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feat(Core/Database): implement db loader (#4431)
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@@ -19852,7 +19852,6 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
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}
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}
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Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
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MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
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if (LevelMin || LevelMax || ilvlRequirementNotMet
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