Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-02-11 23:45:22 +08:00
54 changed files with 1943 additions and 1547 deletions

View File

@@ -140,7 +140,7 @@ public:
uint8 oldLevel = playerTarget->GetLevel();
// set starting level
uint32 startLevel = playerTarget->getClass() != CLASS_DEATH_KNIGHT
uint32 startLevel = !playerTarget->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);

View File

@@ -1029,7 +1029,7 @@ class spell_class_call_handler : public SpellScript
targets.remove_if([spellInfo](WorldObject const* target) -> bool
{
Player const* player = target->ToPlayer();
if (!player || player->getClass() == CLASS_DEATH_KNIGHT) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
if (!player || player->IsClass(CLASS_DEATH_KNIGHT)) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
{
return true;
}

View File

@@ -37,9 +37,13 @@ enum Spells
SPELL_SHRED_ARMOR = 43243 // Used by Spirit Lynx
};
enum UniqueEvents
{
EVENT_BERSERK = 0
};
enum Hal_CreatureIds
{
NPC_SPIRIT_LYNX = 24143,
NPC_TOTEM = 24224
};
@@ -63,326 +67,274 @@ enum Yells
SAY_DEATH = 5
};
class boss_halazzi : public CreatureScript
enum Groups
{
public:
boss_halazzi() : CreatureScript("boss_halazzi") { }
GROUP_LYNX = 0,
GROUP_HUMAN = 1,
GROUP_MERGE = 2
};
struct boss_halazziAI : public ScriptedAI
struct boss_halazzi : public BossAI
{
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZIEVENT)
{
boss_halazziAI(Creature* creature) : ScriptedAI(creature), summons(me)
scheduler.SetValidator([this]
{
instance = creature->GetInstanceScript();
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
BossAI::Reset();
_transformCount = 0;
_healthCheckPercentage = 0;
_phase = PHASE_NONE;
_lynxFormHealth = me->GetMaxHealth();
_healthPortion = _lynxFormHealth/4;
_humanFormHealth = (me->GetMaxHealth())/0.66666666;
EnterPhase(PHASE_LYNX);
DoCastSelf(SPELL_DUAL_WIELD, true);
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
summon->Attack(me->GetVictim(), false);
summon->SetInCombatWithZone();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
ScheduleUniqueTimedEvent(10min, [&]
{
DoCastSelf(SPELL_BERSERK, true);
}, EVENT_BERSERK);
EnterPhase(PHASE_LYNX);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (damage >= me->GetHealth() && _phase != PHASE_ENRAGE)
{
damage = 0;
}
InstanceScript* instance;
SummonList summons;
PhaseHalazzi Phase;
uint32 FrenzyTimer;
uint32 SaberlashTimer;
uint32 ShockTimer;
uint32 TotemTimer;
uint32 CheckTimer;
uint32 BerserkTimer;
uint32 TransformCount;
ObjectGuid LynxGUID;
void Reset() override
else
{
instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
summons.DespawnAll();
LynxGUID.Clear();
TransformCount = 0;
BerserkTimer = 600000;
CheckTimer = 1000;
DoCast(me, SPELL_DUAL_WIELD, true);
Phase = PHASE_NONE;
EnterPhase(PHASE_LYNX);
}
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
EnterPhase(PHASE_LYNX);
}
void JustSummoned(Creature* summon) override
{
summon->AI()->AttackStart(me->GetVictim());
if (summon->GetEntry() == NPC_SPIRIT_LYNX)
LynxGUID = summon->GetGUID();
summons.Summon(summon);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE)
damage = 0;
}
void SpellHit(Unit*, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
EnterPhase(PHASE_HUMAN);
}
void AttackStart(Unit* who) override
{
if (Phase != PHASE_MERGE)
ScriptedAI::AttackStart(who);
}
void EnterPhase(PhaseHalazzi NextPhase)
{
switch (NextPhase)
if (_phase == PHASE_LYNX || _phase == PHASE_ENRAGE)
{
case PHASE_LYNX:
case PHASE_ENRAGE:
if (Phase == PHASE_MERGE)
{
DoCast(me, SPELL_TRANSFORM_MERGE, true);
me->Attack(me->GetVictim(), true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
if (Creature* Lynx = ObjectAccessor::GetCreature(*me, LynxGUID))
Lynx->DisappearAndDie();
me->SetMaxHealth(600000);
me->SetHealth(600000 - 150000 * TransformCount);
FrenzyTimer = 16000;
SaberlashTimer = 20000;
ShockTimer = 10000;
TotemTimer = 12000;
break;
case PHASE_SPLIT:
Talk(SAY_SPLIT);
DoCast(me, SPELL_TRANSFORM_SPLIT, true);
break;
case PHASE_HUMAN:
//DoCast(me, SPELL_SUMMON_LYNX, true);
DoSpawnCreature(NPC_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
me->SetMaxHealth(400000);
me->SetHealth(400000);
ShockTimer = 10000;
TotemTimer = 12000;
break;
case PHASE_MERGE:
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
{
Talk(SAY_MERGE);
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pLynx->GetMotionMaster()->Clear();
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(pLynx, 0, 0);
++TransformCount;
}
break;
default:
break;
_healthCheckPercentage = 25 * (3 - _transformCount);
if (!HealthAbovePct(_healthCheckPercentage))
{
EnterPhase(PHASE_SPLIT);
}
}
Phase = NextPhase;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (BerserkTimer <= diff)
else if (_phase == PHASE_HUMAN)
{
DoCast(me, SPELL_BERSERK, true);
BerserkTimer = 60000;
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
if (!HealthAbovePct(20) || !lynx->HealthAbovePct(20))
{
EnterPhase(PHASE_MERGE);
}
}
else
{
//should not really happen
EnterEvadeMode();
}
}
else BerserkTimer -= diff;
}
}
if (Phase == PHASE_LYNX || Phase == PHASE_ENRAGE)
{
if (SaberlashTimer <= diff)
void SpellHit(Unit*, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TRANSFORM_SPLIT2)
{
EnterPhase(PHASE_HUMAN);
}
}
void AttackStart(Unit* who) override
{
if (_phase != PHASE_MERGE)
{
BossAI::AttackStart(who);
}
}
void EnterPhase(PhaseHalazzi nextPhase)
{
switch (nextPhase)
{
case PHASE_LYNX:
case PHASE_ENRAGE:
if (_phase == PHASE_MERGE)
{
DoCastSelf(SPELL_TRANSFORM_MERGE, true);
me->RemoveAurasDueToSpell(SPELL_TRANSFORM_SPLIT2);
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
summons.DespawnAll();
me->SetMaxHealth(_lynxFormHealth);
me->SetHealth(_lynxFormHealth - _healthPortion * _transformCount);
scheduler.CancelGroup(GROUP_MERGE);
scheduler.Schedule(16s, GROUP_LYNX, [this](TaskContext context)
{
DoCastSelf(SPELL_FRENZY);
context.Repeat(10s, 15s);
}).Schedule(20s, GROUP_LYNX, [this](TaskContext context)
{
Talk(SAY_SABER);
// A tank with more than 490 defense skills should receive no critical hit
//DoCast(me, 41296, true);
DoCastVictim(SPELL_SABER_LASH, true);
//me->RemoveAurasDueToSpell(41296);
SaberlashTimer = 30000;
}
else SaberlashTimer -= diff;
if (FrenzyTimer <= diff)
{
DoCast(me, SPELL_FRENZY);
FrenzyTimer = urand(10000, 15000);
}
else FrenzyTimer -= diff;
if (Phase == PHASE_LYNX)
{
if (CheckTimer <= diff)
{
if (HealthBelowPct(25 * (3 - TransformCount)))
EnterPhase(PHASE_SPLIT);
CheckTimer = 1000;
}
else CheckTimer -= diff;
}
}
if (Phase == PHASE_HUMAN || Phase == PHASE_ENRAGE)
{
if (TotemTimer <= diff)
{
DoCast(me, SPELL_SUMMON_TOTEM);
TotemTimer = 20000;
}
else TotemTimer -= diff;
if (ShockTimer <= diff)
context.Repeat(30s);
});
break;
case PHASE_SPLIT:
Talk(SAY_SPLIT);
DoCastSelf(SPELL_TRANSFORM_SPLIT, true);
break;
case PHASE_HUMAN:
scheduler.CancelGroup(GROUP_MERGE);
DoCastSelf(SPELL_SUMMON_LYNX, true);
me->SetMaxHealth(_humanFormHealth);
me->SetHealth(_humanFormHealth);
scheduler.CancelGroup(GROUP_LYNX);
scheduler.Schedule(10s, GROUP_HUMAN, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
if (target->IsNonMeleeSpellCast(false))
{
DoCast(target, SPELL_EARTHSHOCK);
}
else
{
DoCast(target, SPELL_FLAMESHOCK);
ShockTimer = urand(10000, 15000);
}
}
else ShockTimer -= diff;
if (Phase == PHASE_HUMAN)
{
if (CheckTimer <= diff)
{
if (!HealthAbovePct(20) /*HealthBelowPct(10)*/)
EnterPhase(PHASE_MERGE);
else
{
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
if (Lynx && !Lynx->HealthAbovePct(20) /*Lynx->HealthBelowPct(10)*/)
EnterPhase(PHASE_MERGE);
}
CheckTimer = 1000;
}
else CheckTimer -= diff;
}
}
if (Phase == PHASE_MERGE)
{
if (CheckTimer <= diff)
{
Unit* Lynx = ObjectAccessor::GetUnit(*me, LynxGUID);
if (Lynx)
{
Lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->MoveFollow(Lynx, 0, 0);
if (me->IsWithinDistInMap(Lynx, 6.0f))
{
if (TransformCount < 3)
EnterPhase(PHASE_LYNX);
else
EnterPhase(PHASE_ENRAGE);
}
}
CheckTimer = 1000;
context.Repeat(10s, 15s);
}).Schedule(12s, GROUP_HUMAN, [this](TaskContext context)
{
DoCastSelf(SPELL_SUMMON_TOTEM);
context.Repeat(20s);
});
break;
case PHASE_MERGE:
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
Talk(SAY_MERGE);
scheduler.CancelGroup(GROUP_HUMAN);
lynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
lynx->GetMotionMaster()->Clear();
lynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(lynx, 0, 0);
++_transformCount;
scheduler.Schedule(2s, GROUP_MERGE, [this](TaskContext context)
{
if (Creature* lynx = instance->GetCreature(DATA_SPIRIT_LYNX))
{
if (me->IsWithinDistInMap(lynx, 6.0f))
{
if (_transformCount < 3)
{
EnterPhase(PHASE_LYNX);
}
else
{
EnterPhase(PHASE_ENRAGE);
}
}
}
context.Repeat(2s);
});
}
else CheckTimer -= diff;
}
DoMeleeAttackIfReady();
break;
default:
break;
}
_phase = nextPhase;
}
void KilledUnit(Unit* victim) override
void KilledUnit(Unit* victim) override
{
BossAI::KilledUnit(victim);
if (victim->IsPlayer())
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_HALAZZIEVENT, DONE);
Talk(SAY_DEATH);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_halazziAI>(creature);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
private:
uint32 _lynxFormHealth;
uint32 _humanFormHealth;
uint32 _healthPortion;
uint8 _transformCount;
uint32 _healthCheckPercentage;
PhaseHalazzi _phase;
};
// Spirits Lynx AI
class npc_halazzi_lynx : public CreatureScript
struct npc_halazzi_lynx : public ScriptedAI
{
public:
npc_halazzi_lynx() : CreatureScript("npc_halazzi_lynx") { }
npc_halazzi_lynx(Creature* creature) : ScriptedAI(creature) { }
struct npc_halazzi_lynxAI : public ScriptedAI
void Reset() override
{
npc_halazzi_lynxAI(Creature* creature) : ScriptedAI(creature) { }
scheduler.CancelAll();
}
uint32 FrenzyTimer;
uint32 shredder_timer;
void Reset() override
{
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
shredder_timer = 4000;
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth())
damage = 0;
}
void AttackStart(Unit* who) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
ScriptedAI::AttackStart(who);
}
void JustEngagedWith(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (FrenzyTimer <= diff)
{
DoCast(me, SPELL_LYNX_FRENZY);
FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds
}
else FrenzyTimer -= diff;
if (shredder_timer <= diff)
{
DoCastVictim(SPELL_SHRED_ARMOR);
shredder_timer = 4000;
}
else shredder_timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
return GetZulAmanAI<npc_halazzi_lynxAI>(creature);
if (damage >= me->GetHealth())
{
damage = 0;
}
}
void AttackStart(Unit* who) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
ScriptedAI::AttackStart(who);
}
}
void JustEngagedWith(Unit* who) override
{
ScriptedAI::JustEngagedWith(who);
ScheduleTimedEvent(30s, 50s, [&]
{
DoCastSelf(SPELL_LYNX_FRENZY);
}, 30s, 50s);
ScheduleTimedEvent(4s, [&]{
DoCastVictim(SPELL_SHRED_ARMOR);
}, 4s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
scheduler.Update(diff);
DoMeleeAttackIfReady();
}
};
void AddSC_boss_halazzi()
{
new boss_halazzi();
new npc_halazzi_lynx();
RegisterZulAmanCreatureAI(boss_halazzi);
RegisterZulAmanCreatureAI(npc_halazzi_lynx);
}

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@@ -447,9 +447,9 @@ public:
PlayerAbility_Timer = urand(8000, 10000);
PlayerClass = target->getClass() - 1;
if (PlayerClass == CLASS_DRUID - 1)
if (target->IsClass(CLASS_DRUID))
PlayerClass = CLASS_DRUID;
else if (PlayerClass == CLASS_PRIEST - 1 && target->HasSpell(15473))
else if (target->IsClass(CLASS_PRIEST) && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec

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@@ -55,6 +55,17 @@ static SHostageInfo HostageInfo[] =
Position const HarrisonJonesLoc = {120.687f, 1674.0f, 42.0217f, 1.59044f};
ObjectData const creatureData[] =
{
{ NPC_SPIRIT_LYNX, DATA_SPIRIT_LYNX },
{ 0, 0 }
};
ObjectData const gameObjectData[] =
{
{ 0, 0 }
};
class instance_zulaman : public InstanceMapScript
{
public:
@@ -92,6 +103,7 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
QuestTimer = 0;
@@ -135,6 +147,7 @@ public:
default:
break;
}
InstanceScript::OnCreatureCreate(creature);
}
void OnGameObjectCreate(GameObject* go) override

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@@ -32,9 +32,10 @@ enum DataTypes
DATA_HALAZZIEVENT = 4,
DATA_HEXLORDEVENT = 5,
DATA_ZULJINEVENT = 6,
DATA_CHESTLOOTED = 7,
TYPE_RAND_VENDOR_1 = 8,
TYPE_RAND_VENDOR_2 = 9
DATA_SPIRIT_LYNX = 7,
DATA_CHESTLOOTED = 8,
TYPE_RAND_VENDOR_1 = 9,
TYPE_RAND_VENDOR_2 = 10
};
enum CreatureIds
@@ -44,7 +45,8 @@ enum CreatureIds
NPC_ZULJIN = 23863,
NPC_HEXLORD = 24239,
NPC_HALAZZI = 23577,
NPC_NALORAKK = 23576
NPC_NALORAKK = 23576,
NPC_SPIRIT_LYNX = 24143
};
enum GameobjectIds
@@ -68,4 +70,6 @@ inline AI* GetZulAmanAI(T* obj)
return GetInstanceAI<AI>(obj, ZulAmanScriptName);
}
#define RegisterZulAmanCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetZulAmanAI)
#endif

View File

@@ -53,10 +53,10 @@ enum RizzleSprysprocketData
SAY_RIZZLE_START = 0,
SAY_RIZZLE_GRENADE = 1,
SAY_RIZZLE_FINAL = 2,
MSG_ESCAPE_NOTICE = 3
};
MSG_ESCAPE_NOTICE = 3,
GOSSIP_GET_MOONSTONE = 21893
#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
};
Position const WPs[58] =
{
@@ -295,7 +295,7 @@ public:
if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE)
return true;
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_GET_MOONSTONE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, 10811, creature->GetGUID());
return true;

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@@ -65,7 +65,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF + 1:
CloseGossipMenuFor(player);
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_HORDE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
@@ -80,29 +80,42 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->getClass() != CLASS_DRUID)
if (player->GetTeamId() != TEAM_HORDE)
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
else if (player->GetTeamId() != TEAM_HORDE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4042, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
SendGossipMenuFor(player, 4917, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4917, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
else if (player->GetTeamId() == TEAM_HORDE)
{
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
{
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4042, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
}
SendGossipMenuFor(player, 4918, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4918, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4916, creature->GetGUID());
}
}
return true;
}
@@ -176,7 +189,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF + 1:
CloseGossipMenuFor(player);
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_ALLIANCE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
@@ -191,29 +204,41 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->getClass() != CLASS_DRUID)
if (player->GetTeamId() != TEAM_ALLIANCE)
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
else if (player->GetTeamId() != TEAM_ALLIANCE)
{
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4041, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
SendGossipMenuFor(player, 4915, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4915, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
}
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
else if (player->GetTeamId() == TEAM_ALLIANCE)
{
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
{
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
{
AddGossipItemFor(player, 4041, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
}
SendGossipMenuFor(player, 4914, creature->GetGUID());
if (player->IsClass(CLASS_DRUID))
{
SendGossipMenuFor(player, 4914, creature->GetGUID());
}
else
{
SendGossipMenuFor(player, 4913, creature->GetGUID());
}
}
return true;
}

View File

@@ -853,12 +853,12 @@ public:
{
if (p->getPowerType() != POWER_MANA)
return true;
if (p->getClass() == CLASS_HUNTER)
if (p->IsClass(CLASS_HUNTER))
return true;
uint8 maxIndex = p->GetMostPointsTalentTree();
if ((p->getClass() == CLASS_PALADIN && maxIndex >= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 1) || (p->getClass() == CLASS_DRUID && maxIndex == 1))
if ((p->IsClass(CLASS_PALADIN) && maxIndex >= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 1) || (p->IsClass(CLASS_DRUID) && maxIndex == 1))
return true;
if (_removeHealers == ((p->getClass() == CLASS_DRUID && maxIndex == 2) || (p->getClass() == CLASS_PALADIN && maxIndex == 0) || (p->getClass() == CLASS_PRIEST && maxIndex <= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 2)))
if (_removeHealers == ((p->IsClass(CLASS_DRUID) && maxIndex == 2) || (p->IsClass(CLASS_PALADIN) && maxIndex == 0) || (p->IsClass(CLASS_PRIEST) && maxIndex <= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 2)))
return true;
return false;

View File

@@ -2856,8 +2856,7 @@ public:
{
c->AI()->AttackStart(target);
DoZoneInCombat(c);
uint8 Class = target->getClass();
if (Class != CLASS_DRUID)
if (!target->IsClass(CLASS_DRUID))
if (Player* p = target->ToPlayer())
{
if (Item* i = p->GetWeaponForAttack(BASE_ATTACK))
@@ -2869,7 +2868,7 @@ public:
target->CastSpell(c, 60352, true); // Mirror Image, clone visual appearance
}
c->AI()->DoAction(Class);
c->AI()->DoAction(target->getClass());
}
}
}

View File

@@ -57,7 +57,9 @@ enum Spells
SPELL_SUMMON_SPOREBAT2 = 38490,
SPELL_SUMMON_SPOREBAT3 = 38492,
SPELL_SUMMON_SPOREBAT4 = 38493,
SPELL_TOXIC_SPORES = 38574
SPELL_TOXIC_SPORES = 38574,
SPELL_POISON_BOLT = 38253
};
enum Misc
@@ -91,6 +93,8 @@ struct boss_lady_vashj : public BossAI
ScheduleHealthCheckEvent(70, [&]{
Talk(SAY_PHASE2);
scheduler.CancelAll();
me->CastStop();
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MovePoint(POINT_HOME, me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ(), true, true);
});
@@ -178,7 +182,6 @@ struct boss_lady_vashj : public BossAI
me->AddUnitState(UNIT_STATE_ROOT);
me->SetFacingTo(me->GetHomePosition().GetOrientation());
instance->SetData(DATA_ACTIVATE_SHIELD, 0);
scheduler.CancelAll();
scheduler.Schedule(2400ms, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
@@ -271,6 +274,42 @@ private:
std::chrono::seconds _batTimer;
};
struct npc_tainted_elemental : public ScriptedAI
{
npc_tainted_elemental(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
me->SetInCombatWithZone();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
me->AddThreat(target, 1000.0f);
}
}
void JustEngagedWith(Unit* /*who*/) override
{
scheduler.Schedule(100ms, 500ms, [this](TaskContext context)
{
DoCastVictim(SPELL_POISON_BOLT);
context.Repeat(2350ms, 2650ms);
}).Schedule(15s, [this](TaskContext)
{
me->DespawnOrUnsummon();
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
}
};
class spell_lady_vashj_magic_barrier : public AuraScript
{
PrepareAuraScript(spell_lady_vashj_magic_barrier);
@@ -410,6 +449,7 @@ class spell_lady_vashj_summons : public SpellScript
void AddSC_boss_lady_vashj()
{
RegisterSerpentShrineAI(boss_lady_vashj);
RegisterSerpentShrineAI(npc_tainted_elemental);
RegisterSpellScript(spell_lady_vashj_magic_barrier);
RegisterSpellScript(spell_lady_vashj_remove_tainted_cores);
RegisterSpellScript(spell_lady_vashj_summon_sporebat);

View File

@@ -28,6 +28,7 @@ enum Spells
SPELL_FLAME_QUILLS = 34229,
SPELL_QUILL_MISSILE_1 = 34269, // 21
SPELL_QUILL_MISSILE_2 = 34314, // 3
SPELL_CLEAR_ALL_DEBUFFS = 34098,
SPELL_FLAME_BUFFET = 34121,
SPELL_EMBER_BLAST = 34341,
SPELL_REBIRTH_PHASE2 = 34342,
@@ -38,15 +39,18 @@ enum Spells
SPELL_DIVE_BOMB = 35181
};
const Position alarPoints[7] =
// @todo: Alar doesnt seem to move to waypoints but instead to the triggers in p1
const Position alarPoints[9] =
{
{340.15f, 58.65f, 17.71f, 4.60f},
{388.09f, 31.54f, 20.18f, 1.61f},
{388.18f, -32.85f, 20.18f, 0.52f},
{340.29f, -60.19f, 17.72f, 5.71f},
{332.0f, 0.01f, 43.0f, 0.0f},
{331.0f, 0.01f, -2.38f, 0.0f},
{332.0f, 0.01f, 43.0f, 0.0f}
{335.638f, 59.4879f, 17.9319f, 4.60f}, //first platform
{388.751007f, 31.731199f, 20.263599f, 1.61f},
{388.790985f, -33.105900f, 20.263599f, 0.52f},
{332.722992f, -61.159f, 17.979099f, 5.71f},
{258.959015f, -38.687099f, 20.262899f, 5.21f},
{259.2277997, 35.879002f, 20.263f, 4.81f}, //sixth platform
{332.0f, 0.01f, 43.0f, 0.0f}, //quill
{331.0f, 0.01f, -2.38f, 0.0f}, //middle (p2)
{332.0f, 0.01f, 43.0f, 0.0f} // dive
};
enum Misc
@@ -56,26 +60,28 @@ enum Misc
NPC_FLAME_PATCH = 20602,
POINT_PLATFORM = 0,
POINT_QUILL = 4,
POINT_MIDDLE = 5,
POINT_DIVE = 6,
POINT_QUILL = 6,
POINT_MIDDLE = 7,
POINT_DIVE = 8,
EVENT_SWITCH_PLATFORM = 1,
EVENT_START_QUILLS = 2,
EVENT_RELOCATE_MIDDLE = 3,
EVENT_REBIRTH = 4,
EVENT_SPELL_MELT_ARMOR = 5,
EVENT_SPELL_FLAME_PATCH = 6,
EVENT_SPELL_CHARGE = 7,
EVENT_SPELL_DIVE_BOMB = 8,
EVENT_START_DIVE = 9,
EVENT_CAST_DIVE_BOMB = 10,
EVENT_SUMMON_DIVE_PHOENIX = 11,
EVENT_REBIRTH_DIVE = 12,
EVENT_SPELL_BERSERK = 13,
EVENT_RELOCATE_MIDDLE = 1,
EVENT_REBIRTH = 2,
EVENT_SPELL_BERSERK = 3,
EVENT_MOVE_TO_PHASE_2 = 20,
EVENT_FINISH_DIVE = 21
EVENT_MOVE_TO_PHASE_2 = 4,
EVENT_FINISH_DIVE = 5
};
enum PlatformMoveDirections
{
DIRECTION_ANTI_CLOCKWISE = 0,
DIRECTION_CLOCKWISE = 1,
DIRECTION_ACROSS = 2
};
enum GroupAlar
{
GROUP_FLAME_BUFFET = 1
};
// Xinef: Ruse of the Ashtongue (10946)
@@ -85,279 +91,284 @@ enum qruseoftheAshtongue
QUEST_RUSE_OF_THE_ASHTONGUE = 10946,
};
class boss_alar : public CreatureScript
struct boss_alar : public BossAI
{
public:
boss_alar() : CreatureScript("boss_alar") { }
struct boss_alarAI : public BossAI
boss_alar(Creature* creature) : BossAI(creature, DATA_ALAR)
{
boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
{
startPath = true;
SetCombatMovement(false);
}
uint8 platform;
uint8 noQuillTimes;
bool startPath;
void JustReachedHome() override
{
BossAI::JustReachedHome();
startPath = true;
}
void Reset() override
{
BossAI::Reset();
platform = 0;
noQuillTimes = 0;
me->SetModelVisible(true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
me->SetReactState(REACT_AGGRESSIVE);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}
void JustDied(Unit* killer) override
{
me->SetModelVisible(true);
BossAI::JustDied(killer);
// Xinef: Ruse of the Ashtongue (10946)
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
Player* player = itr->GetSource();
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
{
damage = 0;
if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
{
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_EMBER_BLAST, true);
me->setAttackTimer(BASE_ATTACK, 16000);
events.Reset();
events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
events.ScheduleEvent(EVENT_REBIRTH, 16001);
}
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
startPath = true;
return;
}
if (id == POINT_PLATFORM)
me->setAttackTimer(BASE_ATTACK, 1000);
else if (id == POINT_QUILL)
events.ScheduleEvent(EVENT_START_QUILLS, 1000);
else if (id == POINT_DIVE)
{
events.ScheduleEvent(EVENT_START_DIVE, 1000);
events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
}
}
void UpdateAI(uint32 diff) override
{
if (startPath)
{
me->StopMoving();
startPath = false;
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SWITCH_PLATFORM:
if (roll_chance_i(20 * noQuillTimes))
{
noQuillTimes = 0;
platform = RAND(0, 3);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
}
else
{
if (noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[platform].GetOrientation());
me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
platform = (platform + 1) % 4;
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
}
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_QUILLS:
me->CastSpell(me, SPELL_FLAME_QUILLS, false);
break;
case EVENT_RELOCATE_MIDDLE:
me->SetPosition(alarPoints[POINT_MIDDLE]);
break;
case EVENT_MOVE_TO_PHASE_2:
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
break;
case EVENT_REBIRTH:
me->SetReactState(REACT_AGGRESSIVE);
platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
break;
case EVENT_SPELL_MELT_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
break;
case EVENT_SPELL_CHARGE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_CHARGE, false);
events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
break;
case EVENT_SPELL_FLAME_PATCH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
break;
case EVENT_SPELL_DIVE_BOMB:
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
events.DelayEvents(15000);
me->setAttackTimer(BASE_ATTACK, 20000);
break;
case EVENT_START_DIVE:
me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
break;
case EVENT_CAST_DIVE_BOMB:
events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
{
me->CastSpell(target, SPELL_DIVE_BOMB, false);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
break;
case EVENT_SUMMON_DIVE_PHOENIX:
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
break;
}
case EVENT_REBIRTH_DIVE:
me->SetModelVisible(true);
me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
break;
case EVENT_FINISH_DIVE:
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
}
if (me->isAttackReady())
{
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))
{
me->AttackerStateUpdate(unit);
return;
}
me->CastSpell(me, SPELL_FLAME_BUFFET, false);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTheEyeAI<boss_alarAI>(creature);
SetCombatMovement(false);
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
if (me->IsEngaged())
{
ConstructWaypointsAndMove();
}
}
void Reset() override
{
BossAI::Reset();
_canAttackCooldown = true;
_baseAttackOverride = false;
_spawnPhoenixes = false;
_platform = 0;
_platformRoll = 0;
_noQuillTimes = 0;
_platformMoveRepeatTimer = 16s;
me->SetModelVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
ConstructWaypointsAndMove();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
ScheduleTimedEvent(0s, [&]
{
if (roll_chance_i(20 * _noQuillTimes))
{
_noQuillTimes = 0;
_platform = RAND(0, 5);
me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
_platformMoveRepeatTimer = 16s;
}
else
{
if (_noQuillTimes++ > 0)
{
me->SetOrientation(alarPoints[_platform].GetOrientation());
if (_spawnPhoenixes)
{
SpawnPhoenixes(3, me);
}
}
me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[_platform], false, true);
_platformRoll = RAND(0, 2);
switch(_platformRoll)
{
case DIRECTION_ANTI_CLOCKWISE:
_platform = (_platform+5)%6;
_spawnPhoenixes = false;
break;
case DIRECTION_CLOCKWISE:
_platform = (_platform+1)%6;
_spawnPhoenixes = false;
break;
case DIRECTION_ACROSS:
_platform = (_platform+3)%6;
_spawnPhoenixes = true;
break;
}
_platformMoveRepeatTimer = 30s;
}
}, _platformMoveRepeatTimer);
ScheduleMainSpellAttack(0s);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
me->SetModelVisible(true);
if (Map* map = me->GetMap())
{
map->DoForAllPlayers([&](Player* player)
{
if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
{
if (player->HasAura(SPELL_ASHTONGUE_RUSE))
{
player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
}
}
});
}
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
if (damage >= me->GetHealth() && _platform < POINT_MIDDLE)
{
damage = 0;
me->InterruptNonMeleeSpells(false);
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_EMBER_BLAST, true);
scheduler.CancelAll();
ScheduleUniqueTimedEvent(8s, [&]{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}, EVENT_RELOCATE_MIDDLE);
ScheduleUniqueTimedEvent(12s, [&]
{
me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}, EVENT_MOVE_TO_PHASE_2);
ScheduleUniqueTimedEvent(16001ms, [&]{
me->SetReactState(REACT_AGGRESSIVE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
}, EVENT_REBIRTH);
}
}
void ScheduleAbilities()
{
ScheduleTimedEvent(57s, [&]
{
DoCastVictim(SPELL_MELT_ARMOR);
}, 60s);
ScheduleTimedEvent(10s, [&]
{
DoCastRandomTarget(SPELL_CHARGE, 0, 50.0f);
}, 30s);
ScheduleTimedEvent(20s, [&]
{
// find spell from sniffs?
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
{
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
}
}, 30s);
ScheduleTimedEvent(30s, [&]
{
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
scheduler.DelayAll(15s);
}, 30s);
ScheduleUniqueTimedEvent(10min, [&]
{
DoCastSelf(SPELL_BERSERK);
}, EVENT_SPELL_BERSERK);
ScheduleMainSpellAttack(0s);
}
void SpawnPhoenixes(uint8 count, Unit* targetToSpawnAt)
{
if (targetToSpawnAt)
{
for (uint8 i = 0; i < count; ++i)
{
me->SummonCreature(NPC_EMBER_OF_ALAR, *targetToSpawnAt, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
}
}
}
void DoDiveBomb()
{
scheduler.Schedule(2s, [this](TaskContext)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
{
SpawnPhoenixes(2, target);
}
}).Schedule(6s, [this](TaskContext)
{
me->SetModelVisible(true);
DoCastSelf(SPELL_REBIRTH_DIVE);
}).Schedule(10s, [this](TaskContext)
{
me->GetMotionMaster()->MoveChase(me->GetVictim());
});
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
{
DoCast(target, SPELL_DIVE_BOMB);
me->SetPosition(*target);
me->StopMovingOnCurrentPos();
}
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
{
if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
{
ConstructWaypointsAndMove();
}
return;
}
switch(id)
{
case POINT_QUILL:
scheduler.CancelGroup(GROUP_FLAME_BUFFET);
scheduler.Schedule(1s, [this](TaskContext)
{
DoCastSelf(SPELL_FLAME_QUILLS);
});
ScheduleMainSpellAttack(13s);
break;
case POINT_DIVE:
scheduler.Schedule(1s, [this](TaskContext)
{
DoCastSelf(SPELL_DIVE_BOMB_VISUAL);
}).Schedule(5s, [this](TaskContext)
{
DoDiveBomb();
});
break;
default:
return;
}
}
void ScheduleMainSpellAttack(std::chrono::seconds timer)
{
scheduler.Schedule(timer, GROUP_FLAME_BUFFET, [this](TaskContext context)
{
if (!me->IsWithinMeleeRange(me->GetVictim()) && !me->isMoving())
{
DoCastVictim(SPELL_FLAME_BUFFET);
}
context.Repeat(2s);
});
}
void ConstructWaypointsAndMove()
{
me->StopMoving();
if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
{
Movement::PointsArray pathPoints;
pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < i_path->size(); ++i)
{
WaypointData const* node = i_path->at(i);
pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
}
me->GetMotionMaster()->MoveSplinePath(&pathPoints);
}
}
private:
bool _canAttackCooldown;
bool _baseAttackOverride;
bool _spawnPhoenixes;
uint8 _platform;
uint8 _platformRoll;
uint8 _noQuillTimes;
std::chrono::seconds _platformMoveRepeatTimer;
};
class CastQuill : public BasicEvent
{
public:
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId)
{
}
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId){ }
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_caster->CastSpell(_caster, _spellId, true);
return true;
}
private:
Unit* _caster;
uint32 _spellId;
@@ -496,7 +507,7 @@ public:
void AddSC_boss_alar()
{
new boss_alar();
RegisterTheEyeAI(boss_alar);
new spell_alar_flame_quills();
new spell_alar_ember_blast();
new spell_alar_ember_blast_death();

View File

@@ -68,6 +68,7 @@ struct boss_high_astromancer_solarian : public BossAI
ScheduleHealthCheckEvent(20, [&]{
scheduler.CancelAll();
me->ResumeChasingVictim();
scheduler.Schedule(3s, [this](TaskContext context)
{
DoCastVictim(SPELL_VOID_BOLT);
@@ -109,10 +110,21 @@ struct boss_high_astromancer_solarian : public BossAI
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
me->CallForHelp(105.0f);
me->GetMotionMaster()->Clear();
scheduler.Schedule(3650ms, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_ARCANE_MISSILES, 0, 40.0f);
me->GetMotionMaster()->Clear();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
{
DoCast(target, SPELL_ARCANE_MISSILES);
}
else
{
//no targets in required range
me->GetMotionMaster()->MoveChase(me->GetVictim(), 30.0f);
me->CastStop();
}
context.Repeat(800ms, 7300ms);
}).Schedule(21800ms, [this](TaskContext context)
{

File diff suppressed because it is too large Load Diff

View File

@@ -20,6 +20,21 @@
#include "SpellScriptLoader.h"
#include "the_eye.h"
ObjectData const creatureData[] =
{
{ NPC_KAELTHAS, DATA_KAELTHAS },
{ NPC_THALADRED, DATA_THALADRED },
{ NPC_LORD_SANGUINAR, DATA_LORD_SANGUINAR },
{ NPC_CAPERNIAN, DATA_CAPERNIAN },
{ NPC_TELONICUS, DATA_TELONICUS },
{ 0, 0 }
};
ObjectData const gameObjectData[] =
{
{ 0, 0 }
};
class instance_the_eye : public InstanceMapScript
{
public:
@@ -30,6 +45,7 @@ public:
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
SetBossNumber(MAX_ENCOUNTER);
}
@@ -66,6 +82,7 @@ public:
LordSanguinarGUID = creature->GetGUID();
break;
}
InstanceScript::OnCreatureCreate(creature);
}
void OnGameObjectCreate(GameObject* gobject) override
@@ -98,14 +115,6 @@ public:
return AlarGUID;
case NPC_KAELTHAS:
return KaelthasGUID;
case DATA_KAEL_ADVISOR1:
return ThaladredTheDarkenerGUID;
case DATA_KAEL_ADVISOR2:
return LordSanguinarGUID;
case DATA_KAEL_ADVISOR3:
return GrandAstromancerCapernianGUID;
case DATA_KAEL_ADVISOR4:
return MasterEngineerTelonicusGUID;
}
return ObjectGuid::Empty;

View File

@@ -36,10 +36,10 @@ enum EyeData
DATA_KAELTHAS = 3,
MAX_ENCOUNTER = 4,
DATA_KAEL_ADVISOR1 = 10,
DATA_KAEL_ADVISOR2 = 11,
DATA_KAEL_ADVISOR3 = 12,
DATA_KAEL_ADVISOR4 = 13
DATA_THALADRED = 10,
DATA_LORD_SANGUINAR = 11,
DATA_CAPERNIAN = 12,
DATA_TELONICUS = 13
};
enum EyeNPCs

View File

@@ -1014,7 +1014,7 @@ class spell_dk_blood_boil : public SpellScript
bool Load() override
{
_executed = false;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY);
}
void HandleAfterHit()
@@ -1258,7 +1258,7 @@ class spell_dk_death_gate : public SpellScript
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
if (!GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;

View File

@@ -446,7 +446,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 8.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 8.0f);
@@ -459,7 +459,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 17.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 17.0f);
@@ -472,7 +472,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
{
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
{
if (modOwner->getClass() == CLASS_HUNTER)
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 26.0f);
else if (modOwner->getPowerType() == POWER_MANA)
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 26.0f);
@@ -1673,7 +1673,7 @@ class spell_gen_pet_summoned : public SpellScript
Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber() && player->CanResummonPet(player->GetLastPetSpell()))
{
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
PetType newPetType = (player->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
{
@@ -3545,11 +3545,11 @@ class spell_gen_on_tournament_mount : public AuraScript
case NPC_ARGENT_WARHORSE:
{
if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
else
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
}
default:
return 0;

View File

@@ -576,7 +576,7 @@ class spell_item_skull_of_impeding_doom : public AuraScript
void CalculateManaLeechAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (!GetCaster() || GetCaster()->getPowerType() != POWER_MANA)
if (!GetCaster() || !GetCaster()->HasActivePowerType(POWER_MANA))
return;
amount = GetCaster()->GetMaxPower(POWER_MANA) * 0.12f; // 5 ticks which reduce health by 60%
@@ -3469,7 +3469,7 @@ class spell_item_refocus : public SpellScript
{
Player* caster = GetCaster()->ToPlayer();
if (!caster || caster->getClass() != CLASS_HUNTER)
if (!caster || !caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY))
return;
caster->RemoveCategoryCooldown(SPELL_CATEGORY_AIMED_MULTI);

View File

@@ -483,7 +483,7 @@ class spell_pal_blessing_of_sanctuary : public AuraScript
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->getPowerType() == POWER_MANA;
return GetTarget()->HasActivePowerType(POWER_MANA);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
@@ -969,7 +969,7 @@ class spell_pal_lay_on_hands : public SpellScript
// Xinef: Glyph of Divinity
if (Unit* target = GetExplTargetUnit())
if (target->getPowerType() == POWER_MANA)
if (target->HasActivePowerType(POWER_MANA))
_manaAmount = target->GetPower(POWER_MANA);
return SPELL_CAST_OK;

View File

@@ -992,7 +992,7 @@ class spell_sha_mana_spring_totem : public SpellScript
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
if (target->HasActivePowerType(POWER_MANA))
caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
@@ -1017,7 +1017,7 @@ class spell_sha_mana_tide_totem : public SpellScript
if (Unit* caster = GetCaster())
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
if (unitTarget->HasActivePowerType(POWER_MANA))
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide