fix(Core/Unit): potential crash + extract duplicated code (#5303)

This commit is contained in:
Francesco Borzì
2021-05-01 14:18:29 +02:00
committed by GitHub
parent f70ed8b8ca
commit 52f6f2f15b
2 changed files with 39 additions and 38 deletions

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@@ -11241,25 +11241,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT)) if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
AddPct(TakenTotalMod, (*i)->GetAmount()); AddPct(TakenTotalMod, (*i)->GetAmount());
// .. taken pct: dummy auras TakenTotalMod = processDummyAuras(TakenTotalMod);
AuraEffectList const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch ((*i)->GetSpellInfo()->SpellIconID)
{
// Cheat Death
case 2109:
if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
// Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
// is 22.5% critical strike damage reduction, or 444 resilience.
// To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
float mod = -1.0f * GetMeleeCritDamageReduction(400);
AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
}
break;
}
}
// From caster spells // From caster spells
if (caster) if (caster)
@@ -11354,6 +11336,41 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
return uint32(std::max(tmpDamage, 0.0f)); return uint32(std::max(tmpDamage, 0.0f));
} }
float Unit::processDummyAuras(float TakenTotalMod) const
{
// note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
// see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
// .. taken pct: dummy auras
auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
if (!(*i) || !(*i)->GetSpellInfo())
{
continue;
}
if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
{
switch (spellIconId)
{
// Cheat Death
case 2109:
if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
// Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
// is 22.5% critical strike damage reduction, or 444 resilience.
// To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
float mod = -1.0f * GetMeleeCritDamageReduction(400);
AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
}
break;
}
}
}
return TakenTotalMod;
}
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
{ {
int32 DoneAdvertisedBenefit = 0; int32 DoneAdvertisedBenefit = 0;
@@ -12591,25 +12608,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
} }
} }
// .. taken pct: dummy auras TakenTotalMod = processDummyAuras(TakenTotalMod);
AuraEffectList const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch ((*i)->GetSpellInfo()->SpellIconID)
{
// Cheat Death
case 2109:
if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
// Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
// is 22.5% critical strike damage reduction, or 444 resilience.
// To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
float mod = -1.0f * GetMeleeCritDamageReduction(400);
AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
}
break;
}
}
// .. taken pct: class scripts // .. taken pct: class scripts
/*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);

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@@ -2620,6 +2620,8 @@ private:
uint32 _oldFactionId; ///< faction before charm uint32 _oldFactionId; ///< faction before charm
bool m_petCatchUp; bool m_petCatchUp;
float processDummyAuras(float TakenTotalMod) const;
}; };
namespace acore namespace acore