
||||
}
|
||||
@@ -1304,7 +1298,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
|
||||
|
||||
if (internal_event_id >= int32(mGameEventGameobjectGuids.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
|
||||
internal_event_id, mGameEventGameobjectGuids.size());
|
||||
return;
|
||||
}
|
||||
@@ -1336,7 +1330,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
|
||||
|
||||
if (internal_event_id >= int32(mGameEventPoolIds.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SZFMTD ")",
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SZFMTD ")",
|
||||
internal_event_id, mGameEventPoolIds.size());
|
||||
return;
|
||||
}
|
||||
@@ -1351,7 +1345,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
|
||||
|
||||
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
|
||||
internal_event_id, mGameEventCreatureGuids.size());
|
||||
return;
|
||||
}
|
||||
@@ -1382,7 +1376,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
|
||||
|
||||
if (internal_event_id >= int32(mGameEventGameobjectGuids.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
|
||||
internal_event_id, mGameEventGameobjectGuids.size());
|
||||
return;
|
||||
}
|
||||
@@ -1411,7 +1405,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
|
||||
}
|
||||
if (internal_event_id >= int32(mGameEventPoolIds.size()))
|
||||
{
|
||||
LOG_ERROR("server", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SZFMTD ")", internal_event_id, mGameEventPoolIds.size());
|
||||
LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SZFMTD ")", internal_event_id, mGameEventPoolIds.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user