From 50cd58e1a4dddc7f2c28f0efb388b43648ce3308 Mon Sep 17 00:00:00 2001 From: AnchyDev <35346484+AnchyDev@users.noreply.github.com> Date: Mon, 27 Feb 2023 09:49:34 +1100 Subject: [PATCH] fix(Core/Hook): Call OnUnitDeath for all unit types. (#15213) --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 87555d8cd..7bdb3d14b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -18096,7 +18096,6 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp if (CreatureAI* ai = creature->AI()) { ai->JustDied(killer); - sScriptMgr->OnUnitDeath(creature, killer); } if (TempSummon* summon = creature->ToTempSummon()) @@ -18178,6 +18177,8 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp sScriptMgr->OnPlayerKilledByCreature(killerCre, killed); } } + + sScriptMgr->OnUnitDeath(victim, killer); } void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/, bool isFear /*= false*/)