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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -22,6 +22,7 @@
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#include "GuildMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GameTime.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "BattlegroundMgr.h"
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@@ -197,13 +198,13 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = time(NULL);
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static time_t firstTime = GameTime::GetGameTime();
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = time(NULL);
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time_t cur_time = GameTime::GetGameTime();
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if ((cur_time - lastTime) < 60)
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{
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@@ -389,7 +390,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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if (updater.ProcessLogout())
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{
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time_t currTime = time(NULL);
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time_t currTime = GameTime::GetGameTime();
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if (ShouldLogOut(currTime) && !m_playerLoading)
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LogoutPlayer(true);
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@@ -426,7 +427,7 @@ void WorldSession::HandleTeleportTimeout(bool updateInSessions)
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// pussywizard: handle teleport ack timeout
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if (m_Socket && !m_Socket->IsClosed() && GetPlayer() && GetPlayer()->IsBeingTeleported())
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{
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time_t currTime = time(NULL);
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time_t currTime = GameTime::GetGameTime();
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if (updateInSessions) // session update from World::UpdateSessions
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{
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if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar()+sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
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@@ -769,7 +770,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
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void WorldSession::SendAccountDataTimes(uint32 mask)
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{
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WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
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data << uint32(time(NULL)); // unix time of something
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data << uint32(GameTime::GetGameTime()); // unix time of something
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data << uint8(1);
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data << uint32(mask); // type mask
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for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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