fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22581)

This commit is contained in:
Andrew
2025-08-12 14:31:08 -03:00
committed by GitHub
parent 743b6e7cd9
commit 5369aec3c9
4 changed files with 21 additions and 2 deletions

View File

@@ -53,6 +53,7 @@
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SmartAI.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
@@ -4109,8 +4110,8 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
//LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
{
// for example, do not let self-stun aura interrupt itself
if (!spell->IsInterruptable())
@@ -4128,6 +4129,15 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
m_currentSpells[spellType] = nullptr;
spell->SetReferencedFromCurrent(false);
}
// SAI creatures only
// Start chasing victim if they are spell casters (at least one SMC spell) if interrupted/silenced.
if (IsCreature())
{
if (SmartAI* ai = dynamic_cast<SmartAI*>(ToCreature()->AI()))
if (ai->CanChaseOnInterrupt())
ai->SetCombatMove(true);
}
}
}