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i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -21,6 +21,7 @@
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "GameTime.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "WorldPacket.h"
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@@ -381,7 +382,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
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void ObjectAccessor::RemoveOldCorpses()
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{
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time_t now = time(NULL);
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time_t now = GameTime::GetGameTime();
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Player2CorpsesMapType::iterator next;
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for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next)
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{
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