fix(Core/Characters): Fix crash on characters deletion with COD mails. (#18754)

fix(Core/Characters): Fix crash on characters deletion.
This commit is contained in:
Anton Popovichenko
2024-04-17 08:53:43 +02:00
committed by GitHub
parent ef0ebe38d0
commit 5386443388
2 changed files with 1 additions and 8 deletions

View File

@@ -115,7 +115,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// End LoginQueryHolder content
PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_SEL_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_AUCTIONS, "SELECT id, houseid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, houseid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);