importing changes from callmephil repo

a special thanks to him
This commit is contained in:
Yehonal
2016-06-26 19:22:35 +02:00
parent 5bb70a86be
commit 52f305111c
49 changed files with 4333 additions and 3252 deletions

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@@ -1,19 +1,19 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: account_commandscript
@@ -22,36 +22,581 @@ Comment: All account related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
class account_commandscript : public CommandScript
{
public:
account_commandscript() : CommandScript("account_commandscript") { }
account_commandscript() : CommandScript("account_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, false, &HandleAccountCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
ChatCommand* GetCommands() const
{
static ChatCommand accountSetCommandTable[] =
{
{ "addon", SEC_ADMINISTRATOR, true, &HandleAccountSetAddonCommand, "", NULL },
{ "gmlevel", SEC_CONSOLE, true, &HandleAccountSetGmLevelCommand, "", NULL },
{ "password", SEC_CONSOLE, true, &HandleAccountSetPasswordCommand, "", NULL },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
static ChatCommand accountCommandTable[] =
{
{ "addon", SEC_MODERATOR, false, &HandleAccountAddonCommand, "", NULL },
{ "create", SEC_CONSOLE, true, &HandleAccountCreateCommand, "", NULL },
{ "delete", SEC_CONSOLE, true, &HandleAccountDeleteCommand, "", NULL },
{ "onlinelist", SEC_CONSOLE, true, &HandleAccountOnlineListCommand, "", NULL },
{ "lock", SEC_PLAYER, false, &HandleAccountLockCommand, "", NULL },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", accountSetCommandTable },
{ "password", SEC_PLAYER, false, &HandleAccountPasswordCommand, "", NULL },
{ "", SEC_PLAYER, false, &HandleAccountCommand, "", NULL },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleAccountCommand(ChatHandler* handler, char const* /*args*/)
{
AccountTypes gmLevel = handler->GetSession()->GetSecurity();
handler->PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmLevel));
return true;
}
static bool HandleAccountAddonCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
char* exp = strtok((char*)args, " ");
uint32 accountId = handler->GetSession()->GetAccountId();
int expansion = atoi(exp); //get int anyway (0 if error)
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
{
handler->SendSysMessage(LANG_IMPROPER_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, uint8(expansion));
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_ACCOUNT_ADDON, expansion);
return true;
}
/// Create an account
static bool HandleAccountCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- %Parse the command line arguments
char* accountName = strtok((char*)args, " ");
char* password = strtok(NULL, " ");
if (!accountName || !password)
return false;
AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password));
switch (result)
{
case AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
sLog->outDebug(LOG_FILTER_WARDEN, "Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
}
break;
case AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
case AOR_NAME_ALREDY_EXIST:
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
handler->SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName);
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED, accountName);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
/// Delete a user account and all associated characters in this realm
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- Get the account name from the command line
char* account = strtok((char*)args, " ");
if (!account)
return false;
std::string accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
/// Commands not recommended call from chat, but support anyway
/// can delete only for account with less security
/// This is also reject self apply in fact
if (handler->HasLowerSecurityAccount(NULL, accountId, true))
return false;
AccountOpResult result = AccountMgr::DeleteAccount(accountId);
switch (result)
{
case AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_DELETED, accountName.c_str());
break;
case AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
/// Display info on users currently in the realm
static bool HandleAccountOnlineListCommand(ChatHandler* handler, char const* /*args*/)
{
///- Get the list of accounts ID logged to the realm
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
handler->SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR_HEADER);
handler->SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
///- Cycle through accounts
do
{
Field* fieldsDB = result->Fetch();
std::string name = fieldsDB[0].GetString();
uint32 account = fieldsDB[1].GetUInt32();
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
stmt->setUInt32(0, account);
PreparedQueryResult resultLogin = LoginDatabase.Query(stmt);
if (resultLogin)
{
Field* fieldsLogin = resultLogin->Fetch();
handler->PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
fieldsLogin[0].GetCString(), name.c_str(), fieldsLogin[1].GetCString(),
fieldsDB[2].GetUInt16(), fieldsDB[3].GetUInt16(), fieldsLogin[3].GetUInt8(),
fieldsLogin[2].GetUInt8());
}
else
handler->PSendSysMessage(LANG_ACCOUNT_LIST_ERROR, name.c_str());
} while (result->NextRow());
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
static bool HandleAccountLockCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
std::string param = (char*)args;
if (!param.empty())
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
if (param == "on")
{
stmt->setBool(0, true); // locked
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
}
else if (param == "off")
{
stmt->setBool(0, false); // unlocked
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
}
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleAccountPasswordCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
char* oldPassword = strtok((char*)args, " ");
char* newPassword = strtok(NULL, " ");
char* passwordConfirmation = strtok(NULL, " ");
if (!oldPassword || !newPassword || !passwordConfirmation)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!AccountMgr::CheckPassword(handler->GetSession()->GetAccountId(), std::string(oldPassword)))
{
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
if (strcmp(newPassword, passwordConfirmation) != 0)
{
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
handler->SetSentErrorMessage(true);
return false;
}
AccountOpResult result = AccountMgr::ChangePassword(handler->GetSession()->GetAccountId(), std::string(newPassword));
switch (result)
{
case AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
default:
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
static bool HandleAccountCommand(ChatHandler* handler, char const* /*args*/)
{
AccountTypes gmLevel = handler->GetSession()->GetSecurity();
handler->PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmLevel));
return true;
}
/// Set/Unset the expansion level for an account
static bool HandleAccountSetAddonCommand(ChatHandler* handler, char const* args)
{
///- Get the command line arguments
char* account = strtok((char*)args, " ");
char* exp = strtok(NULL, " ");
if (!account)
return false;
std::string accountName;
uint32 accountId;
if (!exp)
{
Player* player = handler->getSelectedPlayer();
if (!player)
return false;
accountId = player->GetSession()->GetAccountId();
AccountMgr::GetName(accountId, accountName);
exp = account;
}
else
{
///- Convert Account name to Upper Format
accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
// Let set addon state only for lesser (strong) security level
// or to self account
if (handler->GetSession() && handler->GetSession()->GetAccountId() != accountId &&
handler->HasLowerSecurityAccount(NULL, accountId, true))
return false;
int expansion = atoi(exp); //get int anyway (0 if error)
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_ACCOUNT_SETADDON, accountName.c_str(), accountId, expansion);
return true;
}
static bool HandleAccountSetGmLevelCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string targetAccountName;
uint32 targetAccountId = 0;
uint32 targetSecurity = 0;
uint32 gm = 0;
char* arg1 = strtok((char*)args, " ");
char* arg2 = strtok(NULL, " ");
char* arg3 = strtok(NULL, " ");
bool isAccountNameGiven = true;
if (arg1 && !arg3)
{
if (!handler->getSelectedPlayer())
return false;
isAccountNameGiven = false;
}
// Check for second parameter
if (!isAccountNameGiven && !arg2)
return false;
// Check for account
if (isAccountNameGiven)
{
targetAccountName = arg1;
if (!AccountMgr::normalizeString(targetAccountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, targetAccountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
// Check for invalid specified GM level.
gm = (isAccountNameGiven) ? atoi(arg2) : atoi(arg1);
if (gm > SEC_CONSOLE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
// handler->getSession() == NULL only for console
targetAccountId = (isAccountNameGiven) ? AccountMgr::GetId(targetAccountName) : handler->getSelectedPlayer()->GetSession()->GetAccountId();
int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2);
uint32 playerSecurity;
if (handler->GetSession())
playerSecurity = AccountMgr::GetSecurity(handler->GetSession()->GetAccountId(), gmRealmID);
else
playerSecurity = SEC_CONSOLE;
// can set security level only for target with less security and to less security that we have
// This is also reject self apply in fact
targetSecurity = AccountMgr::GetSecurity(targetAccountId, gmRealmID);
if (targetSecurity >= playerSecurity || gm >= playerSecurity)
{
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
handler->SetSentErrorMessage(true);
return false;
}
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (gmRealmID == -1 && !AccountMgr::IsConsoleAccount(playerSecurity))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt8(1, uint8(gm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
handler->SetSentErrorMessage(true);
return false;
}
}
// Check if provided realmID has a negative value other than -1
if (gmRealmID < -1)
{
handler->SendSysMessage(LANG_INVALID_REALMID);
handler->SetSentErrorMessage(true);
return false;
}
// If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID
PreparedStatement* stmt;
if (gmRealmID == -1)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, targetAccountId);
}
else
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt32(1, realmID);
}
LoginDatabase.Execute(stmt);
if (gm != 0)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt8(1, uint8(gm));
stmt->setInt32(2, gmRealmID);
LoginDatabase.Execute(stmt);
}
handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
return true;
}
/// Set password for account
static bool HandleAccountSetPasswordCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- Get the command line arguments
char* account = strtok((char*)args, " ");
char* password = strtok(NULL, " ");
char* passwordConfirmation = strtok(NULL, " ");
if (!account || !password || !passwordConfirmation)
return false;
std::string accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 targetAccountId = AccountMgr::GetId(accountName);
if (!targetAccountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
/// can set password only for target with less security
/// This is also reject self apply in fact
if (handler->HasLowerSecurityAccount(NULL, targetAccountId, true))
return false;
if (strcmp(password, passwordConfirmation))
{
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
handler->SetSentErrorMessage(true);
return false;
}
AccountOpResult result = AccountMgr::ChangePassword(targetAccountId, password);
switch (result)
{
case AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
case AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
default:
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
};
void AddSC_account_commandscript()
{
new account_commandscript();
new account_commandscript();
}

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@@ -112,7 +112,7 @@ public:
{
std::string name = param1;
WorldDatabase.EscapeString(name);
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name " _LIKE_" '" << name << '\'';
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << '\'';
}
else
whereClause << "WHERE guid = '" << guid << '\'';

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@@ -244,7 +244,7 @@ public:
WorldDatabase.EscapeString(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_" " _CONCAT3_("'%%'", "'%s'", "'%%'")" ORDER BY order_ ASC LIMIT 1",
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'", "'%s'", "'%%'")" ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
}
}

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@@ -260,7 +260,8 @@ public:
return false;
}
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
char* addMulti = strtok(NULL, " ");
uint32 vendor_entry = addMulti ? handler->GetSession()->GetCurrentVendor() : vendor ? vendor->GetEntry() : 0;
if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, handler->GetSession()->GetPlayer()))
{
@@ -483,7 +484,8 @@ public:
}
uint32 itemId = atol(pitem);
if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId))
char* addMulti = strtok(NULL, " ");
if (!sObjectMgr->RemoveVendorItem(addMulti ? handler->GetSession()->GetCurrentVendor() : vendor->GetEntry(), itemId))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);
handler->SetSentErrorMessage(true);

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@@ -363,7 +363,7 @@ public:
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Autobroadcasts...");
//sWorld->LoadAutobroadcasts();
sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
}

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@@ -0,0 +1,10 @@
SET @ENTRY = (SELECT max(entry)+1 FROM creature_template);
SET @MENU_ID = (SELECT max(menu_id)+1 FROM gossip_menu_option);
INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
(@ENTRY, 1298, "Herbert", "MultiVendor", NULL, @MENU_ID, 10, 10, 0, 35, 129, 1, 1.14286, 1, 0, 0, 1500, 0, 1, 512, 2048, 8, 0, 0, 0, 0, 0, 7, 138412032, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 0, 0, 1, 0, 2, '');
INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
(@MENU_ID, 0, 4, 'VendorTest 465', 3, 128, 465, 0, 0, 0, ''),
(@MENU_ID, 1, 9, 'VendorTest 54', 3, 128, 54, 0, 0, 0, ''),
(@MENU_ID, 2, 6, 'VendorTest 35574', 3, 128, 35574, 0, 0, 100, 'These goods are special, so pay up!');

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@@ -0,0 +1,42 @@
#Multivendor [![Build Status](https://travis-ci.org/Rochet2/TrinityCore.svg?branch=multivendor)](https://travis-ci.org/Rochet2/TrinityCore)
####About
Allows you to show gossip options that show different vendors from npc_vendor.<br />
Source: http://rochet2.github.io/Multivendor.html
####Installation
Available as:
- Direct merge: https://github.com/Rochet2/TrinityCore/tree/multivendor
- Diff: https://github.com/Rochet2/TrinityCore/compare/TrinityCore:3.3.5...multivendor.diff
- Diff in github view: https://github.com/Rochet2/TrinityCore/compare/TrinityCore:3.3.5...multivendor
Using direct merge:
- open git bash to source location
- do `git remote add rochet2 https://github.com/Rochet2/TrinityCore.git`
- do `git pull rochet2 multivendor`
- use cmake and compile
Using diff:
- DO NOT COPY THE DIFF DIRECTLY! It causes apply to fail.
- download the diff by __right clicking__ the link and select __Save link as__
- place the downloaded `multivendor.diff` to the source root folder
- open git bash to source location
- do `git apply multivendor.diff`
- use cmake and compile
####Usage
Set your NPC to have gossip and vendor NPCflags (129)<br />
Add a gossip menu for him and add a new option to it.<br />
The option needs to have option_id set to 3 so it acts as a vendor button,<br />
npc_option_npcflag can be 1 or 128 (shows only if the NPC has vendor flag then)<br />
and the action_menu_id is the vendor entry from npc_vendor that you want to show to the player.<br />
YOU CAN also send menus from C++. All you need to do is to provide the vendor entry to the<br />
`void WorldSession::SendListInventory(ObjectGuid guid, uint32 vendorEntry)` function.
The npc add item command was modified so you can add items to multivendors as well.<br />
The last vendor window must have been the multivendor you want to add your item to.<br />
After opening the window you need to type `.npc add item #itemId <#maxcount><#incrtime><#extendedcost> 1`<br />
The 1 in the end specifies that you are adding the item to the multivendor currently open.<br />
Same thing works with `.npc delete item #itemId 1`