feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -25,6 +25,7 @@
#include "ByteBuffer.h"
#include "Opcodes.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "WorldSession.h"
@@ -839,7 +840,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
mutetime = GameTime::GetGameTime() + llabs(mutetime);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);