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fix(Core/Spells): Channeled destination spells should not interrupt flag capturing. (#9472)
Fixes #9225
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@@ -2663,7 +2663,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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procEx |= createProcExtendMask(&damageInfo, missInfo);
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procVictim |= PROC_FLAG_TAKEN_DAMAGE;
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caster->DealSpellDamage(&damageInfo, true);
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caster->DealSpellDamage(&damageInfo, true, this);
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// do procs after damage, eg healing effects
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// no need to check if target is alive, done in procdamageandspell
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