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fix(Core/Movement): Fixed never ending spline movement if fallen under map. (#6485)
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@@ -566,8 +566,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
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}
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}
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plrMover->StopMovingOnCurrentPos(); // pussywizard: moving corpse can't release spirit
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}
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}
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}
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