mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
importing changes from callmephil repo
a special thanks to him
This commit is contained in:
@@ -1015,8 +1015,6 @@ void Creature::SaveToDB()
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void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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{
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return;
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// update in loaded data
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if (!m_DBTableGuid)
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m_DBTableGuid = GetGUIDLow();
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@@ -813,8 +813,6 @@ void GameObject::SaveToDB()
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void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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{
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return;
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const GameObjectTemplate* goI = GetGOInfo();
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if (!goI)
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@@ -93,7 +93,7 @@ WorldObject::~WorldObject()
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{
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if (GetTypeId() == TYPEID_CORPSE)
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{
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sLog->outCrash("Object::~Object Corpse guid=" UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
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sLog->outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
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ASSERT(false);
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}
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ResetMap();
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@@ -104,7 +104,7 @@ Object::~Object()
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{
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if (IsInWorld())
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{
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sLog->outCrash("Object::~Object - guid=" UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
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sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
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if (isType(TYPEMASK_ITEM))
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sLog->outCrash("Item slot %u", ((Item*)this)->GetSlot());
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ASSERT(false);
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@@ -113,7 +113,7 @@ Object::~Object()
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if (m_objectUpdated)
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{
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sLog->outCrash("Object::~Object - guid=" UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
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sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
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ASSERT(false);
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sObjectAccessor->RemoveUpdateObject(this);
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}
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@@ -4204,7 +4204,7 @@ void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporar
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// not reset skills for professions and racial abilities
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if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
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continue;
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// pussywizard: this is needed for weapon/armor/language skills to remove them when loosing spell
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SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
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}
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@@ -14584,8 +14584,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
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break;
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case GOSSIP_OPTION_VENDOR:
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{
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VendorItemData const* vendorItems = creature->GetVendorItems();
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if (!vendorItems || vendorItems->Empty())
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VendorItemData const* vendorItems = itr->second.ActionMenuId ? nullptr : creature->GetVendorItems();
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if (!itr->second.ActionMenuId && (!vendorItems || vendorItems->Empty()))
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{
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sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
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canTalk = false;
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@@ -14759,7 +14759,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
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break;
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case GOSSIP_OPTION_VENDOR:
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case GOSSIP_OPTION_ARMORER:
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GetSession()->SendListInventory(guid);
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GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
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break;
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case GOSSIP_OPTION_STABLEPET:
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GetSession()->SendStablePet(guid);
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@@ -20407,7 +20407,7 @@ void Player::TextEmote(const std::string& text)
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{
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, text);
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SendMessageToSetInRange_OwnTeam(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
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SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
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}
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void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
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@@ -20514,7 +20514,7 @@ void Player::PossessSpellInitialize()
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if (!charmInfo)
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{
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sLog->outError("Player::PossessSpellInitialize(): charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
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sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
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return;
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}
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@@ -20604,7 +20604,7 @@ void Player::CharmSpellInitialize()
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CharmInfo* charmInfo = charm->GetCharmInfo();
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if (!charmInfo)
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{
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sLog->outError("Player::CharmSpellInitialize(): the player's charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
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sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
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return;
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}
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@@ -21533,8 +21533,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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return false;
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}
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VendorItemData const* vItems = creature->GetVendorItems();
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if (!vItems || vItems->Empty())
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VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
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if (!vItems || vItems->Empty())
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{
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SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
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return false;
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@@ -25555,7 +25556,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
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if (!found) // something wrong...
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{
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sLog->outError("Player %s tried to save equipment set " UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
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sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
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return;
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}
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}
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@@ -222,6 +222,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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@@ -230,7 +231,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && (!AccountMgr::IsPlayerAccount(security) || (pFriend->GetTeamId() == teamId && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
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if (pFriend && (!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
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{
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friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (pFriend->isAFK())
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@@ -293,7 +294,8 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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uint32 guid = player->GetGUIDLow();
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uint32 guid = player->GetGUIDLow();
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
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@@ -305,7 +307,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || (pFriend->GetTeamId() == teamId && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
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if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
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pFriend->GetSession()->SendPacket(packet);
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}
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}
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@@ -10587,6 +10587,10 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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float ApCoeffMod = 1.0f;
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int32 DoneTotal = 0;
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float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
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// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
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if (GetTypeId() == TYPEID_UNIT && (!ToCreature()->IsPet() || !ToCreature()->IsGuardian() || !ToCreature()->IsControlledByPlayer()))
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DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
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// Some spells don't benefit from pct done mods
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if (!spellProto->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS))
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@@ -17062,7 +17066,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
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if (GetCharmInfo())
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GetCharmInfo()->SetPetNumber(0, true);
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else
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sLog->outError("Aura::HandleModCharm: target=" UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
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sLog->outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
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}
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}
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break;
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@@ -18472,8 +18476,8 @@ void Unit::StopAttackFaction(uint32 faction_id)
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void Unit::OutDebugInfo() const
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{
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sLog->outError("Unit::OutDebugInfo");
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sLog->outString("GUID " UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
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sLog->outString("OwnerGUID " UI64FMTD", MinionGUID " UI64FMTD", CharmerGUID " UI64FMTD", CharmedGUID " UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
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sLog->outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
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sLog->outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
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sLog->outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
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if (IsInWorld())
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sLog->outString("Mapid %u", GetMapId());
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@@ -19190,21 +19194,36 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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// FG: pretend that OTHER players in own group are friendly ("blue")
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else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
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{
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if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() && (this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT)) // pussywizard
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if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
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{
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FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
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if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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{
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if (index == UNIT_FIELD_BYTES_2)
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// Allow targetting opposite faction in party when enabled in config
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fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
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else
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// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
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fieldBuffer << uint32(target->getFaction());
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}
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else
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fieldBuffer << m_uint32Values[index];
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}// pussywizard / Callmephil
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else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
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(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
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{
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if (index == UNIT_FIELD_BYTES_2)
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fieldBuffer << (m_uint32Values[index] & 0xFFFFF2FF); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
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else
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fieldBuffer << (uint32)target->getFaction();
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}
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else
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fieldBuffer << m_uint32Values[index];
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else
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fieldBuffer << m_uint32Values[index];
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}
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else
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{
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// send in current format (float as float, uint32 as uint32)
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fieldBuffer << m_uint32Values[index];
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}
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}
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}
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