feat(Core/Conditions): CONDITION_PET_TYPE (#10299)

This commit is contained in:
IntelligentQuantum
2022-01-30 09:18:04 +03:30
committed by GitHub
parent cbe3da09b8
commit 5577ea3fdc
2 changed files with 19 additions and 3 deletions

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@@ -77,7 +77,7 @@ enum ConditionTypes
CONDITION_STAND_STATE = 42, // TODO: NOT SUPPORTED YET
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
CONDITION_PET_TYPE = 45, // TODO: NOT SUPPORTED YET
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest