mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Cmake): add support build selected applications and tools (#11836)
This commit is contained in:
149
src/server/apps/worldserver/ACSoap/ACSoap.cpp
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149
src/server/apps/worldserver/ACSoap/ACSoap.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ACSoap.h"
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#include "AccountMgr.h"
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#include "Log.h"
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#include "World.h"
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#include "soapStub.h"
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void ACSoapThread(const std::string& host, uint16 port)
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{
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struct soap soap;
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soap_init(&soap);
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soap_set_imode(&soap, SOAP_C_UTFSTRING);
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soap_set_omode(&soap, SOAP_C_UTFSTRING);
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// check every 3 seconds if world ended
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soap.accept_timeout = 3;
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soap.recv_timeout = 5;
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soap.send_timeout = 5;
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if (!soap_valid_socket(soap_bind(&soap, host.c_str(), port, 100)))
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{
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LOG_ERROR("network.soap", "ACSoap: couldn't bind to {}:{}", host, port);
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exit(-1);
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}
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LOG_INFO("network.soap", "ACSoap: bound to http://{}:{}", host, port);
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while (!World::IsStopped())
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{
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if (!soap_valid_socket(soap_accept(&soap)))
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continue; // ran into an accept timeout
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LOG_DEBUG("network.soap", "ACSoap: accepted connection from IP={}.{}.{}.{}", (int)(soap.ip >> 24) & 0xFF, (int)(soap.ip >> 16) & 0xFF, (int)(soap.ip >> 8) & 0xFF, (int)soap.ip & 0xFF);
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struct soap* thread_soap = soap_copy(&soap);// make a safe copy
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process_message(thread_soap);
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}
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soap_destroy(&soap);
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soap_end(&soap);
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soap_done(&soap);
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}
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void process_message(struct soap* soap_message)
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{
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LOG_TRACE("network.soap", "SOAPWorkingThread::process_message");
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soap_serve(soap_message);
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soap_destroy(soap_message); // dealloc C++ data
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soap_end(soap_message); // dealloc data and clean up
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soap_free(soap_message); // detach soap struct and fre up the memory
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}
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/*
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Code used for generating stubs:
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int ns1__executeCommand(char* command, char** result);
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*/
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int ns1__executeCommand(soap* soap, char* command, char** result)
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{
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// security check
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if (!soap->userid || !soap->passwd)
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{
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LOG_DEBUG("network.soap", "ACSoap: Client didn't provide login information");
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return 401;
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}
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uint32 accountId = AccountMgr::GetId(soap->userid);
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if (!accountId)
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{
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LOG_DEBUG("network", "ACSoap: Client used invalid username '{}'", soap->userid);
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return 401;
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}
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if (!AccountMgr::CheckPassword(accountId, soap->passwd))
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{
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LOG_DEBUG("network.soap", "ACSoap: invalid password for account '{}'", soap->userid);
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return 401;
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}
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if (AccountMgr::GetSecurity(accountId) < SEC_ADMINISTRATOR)
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{
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LOG_DEBUG("network.soap", "ACSoap: {}'s gmlevel is too low", soap->userid);
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return 403;
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}
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if (!command || !*command)
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return soap_sender_fault(soap, "Command can not be empty", "The supplied command was an empty string");
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LOG_DEBUG("network.soap", "ACSoap: got command '{}'", command);
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SOAPCommand connection;
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// commands are executed in the world thread. We have to wait for them to be completed
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{
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// CliCommandHolder will be deleted from world, accessing after queueing is NOT save
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CliCommandHolder* cmd = new CliCommandHolder(&connection, command, &SOAPCommand::print, &SOAPCommand::commandFinished);
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sWorld->QueueCliCommand(cmd);
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}
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// Wait until the command has finished executing
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connection.finishedPromise.get_future().wait();
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// The command has finished executing already
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char* printBuffer = soap_strdup(soap, connection.m_printBuffer.c_str());
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if (connection.hasCommandSucceeded())
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{
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*result = printBuffer;
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return SOAP_OK;
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}
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else
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return soap_sender_fault(soap, printBuffer, printBuffer);
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}
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void SOAPCommand::commandFinished(void* soapconnection, bool success)
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{
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SOAPCommand* con = (SOAPCommand*)soapconnection;
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con->setCommandSuccess(success);
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}
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////////////////////////////////////////////////////////////////////////////////
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//
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// Namespace Definition Table
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//
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////////////////////////////////////////////////////////////////////////////////
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struct Namespace namespaces[] =
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{
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{ "SOAP-ENV", "http://schemas.xmlsoap.org/soap/envelope/", nullptr, nullptr }, // must be first
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{ "SOAP-ENC", "http://schemas.xmlsoap.org/soap/encoding/", nullptr, nullptr }, // must be second
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{ "xsi", "http://www.w3.org/1999/XMLSchema-instance", "http://www.w3.org/*/XMLSchema-instance", nullptr },
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{ "xsd", "http://www.w3.org/1999/XMLSchema", "http://www.w3.org/*/XMLSchema", nullptr },
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{ "ns1", "urn:AC", nullptr, nullptr }, // "ns1" namespace prefix
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{ nullptr, nullptr, nullptr, nullptr }
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};
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64
src/server/apps/worldserver/ACSoap/ACSoap.h
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64
src/server/apps/worldserver/ACSoap/ACSoap.h
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@@ -0,0 +1,64 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ACSOAP_H
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#define _ACSOAP_H
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#include "Define.h"
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#include <future>
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#include <mutex>
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void process_message(struct soap* soap_message);
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void ACSoapThread(const std::string& host, uint16 port);
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class SOAPCommand
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{
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public:
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SOAPCommand() :
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m_success(false) { }
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~SOAPCommand() { }
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void appendToPrintBuffer(std::string_view msg)
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{
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m_printBuffer += msg;
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}
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void setCommandSuccess(bool val)
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{
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m_success = val;
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finishedPromise.set_value();
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}
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bool hasCommandSucceeded() const
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{
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return m_success;
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}
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static void print(void* callbackArg, std::string_view msg)
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{
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((SOAPCommand*)callbackArg)->appendToPrintBuffer(msg);
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}
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static void commandFinished(void* callbackArg, bool success);
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bool m_success;
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std::string m_printBuffer;
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std::promise<void> finishedPromise;
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};
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#endif
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