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feat(Core/Unit): New helpers for DynamicFlags (#11230)
* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
@@ -400,7 +400,7 @@ void hyjal_trashAI::JustDied(Unit* /*killer*/)
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instance->SetData(DATA_TRASH, 0);//signal trash is dead
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if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth() / 4 && me->isWorldBoss()))
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);//no loot
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}
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class npc_giant_infernal : public CreatureScript
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@@ -83,7 +83,7 @@ public:
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void JustDied(Unit* /*killer*/) override
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{
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if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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instance->SetData(DATA_BUG_TRIO_DEATH, 1);
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}
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@@ -173,7 +173,7 @@ public:
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{
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instance->SetData(DATA_VEM_DEATH, 0);
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if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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instance->SetData(DATA_BUG_TRIO_DEATH, 1);
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}
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@@ -262,7 +262,7 @@ public:
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void JustDied(Unit* /*killer*/) override
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{
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if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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instance->SetData(DATA_BUG_TRIO_DEATH, 1);
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for (uint8 i = 0; i < 10; ++i)
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@@ -115,7 +115,7 @@ struct boss_twinemperorsAI : public ScriptedAI
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if (ohealth <= 0)
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{
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pOtherBoss->setDeathState(JUST_DIED);
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pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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}
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}
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@@ -127,7 +127,7 @@ struct boss_twinemperorsAI : public ScriptedAI
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{
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pOtherBoss->SetHealth(0);
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pOtherBoss->setDeathState(JUST_DIED);
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pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
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}
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if (!DontYellWhenDead) // I hope AI is not threaded
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