feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -21,6 +21,7 @@
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "GameTime.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
@@ -381,7 +382,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
void ObjectAccessor::RemoveOldCorpses()
{
time_t now = time(NULL);
time_t now = GameTime::GetGameTime();
Player2CorpsesMapType::iterator next;
for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next)
{