From 577a0a1f3ee172d4cb7511cff30d5b7092fd6bb4 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Wed, 14 Sep 2022 03:54:05 +0200 Subject: [PATCH] fix(Core/Spells): Improved Blink in WSG near NE huts. (#13012) --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 585bd4f62..38abbb126 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1549,7 +1549,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici // collision occured if (col || dcol || (overdistance > 0.0f && !map->IsInWater(phasemask, tstX, tstY, ground, collisionHeight)) || (fabs(prevZ - tstZ) > maxtravelDistZ && (tstZ > prevZ))) { - if ((overdistance > 0.0f) && (overdistance < step)) + if ((overdistance > 0.0f) && (overdistance < 1.f)) { destx = prevX + overdistance * cos(pos.GetOrientation()); desty = prevY + overdistance * sin(pos.GetOrientation());