feat(Core/Modules): add separated lib for modules (#9281)

This commit is contained in:
Kargatum
2021-12-02 20:28:58 +07:00
committed by GitHub
parent 8668a03e14
commit 51adbffae4
56 changed files with 1904 additions and 1014 deletions

View File

@@ -53,26 +53,6 @@ if(SCRIPTS MATCHES "minimal")
list(APPEND SCRIPTS_WHITELIST Commands Spells)
endif()
# Add support old api modules
CU_GET_GLOBAL("AC_ADD_SCRIPTS_LIST")
CU_GET_GLOBAL("AC_ADD_SCRIPTS_INCLUDE")
set("AC_SCRIPTS_INCLUDES" "")
set("AC_MODULE_LIST" "")
set("AC_SCRIPTS_LIST" "")
foreach(include ${AC_ADD_SCRIPTS_INCLUDE})
set("AC_SCRIPTS_INCLUDES" "#include \"${include}\"\n${AC_SCRIPTS_INCLUDES}")
endforeach()
foreach(void ${AC_ADD_SCRIPTS_LIST})
set("AC_MODULE_LIST" "void ${void};\n${AC_MODULE_LIST}")
endforeach()
foreach(scriptName ${AC_ADD_SCRIPTS_LIST})
set("AC_SCRIPTS_LIST" " ${scriptName};\n${AC_SCRIPTS_LIST}")
endforeach()
# Set the SCRIPTS_${SCRIPT_MODULE} variables from the
# variables set above
foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
@@ -109,47 +89,8 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
endif()
endforeach()
# Set the MODULES_${SOURCE_MODULE} variables from the
# variables set above
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
ModuleNameToVariable(${SOURCE_MODULE} MODULE_MODULE_VARIABLE)
if(${MODULE_MODULE_VARIABLE} STREQUAL "default")
set(${MODULE_MODULE_VARIABLE} ${MODULES_DEFAULT_LINKAGE})
endif()
# Use only static for deprecated api loaders
if (AC_SCRIPTS_INCLUDES MATCHES "${SOURCE_MODULE}")
set(${MODULE_MODULE_VARIABLE} "static")
endif()
# Use only static for mod-eluna-lua-engine
if (SOURCE_MODULE MATCHES "mod-eluna-lua-engine")
set(${MODULE_MODULE_VARIABLE} "static")
endif()
# Build the Graph values
if(${MODULE_MODULE_VARIABLE} MATCHES "dynamic")
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
GetNativeSharedLibraryName(${MODULE_SOURCE_PROJECT_NAME} MODULE_PROJECT_LIBRARY)
list(APPEND MODULE_GRAPH_KEYS ${MODULE_SOURCE_PROJECT_NAME})
set(MODULE_GRAPH_VALUE_DISPLAY_${MODULE_SOURCE_PROJECT_NAME} ${MODULE_PROJECT_LIBRARY})
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_${MODULE_SOURCE_PROJECT_NAME} ${SOURCE_MODULE})
elseif(${MODULE_MODULE_VARIABLE} MATCHES "static")
list(APPEND MODULE_GRAPH_KEYS worldserver)
set(MODULE_GRAPH_VALUE_DISPLAY_worldserver worldserver)
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_worldserver ${SOURCE_MODULE})
else()
list(APPEND MODULE_GRAPH_KEYS disabled)
set(MODULE_GRAPH_VALUE_DISPLAY_disabled disabled)
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_disabled ${SOURCE_MODULE})
endif()
endforeach()
list(SORT SCRIPT_GRAPH_KEYS)
list(SORT MODULE_GRAPH_KEYS)
list(REMOVE_DUPLICATES SCRIPT_GRAPH_KEYS)
list(REMOVE_DUPLICATES MODULE_GRAPH_KEYS)
# Display the script graph
message("* Script configuration (${SCRIPTS}):
@@ -169,24 +110,6 @@ endforeach()
message("")
# Display the module graph
message("* Modules configuration (${MODULES}):
|")
foreach(MODULE_GRAPH_KEY ${MODULE_GRAPH_KEYS})
if(NOT MODULE_GRAPH_KEY STREQUAL "disabled")
message(" +- ${MODULE_GRAPH_VALUE_DISPLAY_${MODULE_GRAPH_KEY}}")
else()
message(" | ${MODULE_GRAPH_VALUE_DISPLAY_${MODULE_GRAPH_KEY}}")
endif()
foreach(MODULE_GRAPH_PROJECT_ENTRY ${MODULE_GRAPH_VALUE_CONTAINS_MODULES_${MODULE_GRAPH_KEY}})
message(" | +- ${MODULE_GRAPH_PROJECT_ENTRY}")
endforeach()
message(" |")
endforeach()
message("")
# Base sources which are used by every script project
if(USE_SCRIPTPCH)
set(PRIVATE_PCH_HEADER ScriptPCH.h)
@@ -310,98 +233,6 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
endif()
endforeach()
# Generates the actual module projects
# Fills the STATIC_SCRIPT_MODULES and DYNAMIC_SCRIPT_MODULE_PROJECTS variables
# which contain the names which scripts are linked statically/dynamically and
# adds the sources of the static modules to the PRIVATE_SOURCES_MODULES variable.
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
GetPathToModuleSource(${SOURCE_MODULE} MODULE_SOURCE_PATH)
ModuleNameToVariable(${SOURCE_MODULE} MODULE_MODULE_VARIABLE)
if((${MODULE_MODULE_VARIABLE} STREQUAL "disabled") OR
(${MODULE_MODULE_VARIABLE} STREQUAL "static"))
# Uninstall disabled modules
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
GetNativeSharedLibraryName(${MODULE_SOURCE_PROJECT_NAME} SCRIPT_MODULE_OUTPUT_NAME)
list(APPEND DISABLED_SCRIPT_MODULE_PROJECTS ${INSTALL_OFFSET}/${SCRIPT_MODULE_OUTPUT_NAME})
if(${MODULE_MODULE_VARIABLE} STREQUAL "static")
# Add the module content to the whole static module
CollectSourceFiles(${MODULE_SOURCE_PATH} PRIVATE_SOURCES_MODULES)
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
# Skip deprecated api loaders
if (AC_SCRIPTS_INCLUDES MATCHES "${SOURCE_MODULE}")
message("> Module (${SOURCE_MODULE}) using deprecated loader api")
continue()
endif()
# Skip mod-eluna-lua-engine
if (SOURCE_MODULE MATCHES "mod-eluna-lua-engine")
continue()
endif()
# Add the module name to STATIC_SCRIPT_MODULES
list(APPEND STATIC_SCRIPT_MODULES ${SOURCE_MODULE})
endif()
elseif(${MODULE_MODULE_VARIABLE} STREQUAL "dynamic")
# Generate an own dynamic module which is loadable on runtime
# Add the module content to the whole static module
unset(MODULE_SOURCE_PRIVATE_SOURCES)
CollectSourceFiles(${MODULE_SOURCE_PATH} MODULE_SOURCE_PRIVATE_SOURCES)
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
# Configure the scriptloader
ConfigureScriptLoader(${SOURCE_MODULE} SCRIPT_MODULE_PRIVATE_SCRIPTLOADER ON ${SOURCE_MODULE})
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
# Add the module name to DYNAMIC_SCRIPT_MODULES
list(APPEND DYNAMIC_SCRIPT_MODULE_PROJECTS ${MODULE_SOURCE_PROJECT_NAME})
# Create the script module project
add_library(${MODULE_SOURCE_PROJECT_NAME} SHARED
${MODULE_SOURCE_PRIVATE_SOURCES}
${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER})
target_link_libraries(${MODULE_SOURCE_PROJECT_NAME}
PRIVATE
acore-core-interface
PUBLIC
game)
target_include_directories(${MODULE_SOURCE_PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${PUBLIC_INCLUDES})
set_target_properties(${MODULE_SOURCE_PROJECT_NAME}
PROPERTIES
FOLDER
"scripts")
if(UNIX)
install(TARGETS ${MODULE_SOURCE_PROJECT_NAME}
DESTINATION ${INSTALL_OFFSET} COMPONENT ${MODULE_SOURCE_PROJECT_NAME})
elseif(WIN32)
install(TARGETS ${MODULE_SOURCE_PROJECT_NAME}
RUNTIME DESTINATION ${INSTALL_OFFSET} COMPONENT ${MODULE_SOURCE_PROJECT_NAME})
if(MSVC)
# Place the script modules in the script subdirectory
set_target_properties(${MODULE_SOURCE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin/Debug/scripts
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release/scripts
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/bin/RelWithDebInfo/scripts
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/bin/MinSizeRel/scripts)
endif()
endif()
else()
message(FATAL_ERROR "Unknown value \"${${MODULE_MODULE_VARIABLE}}\" for module (${SOURCE_MODULE})!")
endif()
endforeach()
# Add the dynamic script modules to the worldserver as dependency
set(WORLDSERVER_DYNAMIC_SCRIPT_MODULES_DEPENDENCIES ${DYNAMIC_SCRIPT_MODULE_PROJECTS} PARENT_SCOPE)
@@ -412,8 +243,7 @@ list(REMOVE_DUPLICATES SCRIPT_MODULE_PRIVATE_SCRIPTLOADER)
add_library(scripts STATIC
ScriptLoader.h
${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER}
${PRIVATE_SOURCES_SCRIPTS}
${PRIVATE_SOURCES_MODULES})
${PRIVATE_SOURCES_SCRIPTS})
target_link_libraries(scripts
PRIVATE

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@@ -27,6 +27,7 @@
#include "Config.h"
#include "GitRevision.h"
#include "Language.h"
#include "ModuleMgr.h"
#include "MySQLThreading.h"
#include "Player.h"
#include "Realm.h"
@@ -219,6 +220,14 @@ public:
handler->PSendSysMessage("LoginDatabase queue size: %zu", LoginDatabase.QueueSize());
handler->PSendSysMessage("CharacterDatabase queue size: %zu", CharacterDatabase.QueueSize());
handler->PSendSysMessage("WorldDatabase queue size: %zu", WorldDatabase.QueueSize());
handler->SendSysMessage("> List enable modules:");
for (auto const& modName : Acore::Module::GetEnableModulesList())
{
handler->SendSysMessage(Acore::StringFormatFmt("- {}", modName));
}
return true;
}

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@@ -24,10 +24,6 @@
#include <vector>
#include <string>
// Add deprecated api loaders include
@AC_SCRIPTS_INCLUDES@
// Add module scripts define
@AC_MODULE_LIST@
// Add default scripts include
@ACORE_SCRIPTS_FORWARD_DECL@
#ifdef ACORE_IS_DYNAMIC_SCRIPTLOADER
@@ -56,10 +52,8 @@ AC_SCRIPT_API char const* GetScriptModule()
/// Exposed in script modules to register all scripts to the ScriptMgr.
AC_SCRIPT_API void AddScripts()
{
// Default scripts and modules
@ACORE_SCRIPTS_INVOKE@
// Deprecated api modules
@AC_SCRIPTS_LIST@}
// Default scripts
@ACORE_SCRIPTS_INVOKE@}
/// Exposed in script modules to get the build directive of the module.
AC_SCRIPT_API char const* GetBuildDirective()