chore(Core/Logging): replace most server loggers (#5726)

* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Kargatum
2021-06-21 08:07:12 +07:00
committed by GitHub
parent 9f80a592bb
commit 5787d00d54
199 changed files with 2312 additions and 4487 deletions

View File

@@ -89,12 +89,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
uint32 timeHr = (((time / 60) / 60) / 12);
uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("auctionHouse", "MSV: %u", MSV);
LOG_DEBUG("auctionHouse", "Items: %u", count);
LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
LOG_DEBUG("auctionHouse", "Deposit: %u", deposit);
#endif
if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT))
return AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT);
@@ -295,8 +293,8 @@ void AuctionHouseMgr::LoadAuctionItems()
if (!result)
{
LOG_INFO("server", ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
LOG_INFO("server", " ");
LOG_INFO("server.loading", ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
LOG_INFO("server.loading", " ");
return;
}
@@ -312,7 +310,7 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
LOG_ERROR("server", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
LOG_ERROR("auctionHouse", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
@@ -327,8 +325,8 @@ void AuctionHouseMgr::LoadAuctionItems()
++count;
} while (result->NextRow());
LOG_INFO("server", ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
LOG_INFO("server.loading", ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void AuctionHouseMgr::LoadAuctions()
@@ -340,8 +338,8 @@ void AuctionHouseMgr::LoadAuctions()
if (!result)
{
LOG_INFO("server", ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
LOG_INFO("server", " ");
LOG_INFO("server.loading", ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
LOG_INFO("server.loading", " ");
return;
}
@@ -366,8 +364,8 @@ void AuctionHouseMgr::LoadAuctions()
CharacterDatabase.CommitTransaction(trans);
LOG_INFO("server", ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
LOG_INFO("server.loading", ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void AuctionHouseMgr::AddAItem(Item* it)
@@ -675,7 +673,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
Item* item = sAuctionMgr->GetAItem(item_guid);
if (!item)
{
LOG_ERROR("server", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %s", Id, item_guid.ToString().c_str());
LOG_ERROR("auctionHouse", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %s", Id, item_guid.ToString().c_str());
return false;
}
data << uint32(Id);
@@ -758,7 +756,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromHouse(houseId);
if (!auctionHouseEntry)
{
LOG_ERROR("server", "Auction %u has invalid house id %u", Id, houseId);
LOG_ERROR("auctionHouse", "Auction %u has invalid house id %u", Id, houseId);
return false;
}
@@ -766,7 +764,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
if (!sAuctionMgr->GetAItem(item_guid))
{
LOG_ERROR("server", "Auction %u has not a existing item : %s", Id, item_guid.ToString().c_str());
LOG_ERROR("auctionHouse", "Auction %u has not a existing item : %s", Id, item_guid.ToString().c_str());
return false;
}
return true;