mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 23:26:23 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -13,6 +13,7 @@
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#include "AuctionHouseMgr.h"
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#include "Log.h"
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#include "Language.h"
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#include "GameTime.h"
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#include "Opcodes.h"
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#include "UpdateMask.h"
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#include "Util.h"
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@@ -278,7 +279,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
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AH->bidder = 0;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expire_time = time(NULL) + auctionTime;
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AH->expire_time = GameTime::GetGameTime() + auctionTime;
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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@@ -320,7 +321,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
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AH->bidder = 0;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expire_time = time(NULL) + auctionTime;
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AH->expire_time = GameTime::GetGameTime() + auctionTime;
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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@@ -648,7 +649,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData)
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{
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// pussywizard:
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const uint32 delay = 4500;
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const uint32 now = World::GetGameTimeMS();
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const uint32 now = GameTime::GetGameTimeMS();
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if (_lastAuctionListOwnerItemsMSTime > now) // list is pending
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return;
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uint32 diff = getMSTimeDiff(_lastAuctionListOwnerItemsMSTime, now);
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@@ -665,7 +666,7 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(WorldPacket & recvData)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
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#endif
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_lastAuctionListOwnerItemsMSTime = World::GetGameTimeMS(); // pussywizard
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_lastAuctionListOwnerItemsMSTime = GameTime::GetGameTimeMS(); // pussywizard
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uint32 listfrom;
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uint64 guid;
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@@ -740,7 +741,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recvData)
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// pussywizard:
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const uint32 delay = 2000;
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const uint32 now = World::GetGameTimeMS();
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const uint32 now = GameTime::GetGameTimeMS();
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uint32 diff = getMSTimeDiff(_lastAuctionListItemsMSTime, now);
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if (diff > delay)
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diff = delay;
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@@ -14,6 +14,7 @@
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#include "ArenaTeam.h"
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#include "BattlegroundMgr.h"
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#include "Battleground.h"
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#include "GameTime.h"
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#include "Chat.h"
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#include "Language.h"
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#include "Log.h"
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@@ -535,7 +536,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
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if (!bg)
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continue;
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uint32 remainingTime = (World::GetGameTimeMS() < ginfo.RemoveInviteTime ? getMSTimeDiff(World::GetGameTimeMS(), ginfo.RemoveInviteTime) : 1);
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uint32 remainingTime = (GameTime::GetGameTimeMS() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS(), ginfo.RemoveInviteTime) : 1);
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
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SendPacket(&data);
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}
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@@ -552,7 +553,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
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continue;
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uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, World::GetGameTimeMS()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
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SendPacket(&data);
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}
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}
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@@ -31,6 +31,7 @@ Copied events should probably have a new owner
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#include "ObjectMgr.h"
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#include "ObjectAccessor.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GuildMgr.h"
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#include "ArenaTeamMgr.h"
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#include "WorldSession.h"
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@@ -41,7 +42,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
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uint64 guid = _player->GetGUID();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
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time_t currTime = time(NULL);
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time_t currTime = GameTime::GetGameTime();
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WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
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@@ -228,7 +229,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
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// prevent events in the past
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// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
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if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L)))
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if (time_t(eventPackedTime) < (GameTime::GetGameTime() - time_t(86400L)))
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{
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recvData.rfinish();
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return;
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@@ -320,7 +321,7 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
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// prevent events in the past
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// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
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if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L)))
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if (time_t(eventPackedTime) < (GameTime::GetGameTime() - time_t(86400L)))
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{
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recvData.rfinish();
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return;
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@@ -377,7 +378,7 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
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// prevent events in the past
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// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
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if (time_t(eventTime) < (time(NULL) - time_t(86400L)))
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if (time_t(eventTime) < (GameTime::GetGameTime() - time_t(86400L)))
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{
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recvData.rfinish();
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return;
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@@ -517,7 +518,7 @@ void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
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}
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CalendarInviteStatus status = tentative ? CALENDAR_STATUS_TENTATIVE : CALENDAR_STATUS_SIGNED_UP;
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CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, time(NULL), status, CALENDAR_RANK_PLAYER, "");
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CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime(), status, CALENDAR_RANK_PLAYER, "");
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sCalendarMgr->AddInvite(calendarEvent, invite);
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sCalendarMgr->SendCalendarClearPendingAction(guid);
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}
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@@ -549,7 +550,7 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
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if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
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{
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invite->SetStatus(CalendarInviteStatus(status));
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invite->SetStatusTime(time(NULL));
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invite->SetStatusTime(GameTime::GetGameTime());
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sCalendarMgr->UpdateInvite(invite);
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sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
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@@ -613,7 +614,7 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
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{
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invite->SetStatus((CalendarInviteStatus)status);
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// not sure if we should set response time when moderator changes invite status
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//invite->SetStatusTime(time(NULL));
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//invite->SetStatusTime(GameTime::GetGameTime());
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sCalendarMgr->UpdateInvite(invite);
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sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
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@@ -713,7 +714,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
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void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
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time_t currTime = time(NULL);
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time_t currTime = GameTime::GetGameTime();
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WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
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if (add)
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@@ -731,7 +732,7 @@ void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
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void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save, bool isExtended)
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{
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time_t currTime = time(NULL);
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time_t currTime = GameTime::GetGameTime();
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time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
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time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
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WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
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@@ -13,6 +13,7 @@
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#include "Chat.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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@@ -109,7 +110,7 @@ bool LoginQueryHolder::Initialize()
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
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stmt->setUInt32(0, lowGuid);
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stmt->setUInt64(1, uint64(time(NULL)));
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stmt->setUInt64(1, uint64(GameTime::GetGameTime()));
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
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@@ -1002,7 +1003,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder)
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stmt->setUInt32(1, GetAccountId());
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LoginDatabase.Execute(stmt);
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pCurrChar->SetInGameTime(World::GetGameTimeMS());
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pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
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// announce group about member online (must be after add to player list to receive announce to self)
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if (Group* group = pCurrChar->GetGroup())
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@@ -1017,7 +1018,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder)
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if (mapDiff->resetTime)
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if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
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{
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uint32 timeleft = uint32(timeReset - time(NULL));
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uint32 timeleft = uint32(timeReset - GameTime::GetGameTime());
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pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
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}
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@@ -1263,7 +1264,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
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uint32 currZone, currArea;
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pCurrChar->GetZoneAndAreaId(currZone, currArea, false);
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pCurrChar->SendInitWorldStates(currZone, currArea);
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pCurrChar->SetInGameTime(World::GetGameTimeMS());
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pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
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// Xinef: we need to resend all spell mods
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for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
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@@ -1308,7 +1309,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
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if (mapDiff->resetTime)
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if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
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{
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uint32 timeleft = uint32(timeReset - time(NULL));
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uint32 timeleft = uint32(timeReset - GameTime::GetGameTime());
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GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
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}
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@@ -279,7 +279,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
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if (!_player->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime());
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SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
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return;
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}
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@@ -666,7 +666,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
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if (!GetPlayer()->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime());
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SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
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return;
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}
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@@ -7,6 +7,7 @@
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "GameTime.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "UpdateData.h"
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@@ -35,7 +36,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
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#endif
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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player->duel->startTimer = now;
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plTarget->duel->startTimer = now;
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@@ -6,6 +6,7 @@
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#include "LFGMgr.h"
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#include "ObjectMgr.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "Player.h"
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#include "Opcodes.h"
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@@ -548,7 +549,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
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lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
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uint8 votesNum = 0;
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uint8 agreeNum = 0;
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uint32 secsleft = boot.cancelTime - time(NULL);
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uint32 secsleft = boot.cancelTime - GameTime::GetGameTime();
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for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
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{
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if (it->second != lfg::LFG_ANSWER_PENDING)
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@@ -9,6 +9,7 @@
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "GameTime.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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@@ -365,7 +366,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
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{
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player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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@@ -430,7 +431,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recvData)
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
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{
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player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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@@ -530,7 +531,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
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{
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player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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@@ -579,7 +580,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recvData)
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WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
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data << uint32(0); // real mail's count
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data << uint8(0); // mail's count
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time_t cur_time = time(NULL);
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time_t cur_time = GameTime::GetGameTime();
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for (PlayerMails::iterator itr = player->GetMailBegin(); itr != player->GetMailEnd(); ++itr)
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{
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@@ -626,7 +627,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recvData)
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data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
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data << uint32((*itr)->money); // Gold
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data << uint32((*itr)->checked); // flags
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data << float(float((*itr)->expire_time-time(NULL))/DAY); // Time
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data << float(float((*itr)->expire_time-GameTime::GetGameTime())/DAY); // Time
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data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
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data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
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data << (*itr)->body; // message? max 8000
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@@ -690,7 +691,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData)
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Player* player = _player;
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Mail* m = player->GetMail(mailId);
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if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL) || (m->checked & MAIL_CHECK_MASK_COPIED))
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if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED))
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{
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player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
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return;
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@@ -757,7 +758,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
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data << uint32(0); // count
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uint32 count = 0;
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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std::set<uint32> sentSenders;
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for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
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{
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@@ -15,6 +15,7 @@
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#include "World.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "GameTime.h"
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#include "WorldSession.h"
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#include "BigNumber.h"
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#include "SHA1.h"
|
||||
@@ -218,7 +219,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
|
||||
|
||||
time_t now = time(NULL);
|
||||
time_t now = GameTime::GetGameTime();
|
||||
if (now < timeWhoCommandAllowed)
|
||||
return;
|
||||
timeWhoCommandAllowed = now + 3;
|
||||
@@ -466,7 +467,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
|
||||
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
}
|
||||
|
||||
LogoutRequest(time(NULL));
|
||||
LogoutRequest(GameTime::GetGameTime());
|
||||
}
|
||||
|
||||
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
|
||||
@@ -817,7 +818,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
|
||||
return;
|
||||
|
||||
// prevent resurrect before 30-sec delay after body release not finished
|
||||
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
|
||||
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
|
||||
return;
|
||||
|
||||
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
|
||||
@@ -1524,7 +1525,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 counter, clientTicks;
|
||||
recv_data >> counter >> clientTicks;
|
||||
//uint32 ourTicks = clientTicks + (World::GetGameTimeMS() - _player->m_timeSyncServer);
|
||||
//uint32 ourTicks = clientTicks + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer);
|
||||
_player->m_timeSyncClient = clientTicks;
|
||||
}
|
||||
|
||||
@@ -1858,7 +1859,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
|
||||
#endif
|
||||
|
||||
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
|
||||
data << uint32(time(NULL));
|
||||
data << uint32(GameTime::GetGameTime());
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
_player->SetIsSpectator(false);
|
||||
|
||||
GetPlayer()->SetPendingSpectatorForBG(0);
|
||||
timeWhoCommandAllowed = time(NULL) + sWorld->GetNextWhoListUpdateDelaySecs() + 1; // after exiting arena Subscribe will scan for a player and cached data says he is still in arena, so disallow until next update
|
||||
timeWhoCommandAllowed = GameTime::GetGameTime() + sWorld->GetNextWhoListUpdateDelaySecs() + 1; // after exiting arena Subscribe will scan for a player and cached data says he is still in arena, so disallow until next update
|
||||
|
||||
if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
|
||||
{
|
||||
@@ -193,7 +193,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
if (mapDiff->resetTime)
|
||||
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
|
||||
{
|
||||
uint32 timeleft = uint32(timeReset - time(NULL));
|
||||
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime());
|
||||
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
|
||||
}
|
||||
allowMount = mInstance->AllowMount;
|
||||
@@ -408,7 +408,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
|
||||
if (mover->GetGUID() != _player->GetGUID())
|
||||
movementInfo.flags &= ~MOVEMENTFLAG_WALKING;
|
||||
|
||||
uint32 mstime = World::GetGameTimeMS();
|
||||
uint32 mstime = GameTime::GetGameTimeMS();
|
||||
/*----------------------*/
|
||||
if(m_clientTimeDelay == 0)
|
||||
m_clientTimeDelay = mstime > movementInfo.time ? std::min(mstime - movementInfo.time, (uint32)100) : 0;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "GameTime.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
@@ -128,7 +129,7 @@ uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result,
|
||||
Map* map = owner->GetMap();
|
||||
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
|
||||
Pet* pet = new Pet(owner, pet_type);
|
||||
LoadPetFromDBQueryHolder* holder = new LoadPetFromDBQueryHolder(pet_number, current, uint32(time(NULL) - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana);
|
||||
LoadPetFromDBQueryHolder* holder = new LoadPetFromDBQueryHolder(pet_number, current, uint32(GameTime::GetGameTime() - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana);
|
||||
if (!pet->Create(guid, map, owner->GetPhaseMask(), petentry, pet_number) || !holder->Initialize())
|
||||
{
|
||||
delete pet;
|
||||
@@ -198,7 +199,7 @@ uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result,
|
||||
break;
|
||||
}
|
||||
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped here
|
||||
pet->SetCreatorGUID(owner->GetGUID());
|
||||
owner->SetMinion(pet, true);
|
||||
|
||||
@@ -552,7 +553,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
|
||||
|
||||
// pussywizard:
|
||||
if (Creature* creaturePet = pet->ToCreature())
|
||||
if (!creaturePet->_CanDetectFeignDeathOf(TargetUnit) || !creaturePet->CanCreatureAttack(TargetUnit) || creaturePet->isTargetNotAcceptableByMMaps(TargetUnit->GetGUID(), sWorld->GetGameTime(), TargetUnit))
|
||||
if (!creaturePet->_CanDetectFeignDeathOf(TargetUnit) || !creaturePet->CanCreatureAttack(TargetUnit) || creaturePet->isTargetNotAcceptableByMMaps(TargetUnit->GetGUID(), GameTime::GetGameTime(), TargetUnit))
|
||||
return;
|
||||
|
||||
// Not let attack through obstructions
|
||||
@@ -1191,7 +1192,7 @@ void WorldSession::HandlePetRename(WorldPacket & recvData)
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetAbandon(WorldPacket & recvData)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Common.h"
|
||||
#include "Language.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "GameTime.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "Opcodes.h"
|
||||
@@ -72,8 +73,8 @@ void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
|
||||
void WorldSession::SendQueryTimeResponse()
|
||||
{
|
||||
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
|
||||
data << uint32(time(NULL));
|
||||
data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL));
|
||||
data << uint32(GameTime::GetGameTime());
|
||||
data << uint32(sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime());
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Language.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "GameTime.h"
|
||||
#include "Player.h"
|
||||
#include "TicketMgr.h"
|
||||
#include "Util.h"
|
||||
@@ -237,7 +238,7 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data)
|
||||
stmt->setFloat (4, y);
|
||||
stmt->setFloat (5, z);
|
||||
stmt->setUInt32(6, GetLatency());
|
||||
stmt->setUInt32(7, time(NULL));
|
||||
stmt->setUInt32(7, GameTime::GetGameTime());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user