mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Database): implement db loader (#4431)
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@@ -29,6 +29,7 @@
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#include "WorldRunnable.h"
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#include "WorldSocket.h"
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#include "WorldSocketMgr.h"
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#include "DatabaseLoader.h"
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#include <ace/Sig_Handler.h>
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#ifdef _WIN32
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@@ -388,80 +389,16 @@ bool Master::_StartDB()
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MySQL::Library_Init();
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sLog->SetLogDB(false);
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std::string dbstring;
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uint8 async_threads, synch_threads;
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dbstring = sConfigMgr->GetOption<std::string>("WorldDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("World database not specified in configuration file");
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// Load databases
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DatabaseLoader loader;
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loader
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.AddDatabase(LoginDatabase, "Login")
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.AddDatabase(CharacterDatabase, "Character")
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.AddDatabase(WorldDatabase, "World");
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if (!loader.Load())
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return false;
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}
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async_threads = uint8(sConfigMgr->GetOption<int32>("WorldDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("World database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetOption<int32>("WorldDatabase.SynchThreads", 1));
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///- Initialise the world database
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if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to world database %s", dbstring.c_str());
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return false;
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}
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///- Get character database info from configuration file
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dbstring = sConfigMgr->GetOption<std::string>("CharacterDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("Character database not specified in configuration file");
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return false;
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}
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async_threads = uint8(sConfigMgr->GetOption<int32>("CharacterDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("Character database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetOption<int32>("CharacterDatabase.SynchThreads", 2));
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///- Initialise the Character database
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if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
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return false;
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}
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///- Get login database info from configuration file
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dbstring = sConfigMgr->GetOption<std::string>("LoginDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("Login database not specified in configuration file");
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return false;
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}
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async_threads = uint8(sConfigMgr->GetOption<int32>("LoginDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("Login database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetOption<int32>("LoginDatabase.SynchThreads", 1));
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///- Initialise the login database
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if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to login database %s", dbstring.c_str());
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return false;
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}
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///- Get the realm Id from the configuration file
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realmID = sConfigMgr->GetOption<int32>("RealmID", 0);
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