mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -6,6 +6,7 @@
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#include "ScriptedCreature.h"
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#include "trial_of_the_crusader.h"
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#include "Group.h"
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#include "GameTime.h"
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#include "Player.h"
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#define CLEANUP_CHECK_INTERVAL 5000
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@@ -322,7 +323,7 @@ public:
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c->DespawnOrUnsummon(10000);
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if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
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c->DespawnOrUnsummon(10000);
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if( AchievementTimer+10 >= time(NULL) )
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if( AchievementTimer+10 >= GameTime::GetGameTime() )
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DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_JORMUNGAR_ACHIEV);
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AchievementTimer = 0;
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@@ -339,7 +340,7 @@ public:
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}
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else // first one died, start timer for achievement
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{
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AchievementTimer = time(NULL);
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AchievementTimer = GameTime::GetGameTime();
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}
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}
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else
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@@ -428,14 +429,14 @@ public:
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HandleGameObject(GO_EnterGateGUID, true);
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if( AchievementTimer+60 >= time(NULL) )
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if( AchievementTimer+60 >= GameTime::GetGameTime() )
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DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_RESILIENCE_WILL_FIX_IT_CREDIT);
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AchievementTimer = 0;
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SaveToDB();
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}
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else if( Counter == 1 )
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AchievementTimer = time(NULL);
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AchievementTimer = GameTime::GetGameTime();
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}
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break;
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case TYPE_FACTION_CHAMPIONS_START:
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@@ -7,6 +7,7 @@
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#include "ScriptedGossip.h"
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#include "trial_of_the_crusader.h"
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#include "Player.h"
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#include "GameTime.h"
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enum MenuTexts
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{
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@@ -11,6 +11,7 @@
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#include "TransportMgr.h"
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#include "Vehicle.h"
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#include "icecrown_citadel.h"
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#include "GameTime.h"
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enum Texts
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{
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@@ -406,7 +407,7 @@ public:
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return false;
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bool summoned = false;
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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for (int32 i = first; i <= last; ++i)
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{
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if (_respawnCooldowns[i] > now)
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@@ -442,7 +443,7 @@ public:
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void ClearSlot(PassengerSlots slot)
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{
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_controlledSlots[slot] = 0;
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_respawnCooldowns[slot] = time(NULL) + _slotInfo[slot].Cooldown;
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_respawnCooldowns[slot] = GameTime::GetGameTime() + _slotInfo[slot].Cooldown;
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}
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private:
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@@ -731,7 +732,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
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_controller.ResetSlots(TEAM_HORDE, creature->GetTransport()->ToMotionTransport());
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me->SetRegeneratingHealth(false);
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me->m_CombatDistance = 70.0f;
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_firstMageCooldown = time(NULL) + 45;
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_firstMageCooldown = GameTime::GetGameTime() + 45;
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_axethrowersYellCooldown = time_t(0);
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_rocketeersYellCooldown = time_t(0);
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checkTimer = 1000;
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@@ -796,7 +797,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
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}
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else if (action == ACTION_SPAWN_MAGE)
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{
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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if (_firstMageCooldown > now)
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_events.ScheduleEvent(EVENT_SUMMON_MAGE, (_firstMageCooldown - now) * IN_MILLISECONDS);
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else
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@@ -971,10 +972,10 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
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case EVENT_CHECK_RIFLEMAN:
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if (_controller.SummonCreatures(me, SLOT_RIFLEMAN_1, Is25ManRaid() ? SLOT_RIFLEMAN_8 : SLOT_RIFLEMAN_4))
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{
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if (_axethrowersYellCooldown < time(NULL))
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if (_axethrowersYellCooldown < GameTime::GetGameTime())
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{
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Talk(SAY_SAURFANG_AXETHROWERS);
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_axethrowersYellCooldown = time(NULL) + 5;
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_axethrowersYellCooldown = GameTime::GetGameTime() + 5;
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}
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}
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_events.ScheduleEvent(EVENT_CHECK_RIFLEMAN, 1500);
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@@ -982,10 +983,10 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
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case EVENT_CHECK_MORTAR:
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if (_controller.SummonCreatures(me, SLOT_MORTAR_1, Is25ManRaid() ? SLOT_MORTAR_4 : SLOT_MORTAR_2))
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{
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if (_rocketeersYellCooldown < time(NULL))
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if (_rocketeersYellCooldown < GameTime::GetGameTime())
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{
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Talk(SAY_SAURFANG_ROCKETEERS);
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_rocketeersYellCooldown = time(NULL) + 5;
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_rocketeersYellCooldown = GameTime::GetGameTime() + 5;
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}
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}
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_events.ScheduleEvent(EVENT_CHECK_MORTAR, 1500);
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@@ -1066,7 +1067,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
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_controller.ResetSlots(TEAM_ALLIANCE, creature->GetTransport()->ToMotionTransport());
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me->SetRegeneratingHealth(false);
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me->m_CombatDistance = 70.0f;
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_firstMageCooldown = time(NULL) + 45;
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_firstMageCooldown = GameTime::GetGameTime() + 45;
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_riflemanYellCooldown = time_t(0);
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_mortarYellCooldown = time_t(0);
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checkTimer = 1000;
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@@ -1132,7 +1133,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
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}
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else if (action == ACTION_SPAWN_MAGE)
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{
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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if (_firstMageCooldown > now)
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_events.ScheduleEvent(EVENT_SUMMON_MAGE, (_firstMageCooldown - now) * IN_MILLISECONDS);
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else
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@@ -1310,10 +1311,10 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
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case EVENT_CHECK_RIFLEMAN:
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if (_controller.SummonCreatures(me, SLOT_RIFLEMAN_1, Is25ManRaid() ? SLOT_RIFLEMAN_8 : SLOT_RIFLEMAN_4))
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{
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if (_riflemanYellCooldown < time(NULL))
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if (_riflemanYellCooldown < GameTime::GetGameTime())
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{
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Talk(SAY_MURADIN_RIFLEMAN);
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_riflemanYellCooldown = time(NULL) + 5;
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_riflemanYellCooldown = GameTime::GetGameTime() + 5;
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}
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}
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_events.ScheduleEvent(EVENT_CHECK_RIFLEMAN, 1500);
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@@ -1321,10 +1322,10 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
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case EVENT_CHECK_MORTAR:
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if (_controller.SummonCreatures(me, SLOT_MORTAR_1, Is25ManRaid() ? SLOT_MORTAR_4 : SLOT_MORTAR_2))
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{
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if (_mortarYellCooldown < time(NULL))
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if (_mortarYellCooldown < GameTime::GetGameTime())
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{
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Talk(SAY_MURADIN_MORTAR);
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_mortarYellCooldown = time(NULL) + 5;
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_mortarYellCooldown = GameTime::GetGameTime() + 5;
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}
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}
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_events.ScheduleEvent(EVENT_CHECK_MORTAR, 1500);
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@@ -5,6 +5,7 @@
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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#include "icecrown_citadel.h"
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#include "Player.h"
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@@ -948,7 +949,7 @@ class spell_sindragosa_unchained_magic : public SpellScriptLoader
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if (!spellInfo)
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return false;
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uint32 currMSTime = World::GetGameTimeMS();
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uint32 currMSTime = GameTime::GetGameTimeMS();
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std::map<uint32, uint32>::iterator itr = _lastMSTimeForSpell.find(spellInfo->Id);
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if (itr != _lastMSTimeForSpell.end())
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{
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@@ -8,6 +8,7 @@
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "Spell.h"
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#include "GameTime.h"
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#include "Vehicle.h"
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#include "Unit.h"
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#include "Cell.h"
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@@ -686,9 +687,9 @@ class boss_the_lich_king : public CreatureScript
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && _phase != PHASE_OUTRO && _lastTalkTimeKill+5 < time(NULL))
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if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && _phase != PHASE_OUTRO && _lastTalkTimeKill+5 < GameTime::GetGameTime())
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{
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_lastTalkTimeKill = time(NULL);
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_lastTalkTimeKill = GameTime::GetGameTime();
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Talk(SAY_LK_KILL);
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}
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}
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@@ -717,7 +718,7 @@ class boss_the_lich_king : public CreatureScript
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events.RescheduleEvent(EVENT_START_ATTACK, 1000);
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EntryCheckPredicate pred(NPC_STRANGULATE_VEHICLE);
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summons.DoAction(ACTION_TELEPORT_BACK, pred);
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if (!IsHeroic() && _phase != PHASE_OUTRO && me->IsInCombat() && _lastTalkTimeBuff+5 <= time(NULL))
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if (!IsHeroic() && _phase != PHASE_OUTRO && me->IsInCombat() && _lastTalkTimeBuff+5 <= GameTime::GetGameTime())
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Talk(SAY_LK_FROSTMOURNE_ESCAPE);
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}
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break;
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@@ -874,9 +875,9 @@ class boss_the_lich_king : public CreatureScript
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
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{
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if (spell->Id == HARVESTED_SOUL_BUFF && me->IsInCombat() && !IsHeroic() && _phase != PHASE_OUTRO && _lastTalkTimeBuff+5 <= time(NULL))
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if (spell->Id == HARVESTED_SOUL_BUFF && me->IsInCombat() && !IsHeroic() && _phase != PHASE_OUTRO && _lastTalkTimeBuff+5 <= GameTime::GetGameTime())
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{
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_lastTalkTimeBuff = time(NULL);
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_lastTalkTimeBuff = GameTime::GetGameTime();
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Talk(SAY_LK_FROSTMOURNE_KILL);
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}
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}
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@@ -5,6 +5,7 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "GameTime.h"
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#include "ulduar.h"
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#include "Vehicle.h"
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#include "SpellAuras.h"
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@@ -261,10 +262,10 @@ public:
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if (id == 1337)
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{
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if (lastShatterMSTime)
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if (getMSTimeDiff(lastShatterMSTime, World::GetGameTimeMS()) <= 5000)
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if (getMSTimeDiff(lastShatterMSTime, GameTime::GetGameTimeMS()) <= 5000)
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bShattered = true;
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lastShatterMSTime = World::GetGameTimeMS();
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lastShatterMSTime = GameTime::GetGameTimeMS();
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}
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}
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@@ -5,6 +5,7 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "GameTime.h"
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#include "ulduar.h"
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#include "Vehicle.h"
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#include "Spell.h"
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@@ -452,7 +453,7 @@ public:
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case EVENT_SPAWN_FLAMES_INITIAL:
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{
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if (changeAllowedFlameSpreadTime)
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allowedFlameSpreadTime = time(NULL);
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allowedFlameSpreadTime = GameTime::GetGameTime();
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std::vector<Player*> pg;
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Map::PlayerList const &pl = me->GetMap()->GetPlayers();
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@@ -2236,7 +2237,7 @@ public:
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bool Load()
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{
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lastMSTime = World::GetGameTimeMS();
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lastMSTime = GameTime::GetGameTimeMS();
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lastOrientation = -1.0f;
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return true;
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}
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@@ -2247,14 +2248,14 @@ public:
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{
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if (c->GetTypeId() != TYPEID_UNIT)
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return;
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uint32 diff = getMSTimeDiff(lastMSTime, World::GetGameTimeMS());
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uint32 diff = getMSTimeDiff(lastMSTime, GameTime::GetGameTimeMS());
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if (lastOrientation == -1.0f)
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{
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lastOrientation = (c->ToCreature()->AI()->GetData(0)*2*M_PI)/100.0f;
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diff = 0;
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}
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float new_o = Position::NormalizeOrientation(lastOrientation-(M_PI/60)*(diff/250.0f));
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lastMSTime = World::GetGameTimeMS();
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lastMSTime = GameTime::GetGameTimeMS();
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lastOrientation = new_o;
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c->SetOrientation(new_o);
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c->SetFacingTo(new_o);
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@@ -2316,7 +2317,7 @@ public:
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{
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npc_ulduar_flames_initialAI(Creature *pCreature) : NullCreatureAI(pCreature)
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{
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CreateTime = time(NULL);
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CreateTime = GameTime::GetGameTime();
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events.Reset();
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events.ScheduleEvent(EVENT_FLAMES_SPREAD, 5750);
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if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f) )
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@@ -7,6 +7,7 @@
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#include "ulduar.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "GameTime.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Transport.h"
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@@ -887,10 +888,10 @@ public:
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}
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else if (unit->GetTypeId() == TYPEID_UNIT && unit->GetAreaId() == 4656 /*Conservatory of Life*/)
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{
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if (time(NULL) > (m_conspeedatoryAttempt + DAY))
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if (GameTime::GetGameTime() > (m_conspeedatoryAttempt + DAY))
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{
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DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21597 /*CON-SPEED-ATORY_TIMED_CRITERIA*/);
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m_conspeedatoryAttempt = time(NULL);
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m_conspeedatoryAttempt = GameTime::GetGameTime();
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SaveToDB();
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}
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}
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@@ -11,6 +11,7 @@
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#include "BattlefieldMgr.h"
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#include "SpellAuras.h"
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#include "Player.h"
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#include "GameTime.h"
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/* Vault of Archavon encounters:
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1 - Archavon the Stone Watcher event
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@@ -179,13 +180,13 @@ class instance_vault_of_archavon : public InstanceMapScript
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switch (type)
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{
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case EVENT_ARCHAVON:
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ArchavonDeath = time(NULL);
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ArchavonDeath = GameTime::GetGameTime();
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break;
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case EVENT_EMALON:
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EmalonDeath = time(NULL);
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EmalonDeath = GameTime::GetGameTime();
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break;
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case EVENT_KORALON:
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KoralonDeath = time(NULL);
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KoralonDeath = GameTime::GetGameTime();
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break;
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default:
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return;
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@@ -29,6 +29,7 @@
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#include "Player.h"
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#include "PoolMgr.h"
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#include "GameGraveyard.h"
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#include "GameTime.h"
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#include "World.h"
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#define GOSSIP_HELLO_DEMO1 "Build catapult."
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@@ -294,7 +295,7 @@ class npc_wg_queue : public CreatureScript
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else
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{
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uint32 timer = wintergrasp->GetTimer() / 1000;
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player->SendUpdateWorldState(4354, time(NULL) + timer);
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player->SendUpdateWorldState(4354, GameTime::GetGameTime() + timer);
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if (timer < 15 * MINUTE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Queue for Wintergrasp.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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