feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -10,6 +10,7 @@
#include "Spell.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GameTime.h"
#include "Cell.h"
#include "CellImpl.h"
#include "ObjectMgr.h"
@@ -417,9 +418,9 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
if (me->IsInEvadeMode() || !me->IsInCombat())
return false;
if (_evadeCheckCooldown == time(NULL))
if (_evadeCheckCooldown == GameTime::GetGameTime())
return false;
_evadeCheckCooldown = time(NULL);
_evadeCheckCooldown = GameTime::GetGameTime();
if (!CheckEvadeIfOutOfCombatArea())
return false;