Importing pending sql

This commit is contained in:
Travis CI
2018-10-17 22:08:56 +00:00
parent e8aff9feac
commit 57425fcf58

View File

@@ -0,0 +1,42 @@
-- DB update 2018_10_16_00 -> 2018_10_17_00
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2018_10_16_00';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2018_10_16_00 2018_10_17_00 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1537827596332623300'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO version_db_world (`sql_rev`) VALUES ('1537827596332623300');
DELETE FROM `command` WHERE `name`='go gobject';
INSERT INTO `command` (`name`, `security`, `help`) VALUES ('go gobject', 1, 'Syntax: .go object #gameobject_guid\r\nTeleport your character to gameobject with guid #gameobject_guid');
DELETE FROM `command` WHERE `name`='list gobject';
INSERT INTO `command` (`name`, `security`, `help`) VALUES ('list gobject', 1, 'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.');
DELETE FROM `command` WHERE `name`='lookup gobject';
INSERT INTO `command` (`name`, `security`, `help`) VALUES ('lookup gobject', 1, 'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.');
-- Add deprecated notice
UPDATE `command` SET `help` = '[DEPRECATED]: use ".go gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
WHERE `name` = 'go object' COLLATE utf8mb4_bin;
UPDATE `command` SET `help` = '[DEPRECATED]: use ".lookup gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
WHERE `name` = 'lookup object' COLLATE utf8mb4_bin;
UPDATE `command` SET `help` = '[DEPRECATED]: use ".list gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'
WHERE `name` = 'list object' COLLATE utf8mb4_bin;
--
-- END UPDATING QUERIES
--
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;