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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -81,8 +81,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
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fclose(model_list_file);
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LOG_INFO("server", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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GameObjectModel::~GameObjectModel()
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@@ -101,7 +101,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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LOG_ERROR("server", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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LOG_ERROR("maps", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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return false;
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}
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