mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 14:46:24 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -21,6 +21,7 @@
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#include "Formulas.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GameTime.h"
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#include "CellImpl.h"
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#include "ScriptMgr.h"
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#include "Vehicle.h"
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@@ -2843,7 +2844,7 @@ void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode
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// start fall from current height
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if (!apply && target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->SetFallInformation(time(NULL), target->GetPositionZ());
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target->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), target->GetPositionZ());
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}
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void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -19,6 +19,7 @@
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GameTime.h"
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#include "CellImpl.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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@@ -395,7 +396,7 @@ Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
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Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID) :
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m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
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m_castItemGuid(castItem ? castItem->GetGUID() : 0),m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(time(NULL)),
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m_castItemGuid(castItem ? castItem->GetGUID() : 0),m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(GameTime::GetGameTime()),
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m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
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m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
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m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
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@@ -2015,7 +2016,7 @@ bool Aura::IsProcOnCooldown() const
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{
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/*if (m_procCooldown)
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{
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if (m_procCooldown > time(NULL))
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if (m_procCooldown > GameTime::GetGameTime())
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return true;
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}*/
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return false;
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@@ -2023,7 +2024,7 @@ bool Aura::IsProcOnCooldown() const
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void Aura::AddProcCooldown(uint32 /*msec*/)
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{
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//m_procCooldown = time(NULL) + msec;
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//m_procCooldown = GameTime::GetGameTime() + msec;
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}
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void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
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@@ -23,6 +23,7 @@
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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#include "GameTime.h"
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#include "UpdateData.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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@@ -2576,7 +2577,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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// Xinef: absorb delayed projectiles for 500ms
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if (getState() == SPELL_STATE_DELAYED && !m_spellInfo->IsTargetingArea() && !m_spellInfo->IsPositive() &&
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(World::GetGameTimeMS() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && World::GetGameTimeMS() < (effectUnit->m_lastSanctuaryTime + 500) &&
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(GameTime::GetGameTimeMS() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS() < (effectUnit->m_lastSanctuaryTime + 500) &&
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effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
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)
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return; // No missinfo in that case
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@@ -4517,7 +4518,7 @@ void Spell::SendSpellGo()
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data << uint8(m_cast_count); // pending spell cast?
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data << uint32(m_spellInfo->Id); // spellId
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data << uint32(castFlags); // cast flags
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data << uint32(World::GetGameTimeMS()); // timestamp
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data << uint32(GameTime::GetGameTimeMS()); // timestamp
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WriteSpellGoTargets(&data);
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@@ -5000,7 +5001,7 @@ void Spell::TakePower()
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// Set the five second timer
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if (powerType == POWER_MANA && m_powerCost > 0)
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m_caster->SetLastManaUse(World::GetGameTimeMS());
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m_caster->SetLastManaUse(GameTime::GetGameTimeMS());
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}
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void Spell::TakeAmmo()
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@@ -6022,7 +6023,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_BAD_TARGETS;
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// Xinef: Implement summon pending error
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if (target->GetSummonExpireTimer() > time(NULL))
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if (target->GetSummonExpireTimer() > GameTime::GetGameTime())
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return SPELL_FAILED_SUMMON_PENDING;
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// check if our map is dungeon
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@@ -6062,7 +6063,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_BAD_TARGETS;
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// Xinef: Implement summon pending error
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if (target->GetSummonExpireTimer() > time(NULL))
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if (target->GetSummonExpireTimer() > GameTime::GetGameTime())
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return SPELL_FAILED_SUMMON_PENDING;
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break;
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@@ -21,6 +21,7 @@
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "Group.h"
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#include "GameTime.h"
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#include "UpdateData.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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@@ -702,7 +703,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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case 17731:
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case 69294:
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{
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if( !gameObjTarget || gameObjTarget->GetRespawnTime() > time(NULL) )
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if( !gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime() )
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return;
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gameObjTarget->SetRespawnTime(10);
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@@ -4210,7 +4211,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
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}
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// Xinef: Set last sanctuary time
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unitTarget->m_lastSanctuaryTime = World::GetGameTimeMS();
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unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
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// Vanish allows to remove all threat and cast regular stealth so other spells can be used
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if (m_caster->GetTypeId() == TYPEID_PLAYER
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@@ -4942,7 +4943,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
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// charge changes fall time
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if( m_caster->GetTypeId() == TYPEID_PLAYER )
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m_caster->ToPlayer()->SetFallInformation(time(NULL), m_caster->GetPositionZ());
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m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), m_caster->GetPositionZ());
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if (m_pathFinder)
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{
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@@ -5063,7 +5064,7 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex)
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// xinef: changes fall time
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->SetFallInformation(time(NULL), m_caster->GetPositionZ());
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m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), m_caster->GetPositionZ());
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}
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void Spell::EffectQuestClear(SpellEffIndex effIndex)
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