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importing changes from callmephil repo
a special thanks to him
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@@ -265,7 +265,11 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
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AuctionEntry* AH = new AuctionEntry;
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AH->Id = sObjectMgr->GenerateAuctionID();
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AH->auctioneer = GUID_LOPART(auctioneer);
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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AH->auctioneer = 23442;
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else
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AH->auctioneer = GUID_LOPART(auctioneer);
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// Required stack size of auction matches to current item stack size, just move item to auctionhouse
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if (itemsCount == 1 && item->GetCount() == count[i])
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