feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -16,6 +16,7 @@
#include "Vehicle.h"
#include "MapReference.h"
#include "Player.h"
#include "GameTime.h"
#include "Cell.h"
#include "CellImpl.h"
#include "WorldModel.h"
@@ -281,7 +282,7 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
if (Player* plr = passenger->ToPlayer())
{
sScriptMgr->OnRemovePassenger(ToTransport(), plr);
plr->SetFallInformation(time(NULL), plr->GetPositionZ());
plr->SetFallInformation(GameTime::GetGameTime(), plr->GetPositionZ());
}
if (withAll)
@@ -955,7 +956,7 @@ void StaticTransport::RemovePassenger(WorldObject* passenger, bool withAll)
if (Player* plr = passenger->ToPlayer())
{
sScriptMgr->OnRemovePassenger(ToTransport(), plr);
plr->SetFallInformation(time(NULL), plr->GetPositionZ());
plr->SetFallInformation(GameTime::GetGameTime(), plr->GetPositionZ());
}
if (withAll)