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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-28 08:06:23 +00:00
i.e. world update start
This commit is contained in:
committed by
Francesco Borzì
parent
1b7522ff0e
commit
51b8773528
@@ -11,6 +11,7 @@
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#include "WorldPacket.h"
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#include "GameObject.h"
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#include "ObjectMgr.h"
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#include "GameTime.h"
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#include "Vehicle.h"
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#include "Transport.h"
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#include "WorldSession.h"
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@@ -127,7 +128,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
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{
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// Check if creature respawn time is properly saved
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RespawnMap::iterator itr = respawnMap.find(catapult->GetGUIDLow());
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if (itr == respawnMap.end() || time(NULL) < itr->second)
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if (itr == respawnMap.end() || GameTime::GetGameTime() < itr->second)
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continue;
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catapult->Relocate(BG_IC_DocksVehiclesCatapults[j].GetPositionX(), BG_IC_DocksVehiclesCatapults[j].GetPositionY(), BG_IC_DocksVehiclesCatapults[j].GetPositionZ(), BG_IC_DocksVehiclesCatapults[j].GetOrientation());
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@@ -145,7 +146,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
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{
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// Check if creature respawn time is properly saved
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RespawnMap::iterator itr = respawnMap.find(glaiveThrower->GetGUIDLow());
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if (itr == respawnMap.end() || time(NULL) < itr->second)
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if (itr == respawnMap.end() || GameTime::GetGameTime() < itr->second)
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continue;
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glaiveThrower->Relocate(BG_IC_DocksVehiclesGlaives[j].GetPositionX(), BG_IC_DocksVehiclesGlaives[j].GetPositionY(), BG_IC_DocksVehiclesGlaives[j].GetPositionZ(), BG_IC_DocksVehiclesGlaives[j].GetOrientation());
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@@ -174,7 +175,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
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{
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// Check if creature respawn time is properly saved
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RespawnMap::iterator itr = respawnMap.find(siege->GetGUIDLow());
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if (itr == respawnMap.end() || time(NULL) < itr->second)
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if (itr == respawnMap.end() || GameTime::GetGameTime() < itr->second)
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continue;
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siege->Relocate(BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(), BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation());
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@@ -192,7 +193,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
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{
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// Check if creature respawn time is properly saved
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RespawnMap::iterator itr = respawnMap.find(demolisher->GetGUIDLow());
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if (itr == respawnMap.end() || time(NULL) < itr->second)
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if (itr == respawnMap.end() || GameTime::GetGameTime() < itr->second)
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continue;
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demolisher->Relocate(BG_IC_WorkshopVehicles[u].GetPositionX(), BG_IC_WorkshopVehicles[u].GetPositionY(), BG_IC_WorkshopVehicles[u].GetPositionZ(), BG_IC_WorkshopVehicles[u].GetOrientation());
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@@ -520,7 +521,7 @@ void BattlegroundIC::HandleKillUnit(Creature* unit, Player* killer)
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// Xinef: Add to respawn list
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if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
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entry == NPC_GLAIVE_THROWER_A || entry == NPC_GLAIVE_THROWER_H || entry == NPC_CATAPULT)
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respawnMap[unit->GetGUIDLow()] = time(NULL) + VEHICLE_RESPAWN_TIME;
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respawnMap[unit->GetGUIDLow()] = GameTime::GetGameTime() + VEHICLE_RESPAWN_TIME;
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}
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}
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@@ -867,7 +868,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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if (!siegeVehicle->IsVehicleInUse())
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Unit::Kill(siegeEngine, siegeEngine);
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respawnMap[siegeEngine->GetGUIDLow()] = time(NULL) + VEHICLE_RESPAWN_TIME;
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respawnMap[siegeEngine->GetGUIDLow()] = GameTime::GetGameTime() + VEHICLE_RESPAWN_TIME;
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}
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}
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