feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -20,6 +20,7 @@ EndScriptData */
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureAI.h"
#include "Player.h"
#include "GameTime.h"
#include "Pet.h"
struct NpcFlagText
@@ -719,7 +720,7 @@ public:
uint32 nativeid = target->GetNativeDisplayId();
uint32 Entry = target->GetEntry();
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(nullptr);
int64 curRespawnDelay = target->GetRespawnTimeEx()-GameTime::GetGameTime();
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);