chore(Core/Logging): replace most server loggers (#5726)

* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Kargatum
2021-06-21 08:07:12 +07:00
committed by GitHub
parent 9f80a592bb
commit 5787d00d54
199 changed files with 2312 additions and 4487 deletions

View File

@@ -59,9 +59,7 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_av HandleKillUnit %i", unit->GetEntry());
#endif
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
@@ -96,7 +94,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
if (!m_CaptainAlive[0])
{
LOG_ERROR("server", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[0] = false;
@@ -115,7 +113,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
if (!m_CaptainAlive[1])
{
LOG_ERROR("server", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[1] = false;
@@ -142,9 +140,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
return;//maybe we should log this, cause this must be a cheater or a big bug
TeamId teamId = player->GetTeamId();
//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed", questid);
#endif
switch (questid)
{
case AV_QUEST_A_SCRAPS1:
@@ -154,9 +150,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][0] += 20;
if (m_Team_QuestStatus[teamId][0] == 500 || m_Team_QuestStatus[teamId][0] == 1000 || m_Team_QuestStatus[teamId][0] == 1500) //25, 50, 75 turn ins
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed starting with unit upgrading..", questid);
#endif
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
if (m_Nodes[i].OwnerId == player->GetTeamId() && m_Nodes[i].State == POINT_CONTROLED)
{
@@ -170,28 +164,22 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_COMMANDER1:
m_Team_QuestStatus[teamId][1]++;
RewardReputationToTeam(teamId, 1, teamId);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (m_Team_QuestStatus[teamId][1] == 30)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[teamId][2]++;
RewardReputationToTeam(teamId, 1, teamId);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (m_Team_QuestStatus[teamId][2] == 60)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[teamId][3]++;
RewardReputationToTeam(teamId, 1, teamId);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (m_Team_QuestStatus[teamId][3] == 120)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
case AV_QUEST_A_BOSS1:
case AV_QUEST_H_BOSS1:
@@ -200,22 +188,18 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_A_BOSS2:
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[teamId][4]++;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (m_Team_QuestStatus[teamId][4] >= 200)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
case AV_QUEST_A_NEAR_MINE:
case AV_QUEST_H_NEAR_MINE:
m_Team_QuestStatus[teamId][5]++;
if (m_Team_QuestStatus[teamId][5] == 28)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][6] == 7)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
#endif
}
break;
case AV_QUEST_A_OTHER_MINE:
@@ -223,12 +207,10 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][6]++;
if (m_Team_QuestStatus[teamId][6] == 7)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][5] == 20)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
#endif
}
break;
case AV_QUEST_A_RIDER_HIDE:
@@ -236,12 +218,10 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][7]++;
if (m_Team_QuestStatus[teamId][7] == 25)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][8] == 25)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
#endif
}
break;
case AV_QUEST_A_RIDER_TAME:
@@ -249,18 +229,14 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][8]++;
if (m_Team_QuestStatus[teamId][8] == 25)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][7] == 25)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
#endif
}
break;
default:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed but is not interesting at all", questid);
#endif
return; //was no interesting quest at all
break;
}
@@ -448,9 +424,7 @@ void BattlegroundAV::StartingEventCloseDoors()
void BattlegroundAV::StartingEventOpenDoors()
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV: start spawning mine stuff");
#endif
for (uint16 i = BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint16 i = BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
@@ -599,9 +573,7 @@ void BattlegroundAV::UpdatePlayerScore(Player* player, uint32 type, uint32 value
void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
uint32 object = GetObjectThroughNode(node);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_av: player destroyed point node %i object %i", node, object);
#endif
//despawn banner
SpawnBGObject(object, RESPAWN_ONE_DAY);
@@ -616,7 +588,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
else
LOG_ERROR("server", "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
LOG_ERROR("bg.battleground", "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
for (uint8 i = 0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
@@ -674,9 +646,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
if (!initial)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_av depopulating mine %i (0=north, 1=south)", mine);
#endif
if (mine == AV_SOUTH_MINE)
for (uint16 i = AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (BgCreatures[i])
@@ -687,9 +657,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
}
SendMineWorldStates(mine);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_av populating mine %i (0=north, 1=south)", mine);
#endif
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
if (mine == AV_NORTH_MINE)
@@ -711,9 +679,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
else
miner = AV_NPC_S_MINE_N_1;
//vermin
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "spawning vermin");
#endif
if (teamId == TEAM_ALLIANCE)
cinfo = AV_NPC_S_MINE_A_3;
else if (teamId == TEAM_HORDE)
@@ -781,7 +747,7 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
if (BgCreatures[node])
DelCreature(node);
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], ownerId))
LOG_ERROR("server", "AV: couldn't spawn spiritguide at node %i", node);
LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node %i", node);
}
for (uint8 i = 0; i < 4; i++)
AddAVCreature(creatureid, c_place + i);
@@ -830,9 +796,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_AV getnodethroughobject %i", object);
#endif
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
return BG_AV_Nodes(object);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
@@ -847,7 +811,7 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
return BG_AV_Nodes(object - 29);
if (object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE)
return BG_AV_NODES_SNOWFALL_GRAVE;
LOG_ERROR("server", "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
LOG_ERROR("bg.battleground", "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
ABORT();
return BG_AV_Nodes(0);
}
@@ -855,9 +819,7 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
{
//this function is the counterpart to GetNodeThroughObject()
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_AV GetObjectThroughNode %i", node);
#endif
if (m_Nodes[node].OwnerId == TEAM_ALLIANCE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
@@ -888,7 +850,7 @@ uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
}
else if (m_Nodes[node].OwnerId == TEAM_NEUTRAL)
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
LOG_ERROR("server", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
LOG_ERROR("bg.battleground", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
ABORT();
return 0;
}
@@ -939,12 +901,10 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
EventPlayerAssaultsPoint(player, object);
return;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "player defends point object: %i node: %i", object, node);
#endif
if (m_Nodes[node].PrevOwnerId != teamId)
{
LOG_ERROR("server", "BG_AV: player defends point which doesn't belong to his team %i", node);
LOG_ERROR("bg.battleground", "BG_AV: player defends point which doesn't belong to his team %i", node);
return;
}
@@ -1003,9 +963,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
BG_AV_Nodes node = GetNodeThroughObject(object);
TeamId prevOwnerId = m_Nodes[node].OwnerId;
TeamId teamId = player->GetTeamId();
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "bg_av: player assaults point object %i node %i", object, node);
#endif
if (prevOwnerId == teamId || teamId == m_Nodes[node].TotalOwnerId)
return; //surely a gm used this object
@@ -1157,7 +1115,7 @@ uint8 BattlegroundAV::GetWorldStateType(uint8 state, TeamId teamId) //this is us
if (state == POINT_ASSAULTED)
return 3;
}
LOG_ERROR("server", "BG_AV: should update a strange worldstate state:%i team:%i", state, teamId);
LOG_ERROR("bg.battleground", "BG_AV: should update a strange worldstate state:%i team:%i", state, teamId);
return 5; //this will crash the game, but i want to know if something is wrong here
}
@@ -1234,7 +1192,7 @@ bool BattlegroundAV::SetupBattleground()
|| !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!2");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!2");
return false;
}
}
@@ -1249,7 +1207,7 @@ bool BattlegroundAV::SetupBattleground()
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!3");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!3");
return false;
}
}
@@ -1262,7 +1220,7 @@ bool BattlegroundAV::SetupBattleground()
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!4");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!4");
return false;
}
}
@@ -1270,7 +1228,7 @@ bool BattlegroundAV::SetupBattleground()
{
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
return false;
}
}
@@ -1284,7 +1242,7 @@ bool BattlegroundAV::SetupBattleground()
{
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
return false;
}
}
@@ -1292,7 +1250,7 @@ bool BattlegroundAV::SetupBattleground()
{
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
return false;
}
}
@@ -1302,7 +1260,7 @@ bool BattlegroundAV::SetupBattleground()
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN + i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
return false;
}
}
@@ -1310,14 +1268,14 @@ bool BattlegroundAV::SetupBattleground()
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN + i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
return false;
}
}
if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
for (uint8 i = 0; i < 4; i++)
@@ -1327,7 +1285,7 @@ bool BattlegroundAV::SetupBattleground()
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H + i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
return false;
}
}
@@ -1343,19 +1301,17 @@ bool BattlegroundAV::SetupBattleground()
// Quest banners
if (!AddObject(BG_AV_OBJECT_FROSTWOLF_BANNER, BG_AV_OBJECTID_FROSTWOLF_BANNER, BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
if (!AddObject(BG_AV_OBJECT_STORMPIKE_BANNER, BG_AV_OBJECTID_STORMPIKE_BANNER, BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("server", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
uint16 i;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "Alterac Valley: entering state STATUS_WAIT_JOIN ...");
#endif
// Initial Nodes
for (i = 0; i < BG_AV_OBJECT_MAX; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
@@ -1402,30 +1358,22 @@ bool BattlegroundAV::SetupBattleground()
SpawnBGObject(BG_AV_OBJECT_STORMPIKE_BANNER, RESPAWN_IMMEDIATELY);
//creatures
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV start poputlating nodes");
#endif
for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
{
if (m_Nodes[i].OwnerId != TEAM_NEUTRAL)
PopulateNode(BG_AV_Nodes(i));
}
//all creatures which don't get despawned through the script are static
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV: start spawning static creatures");
#endif
for (i = 0; i < AV_STATICCPLACE_MAX; i++)
AddAVCreature(0, i + AV_CPLACE_MAX);
//mainspiritguides:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV: start spawning spiritguides creatures");
#endif
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], TEAM_ALLIANCE);
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], TEAM_HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("bg.battleground", "BG_AV: start spawning marshal creatures");
#endif
for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH + (i - AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD);
@@ -1478,7 +1426,7 @@ char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
case BG_AV_NODES_FROSTWOLF_HUT:
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
default:
LOG_ERROR("server", "tried to get name for node %u", node);
LOG_ERROR("bg.battleground", "tried to get name for node %u", node);
break;
}
@@ -1489,22 +1437,22 @@ void BattlegroundAV::AssaultNode(BG_AV_Nodes node, TeamId teamId)
{
if (m_Nodes[node].TotalOwnerId == teamId)
{
LOG_FATAL("server", "Assaulting team is TotalOwner of node");
LOG_FATAL("bg.battleground", "Assaulting team is TotalOwner of node");
ABORT();
}
if (m_Nodes[node].OwnerId == teamId)
{
LOG_FATAL("server", "Assaulting team is owner of node");
LOG_FATAL("bg.battleground", "Assaulting team is owner of node");
ABORT();
}
if (m_Nodes[node].State == POINT_DESTROYED)
{
LOG_FATAL("server", "Destroyed node is being assaulted");
LOG_FATAL("bg.battleground", "Destroyed node is being assaulted");
ABORT();
}
if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwnerId != TEAM_NEUTRAL) //only assault an assaulted node if no totalowner exists
{
LOG_FATAL("server", "Assault on an not assaulted node with total owner");
LOG_FATAL("bg.battleground", "Assault on an not assaulted node with total owner");
ABORT();
}
//the timer gets another time, if the previous owner was 0 == Neutral