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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Battleground): split Arena and Battleground score (#10616)
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@@ -16,7 +16,6 @@
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*/
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#include "BattlegroundBE.h"
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#include "Language.h"
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#include "Log.h"
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#include "Player.h"
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#include "WorldPacket.h"
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@@ -24,20 +23,6 @@
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BattlegroundBE::BattlegroundBE()
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{
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BgObjects.resize(BG_BE_OBJECT_MAX);
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set messageIds
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattlegroundBE::~BattlegroundBE()
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{
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}
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void BattlegroundBE::StartingEventCloseDoors()
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@@ -58,39 +43,6 @@ void BattlegroundBE::StartingEventOpenDoors()
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SpawnBGObject(i, 60);
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}
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void BattlegroundBE::AddPlayer(Player* player)
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{
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundBE::RemovePlayer(Player* /*player*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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LOG_ERROR("bg.battleground", "Killer player not found");
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return;
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}
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Battleground::HandleKillPlayer(player, killer);
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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{
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player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
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@@ -137,14 +89,8 @@ void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
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void BattlegroundBE::FillInitialWorldStates(WorldPacket& data)
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{
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data << uint32(0x9f3) << uint32(1); // 9
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundBE::Init()
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{
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//call parent's class reset
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Battleground::Init();
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data << uint32(0x9f3) << uint32(1); // 9
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Arena::FillInitialWorldStates(data);
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}
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bool BattlegroundBE::SetupBattleground()
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@@ -167,8 +113,3 @@ bool BattlegroundBE::SetupBattleground()
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return true;
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}
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void BattlegroundBE::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
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{
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Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
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}
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