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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -15,6 +15,7 @@
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#include "World.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "GameTime.h"
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#include "WorldSession.h"
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#include "BigNumber.h"
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#include "SHA1.h"
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@@ -218,7 +219,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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if (now < timeWhoCommandAllowed)
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return;
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timeWhoCommandAllowed = now + 3;
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@@ -466,7 +467,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
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GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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LogoutRequest(time(NULL));
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LogoutRequest(GameTime::GetGameTime());
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}
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void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
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@@ -817,7 +818,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
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return;
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// prevent resurrect before 30-sec delay after body release not finished
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if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
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if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
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return;
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if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
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@@ -1524,7 +1525,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
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{
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uint32 counter, clientTicks;
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recv_data >> counter >> clientTicks;
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//uint32 ourTicks = clientTicks + (World::GetGameTimeMS() - _player->m_timeSyncServer);
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//uint32 ourTicks = clientTicks + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer);
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_player->m_timeSyncClient = clientTicks;
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}
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@@ -1858,7 +1859,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
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#endif
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WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
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data << uint32(time(NULL));
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data << uint32(GameTime::GetGameTime());
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SendPacket(&data);
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}
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