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fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22581)
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@@ -742,6 +742,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.action.cast.castFlags & SMARTCAST_COMBAT_MOVE)
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{
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CAST_AI(SmartAI, me->AI())->SetChaseOnInterrupt(true);
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if (!me->isMoving()) // Don't try to reposition while we are moving
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{
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// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed unless target is outside spell range, out of mana, or LOS.
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