feat(Core/Database): implement db loader (#4431)

This commit is contained in:
Kargatum
2021-04-12 15:09:13 +07:00
committed by GitHub
parent 81301c67d9
commit 53ce87d0f7
15 changed files with 426 additions and 226 deletions

View File

@@ -12,21 +12,22 @@
* authentication server
*/
#include <ace/Dev_Poll_Reactor.h>
#include <ace/TP_Reactor.h>
#include <ace/ACE.h>
#include <openssl/opensslv.h>
#include <openssl/crypto.h>
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Configuration/Config.h"
#include "DatabaseEnv.h"
#include "Config.h"
#include "Log.h"
#include "GitRevision.h"
#include "Util.h"
#include "SignalHandler.h"
#include "RealmList.h"
#include "RealmAcceptor.h"
#include "DatabaseLoader.h"
#include <ace/Dev_Poll_Reactor.h>
#include <ace/TP_Reactor.h>
#include <ace/ACE.h>
#include <ace/Sig_Handler.h>
#include <openssl/opensslv.h>
#include <openssl/crypto.h>
#ifdef __linux__
#include <sched.h>
@@ -43,8 +44,6 @@ void StopDB();
bool stopEvent = false; // Setting it to true stops the server
LoginDatabaseWorkerPool LoginDatabase; // Accessor to the authserver database
/// Print out the usage string for this program on the console.
void usage(const char* prog)
{
@@ -281,33 +280,15 @@ bool StartDB()
{
MySQL::Library_Init();
std::string dbstring = sConfigMgr->GetOption<std::string>("LoginDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("Database not specified");
// Load databases
// NOTE: While authserver is singlethreaded you should keep synch_threads == 1.
// Increasing it is just silly since only 1 will be used ever.
DatabaseLoader loader;
loader
.AddDatabase(LoginDatabase, "Login");
if (!loader.Load())
return false;
}
int32 worker_threads = sConfigMgr->GetOption<int32>("LoginDatabase.WorkerThreads", 1);
if (worker_threads < 1 || worker_threads > 32)
{
sLog->outError("Improper value specified for LoginDatabase.WorkerThreads, defaulting to 1.");
worker_threads = 1;
}
int32 synch_threads = sConfigMgr->GetOption<int32>("LoginDatabase.SynchThreads", 1);
if (synch_threads < 1 || synch_threads > 32)
{
sLog->outError("Improper value specified for LoginDatabase.SynchThreads, defaulting to 1.");
synch_threads = 1;
}
// NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever.
if (!LoginDatabase.Open(dbstring.c_str(), uint8(worker_threads), uint8(synch_threads)))
{
sLog->outError("Cannot connect to database");
return false;
}
sLog->outString("Started auth database connection pool.");
return true;

View File

@@ -19852,7 +19852,6 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
}
}
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
if (LevelMin || LevelMax || ilvlRequirementNotMet

View File

@@ -6342,7 +6342,6 @@ void ObjectMgr::LoadAccessRequirements()
currentRequirementsList->push_back(progression_requirement);
}
} while (progression_requirements_results->NextRow());
}
@@ -6360,7 +6359,6 @@ void ObjectMgr::LoadAccessRequirements()
_accessRequirementStore[mapid][difficulty] = ar;
} while (access_template_result->NextRow());
sLog->outString(">> Loaded %u rows from dungeon_access_template and %u rows from dungeon_access_requirements in %u ms", count, countProgressionRequirements, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}

View File

@@ -53,5 +53,4 @@ inline AI* GetAhnkahetAI(T* obj)
return GetInstanceAI<AI>(obj, AhnahetScriptName);
}
#endif

View File

@@ -29,6 +29,7 @@
#include "WorldRunnable.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include "DatabaseLoader.h"
#include <ace/Sig_Handler.h>
#ifdef _WIN32
@@ -388,80 +389,16 @@ bool Master::_StartDB()
MySQL::Library_Init();
sLog->SetLogDB(false);
std::string dbstring;
uint8 async_threads, synch_threads;
dbstring = sConfigMgr->GetOption<std::string>("WorldDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("World database not specified in configuration file");
// Load databases
DatabaseLoader loader;
loader
.AddDatabase(LoginDatabase, "Login")
.AddDatabase(CharacterDatabase, "Character")
.AddDatabase(WorldDatabase, "World");
if (!loader.Load())
return false;
}
async_threads = uint8(sConfigMgr->GetOption<int32>("WorldDatabase.WorkerThreads", 1));
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("World database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = uint8(sConfigMgr->GetOption<int32>("WorldDatabase.SynchThreads", 1));
///- Initialise the world database
if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to world database %s", dbstring.c_str());
return false;
}
///- Get character database info from configuration file
dbstring = sConfigMgr->GetOption<std::string>("CharacterDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("Character database not specified in configuration file");
return false;
}
async_threads = uint8(sConfigMgr->GetOption<int32>("CharacterDatabase.WorkerThreads", 1));
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("Character database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = uint8(sConfigMgr->GetOption<int32>("CharacterDatabase.SynchThreads", 2));
///- Initialise the Character database
if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
return false;
}
///- Get login database info from configuration file
dbstring = sConfigMgr->GetOption<std::string>("LoginDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("Login database not specified in configuration file");
return false;
}
async_threads = uint8(sConfigMgr->GetOption<int32>("LoginDatabase.WorkerThreads", 1));
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("Login database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = uint8(sConfigMgr->GetOption<int32>("LoginDatabase.SynchThreads", 1));
///- Initialise the login database
if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to login database %s", dbstring.c_str());
return false;
}
///- Get the realm Id from the configuration file
realmID = sConfigMgr->GetOption<int32>("RealmID", 0);