importing changes from callmephil repo

a special thanks to him
This commit is contained in:
Yehonal
2016-06-26 19:22:35 +02:00
parent 5bb70a86be
commit 52f305111c
49 changed files with 4333 additions and 3252 deletions

View File

@@ -4204,7 +4204,7 @@ void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporar
// not reset skills for professions and racial abilities
if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
continue;
// pussywizard: this is needed for weapon/armor/language skills to remove them when loosing spell
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
}
@@ -14584,8 +14584,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
break;
case GOSSIP_OPTION_VENDOR:
{
VendorItemData const* vendorItems = creature->GetVendorItems();
if (!vendorItems || vendorItems->Empty())
VendorItemData const* vendorItems = itr->second.ActionMenuId ? nullptr : creature->GetVendorItems();
if (!itr->second.ActionMenuId && (!vendorItems || vendorItems->Empty()))
{
sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
canTalk = false;
@@ -14759,7 +14759,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
break;
case GOSSIP_OPTION_VENDOR:
case GOSSIP_OPTION_ARMORER:
GetSession()->SendListInventory(guid);
GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
break;
case GOSSIP_OPTION_STABLEPET:
GetSession()->SendStablePet(guid);
@@ -20407,7 +20407,7 @@ void Player::TextEmote(const std::string& text)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, text);
SendMessageToSetInRange_OwnTeam(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
}
void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
@@ -20514,7 +20514,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
sLog->outError("Player::PossessSpellInitialize(): charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@@ -20604,7 +20604,7 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("Player::CharmSpellInitialize(): the player's charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@@ -21533,8 +21533,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
VendorItemData const* vItems = creature->GetVendorItems();
if (!vItems || vItems->Empty())
VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
if (!vItems || vItems->Empty())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
@@ -25555,7 +25556,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
sLog->outError("Player %s tried to save equipment set " UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
return;
}
}