diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 360840cdd..5c5c42848 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -707,8 +707,17 @@ void GameObject::Update(uint32 diff) //! The GetOwnerGUID() check is mostly for compatibility with hacky scripts - 99% of the time summoning should be done trough spells. if (GetSpellId() || GetOwnerGUID()) { - SetRespawnTime(0); - Delete(); + //Don't delete spell spawned chests, which are not consumed on loot + if (m_respawnTime > 0 && GetGoType() == GAMEOBJECT_TYPE_CHEST && !GetGOInfo()->IsDespawnAtAction()) + { + UpdateObjectVisibility(); + SetLootState(GO_READY); + } + else + { + SetRespawnTime(0); + Delete(); + } return; }