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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Cmake): add support build selected applications and tools (#11836)
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58
src/server/apps/authserver/Server/AuthSocketMgr.h
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58
src/server/apps/authserver/Server/AuthSocketMgr.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef AuthSocketMgr_h__
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#define AuthSocketMgr_h__
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#include "AuthSession.h"
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#include "SocketMgr.h"
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class AuthSocketMgr : public SocketMgr<AuthSession>
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{
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typedef SocketMgr<AuthSession> BaseSocketMgr;
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public:
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static AuthSocketMgr& Instance()
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{
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static AuthSocketMgr instance;
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return instance;
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}
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bool StartNetwork(Acore::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount = 1) override
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{
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if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
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return false;
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_acceptor->AsyncAcceptWithCallback<&AuthSocketMgr::OnSocketAccept>();
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return true;
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}
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protected:
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NetworkThread<AuthSession>* CreateThreads() const override
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{
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return new NetworkThread<AuthSession>[1];
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}
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static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
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{
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Instance().OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
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}
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};
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#define sAuthSocketMgr AuthSocketMgr::Instance()
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#endif // AuthSocketMgr_h__
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