fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22581)

This commit is contained in:
Andrew
2025-08-12 14:31:08 -03:00
committed by GitHub
parent 743b6e7cd9
commit 5369aec3c9
4 changed files with 21 additions and 2 deletions

View File

@@ -742,6 +742,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.cast.castFlags & SMARTCAST_COMBAT_MOVE)
{
CAST_AI(SmartAI, me->AI())->SetChaseOnInterrupt(true);
if (!me->isMoving()) // Don't try to reposition while we are moving
{
// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed unless target is outside spell range, out of mana, or LOS.