mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -14,6 +14,7 @@
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#include "MapManager.h"
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#include "GossipDef.h"
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#include "Player.h"
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#include "GameTime.h"
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#include "BattlegroundMgr.h"
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#include "UnitAI.h"
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#include "GameObjectAI.h"
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@@ -30,7 +31,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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default:
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case GAMEEVENT_NORMAL:
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{
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time_t currenttime = time(NULL);
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time_t currenttime = GameTime::GetGameTime();
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// Get the event information
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return mGameEvent[entry].start < currenttime
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&& currenttime < mGameEvent[entry].end
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@@ -47,7 +48,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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// if inactive world event, check the prerequisite events
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case GAMEEVENT_WORLD_INACTIVE:
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{
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time_t currenttime = time(NULL);
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time_t currenttime = GameTime::GetGameTime();
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for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
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{
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if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
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@@ -63,7 +64,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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uint32 GameEventMgr::NextCheck(uint16 entry) const
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{
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time_t currenttime = time(NULL);
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time_t currenttime = GameTime::GetGameTime();
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// for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly
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if ((mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE || mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED) && mGameEvent[entry].nextstart >= currenttime)
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@@ -123,7 +124,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
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ApplyNewEvent(event_id);
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if (overwrite)
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{
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mGameEvent[event_id].start = time(NULL);
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mGameEvent[event_id].start = GameTime::GetGameTime();
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if (data.end <= data.start)
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data.end = data.start + data.length;
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}
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@@ -171,7 +172,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
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if (overwrite && !serverwide_evt)
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{
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data.start = time(NULL) - data.length * MINUTE;
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data.start = GameTime::GetGameTime() - data.length * MINUTE;
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if (data.end <= data.start)
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data.end = data.start + data.length;
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}
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@@ -1086,7 +1087,7 @@ void GameEventMgr::StartArenaSeason()
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uint32 GameEventMgr::Update() // return the next event delay in ms
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{
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time_t currenttime = time(NULL);
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time_t currenttime = GameTime::GetGameTime();
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uint32 nextEventDelay = max_ge_check_delay; // 1 day
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uint32 calcDelay;
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std::set<uint16> activate, deactivate;
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@@ -1668,7 +1669,7 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
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// set the followup events' start time
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if (!mGameEvent[event_id].nextstart)
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{
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time_t currenttime = time(NULL);
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time_t currenttime = GameTime::GetGameTime();
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mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60;
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}
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return true;
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@@ -1765,7 +1766,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
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time_t curTime = time(NULL);
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time_t curTime = GameTime::GetGameTime();
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for (int i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
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{
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uint32 date = holiday->Date[i];
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