feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -21,6 +21,7 @@
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GameTime.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
#include "Vehicle.h"
@@ -2843,7 +2844,7 @@ void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode
// start fall from current height
if (!apply && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetFallInformation(time(NULL), target->GetPositionZ());
target->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), target->GetPositionZ());
}
void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const