From 53bfc548a63d28215e3477b9ba0f3bea7aee76c9 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 24 Apr 2022 02:05:27 -0300 Subject: [PATCH] fix(Scripts/BlackwingLair): Bone Constructs should persist after Nefarian's death (#11504) --- .../BlackrockMountain/BlackwingLair/boss_nefarian.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp index 6f9143d9c..2aadc1458 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp @@ -304,7 +304,8 @@ public: { if (summon->GetEntry() == NPC_NEFARIAN) { - summons.DespawnAll(); + summons.DespawnEntry(_nefarianLeftTunnel); + summons.DespawnEntry(_nefarianRightTunnel); Unit::Kill(me, me); } }